Golden Yoshi Returns is plain and simple. It's a one-level Yoshi's Island hack. However, the level is particularly long and challenging. As far I know, it's the longest Yoshi's Island level in the history of EVER . Plus, the playable character is Golden Yoshi (as if the title didn't give it away).
Special Thanks Mattrizzle: Title screen graphics, Jacob Presents logo, Clear icon logo, Golden Yoshi palette, and technical help. Thanks for everything.
Romi: Technical help
Kc: Level icons
LunarDrake: LunarDrake originally made the title screen graphics for me. Unfortunately, the placement of the title screen logo in the graphics file is ridiculously unorganized that we couldn't figure out how to load his graphics into it properly, thus Mattrizzle made his own. Thanks for your efforts anyway.
I had fun making this little hack. It was nice getting back to the basics of just designing a level, rather than a hack revolving around shoving every possible stupid gimmick down the players' throats.
EDIT: Latest version (v2) fixes difficulty in autoscroll section and screen exit issue in Fuzzy area. Click
Awesome! Will definitely play this when I have the time.
EDIT: Yes! I got 100% on it! .
I must say, it was well worth my time, it was so adventurous and not linear. Seriously, there are some parts that made me go "Aaa! Where do I go first! So much to explore!"
I also admit I had to use states for one part where it got ridiculously hard, I think it was the part with the fast autoscroll. :<
Not sure if this is a bug, but that part with the fuzzies made the screen shake. Isn't there something in the layering/ordering properties that can fix it? I'm sure there is. Also, when you get to the end of that area, I couldn't advance to the next area because Yoshi wouldn't exit rightwards. I had to go off the screen a few times for Yoshi to get into the exit.
Really, a great job done here Jacob. Well done.
@Blumiere, no it doesn't lead to the three red coins, instead, it leads to the rocky area. So those red coins must have been somewhere else.
You really could have done a tiny, tiny, area with sewers ya know. ;)
I'm at the first mid-ring right now and trying to get past the fuzzies; it's amazingly difficult. I also had a bit of trouble during the ... uh, well I forgot what area, but I remember it was save state worthy. So far I'm enjoying it, but I can't say much more since I'm only 1/4 of the way. :(
e: Ah jesus I missed 3 coins. I bet it was in that pesky area to the far right of the very first area. I didn't bother checking what was in the area if you jumped high enough.
Yes, you could make, that the Baseball Boys only have one egg (I'm not pervert ), that was the most hard thing before the blue death spikes.
Oh, and for the skiing part: Did you ask Romi or Mattrizzle about the Ski-Mode levels? (I see, this level is not in Ski-Mode, just curious)
Also, I would place a few 1-Ups at the beginning of the level, as it's really frustrating if you are game-over and have to start from the beginning!
Otherwise, great job on this, I especially like your creativity with the puzzles. I wasn't able to get 100pts so far, though, but eh, as it won't unlock an Extra stage.
Good! BTW: I got 100pts
I missed one red coin in the run before...
Also, sorry to modify your game, but I found a way to fix a minor message box issue. At 0x112215 replace [FF 0E D0 D0] with [FF 0F FF FF] to let the message end after the last word:
Ah, thanks, I'll keep that in mind if I need to release another version to fix anything else. Since it's a minor issue, I'll leave it as is for now.
By the way, since I just edited my last post, the fixed version of the hack has been replaced in my first post. It oughta fix the autoscroll section difficulty issue, as well as the Fuzzy area screen exit issue.
I have an additional tip, but I don't know if anyone knows how to do that... It would be good, if you could abort the victory level like an incomplete Extra-level... I mean that the icon of the level is colored from the beginning on, like the one of an Extra-level. I guess it's up to Mattrizzle or Romi to find a way to do it. I think the grayscale icon isn't as good as a colored one. Plus, to have only colored icons gives the player the "real" feeling to have won. A gray one is like: "There's an incomplete level there"
Just an idea of improvement anyway.
I have another tip
In the Train-room, replace the yellow platform (S18C) with the other yellow platform (S18B). S18C moves rightwards on a horizontal line guide. S18B moves leftwards on a horizontal line guide. Both move upwards on a vertical line guide, so the "upwards" of the S18B's description is delusive. (There's something I need to change in EggVine 0.81+...)
I just played through the hack, though I unfortunately got a Game Over early in the level, I overcame it and beat the level, getting 100%. I have to admit, I got caught off guard a couple of times from save states I used, that got me caught in a life-forfeiting "trap".
Still, great level. But, one question Jacob, in 1-2, is it possible to make it so that Golden Yoshi can exit from either side of the screen (like in SMW), or do you always have to reset if you enter that level?
Wow, some parts needed rewinds to be done. Even the last part. I got 100%, too. They were kinda hard some of them.
Bug found: In the swamp area, where a spear guy on a tree quars a springboard that leads to a bonus room, if you go around that entrance, you will end up in an area with only clouds. Yoshi starts at the very top-left part of the area.
I must say, this was probably the funnest Yoshi Island level I played. The whole level has this superior feel to it. You can really tell how much effort was really put into it. The areas themselves progress nicely, and you did a great job with planning them out.
Despite what other have said, I honestly didn't find anything wrong with the difficulty. The only place I had trouble at was the fast side scrolling section, but it wasn't incredibly hard either. The only part that I literally screamed at was a small part in the water cave area, but it was probably the most hilarious goof I ever made in any game.
I was kinda expecting some sort of boss battle at the end, but that would have likely upped the difficulty and length a bit too high, so it wasn't a problem. The bomb run at the end was a neat touch, even though it wasn't a threat at all
There were no huge problems that I could find. I loved how open the levels were, and even though you knew how to progress, you didn't know exactly where to start. That is what made the hack fun...not knowing which path was extra, or which one lead to the next area. That open feeling immersed me into each area. Great job with this Jacob, and I hope this isn't the last Yoshi Island level you make