-A cool idea that's not been overused
-A tedious, boring exercise that you hate
-Something that would never make it in a real hack
*EDIT: THIS IS NOT KAIZO! I don't do Kaizo.*
I'll let you decide which one it feels like to you.
I personally find it fun, but it's possible that I'm crazy. You might hate it. Play the level and let me know your thoughts...I'm pretty sure this will be one of those polarizing things; you'll either really dig it, or you'll hate it.
Yeah, it's the same OW from my Vanilla Level Design Contest entry.
The entrance to the coin block maze.
So close! But not close enough.
I welcome your comments...I encourage you to try the level, and not just comment on the screenshots, since, visually, it is just a wall of coin question blocks.
I'd love to see some TASes (or REAL speedruns) of this level.
haha loving the extreme map16 abuse (i dont go near that thing)
is there such a thing called "too torturerous"?
but yeah its a funny idea,
It's actually not nearly as bad as it seems. You can easily solve it within the time limit (I'm pretty sure anyway). It's really no different than an invisible-block maze, only, you've got all these imposing "?" blocks in your face the whole time.
Also, there's no abuse of any map16 yet, and that's all I will say, lest I reveal the not-terribly-secret secret.
IIRC, the only places that you can die in this maze are:
-two small pits
-the muncher ceiling
-blue koopa kicking a shell at you toward the end of the level
So it's not too devious. If I can beat it without cheating, and I more or less suck at puzzles/anything hard, then I know other people won't have too much trouble- if they proceed with caution.
(I mean, c'mon, you can reveal a lot of the maze just by hitting the blocks!)
I say you should add this to the joke hack thread because this is great.
Well you know, that was my original intention, but when I was done, I liked it so much that I decided to get y'alls opinions on how legit of an idea it is.
But if you feel like it's jokey, then I'm going to work it into my in-progress joke hack!
Ladies and Gentlemen, this level is bound for the joke hack thread.
(Did you beat the level and get to Yoshi's house? Now THAT's a joke!)
? blocks are ExAnimated, so you have to find and edit them in GFX33.
At least, I think thats the graphics file.
Also, I don't think I'll TAS this, since its mostly just a ? block maze.
Oh, OK. That makes perfect sense. (Thanks BTW)
And also, yeah, a ? block maze is all it is, which is why I'd love to see how fast someone can solve it. There are several twists and turns, and quite a few dead ends, but it's not that complex of a maze. Basically it goes counterclockwise from start to finish.
Since I was bored anyway:
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(If anyone has any problems with the embedded video here, just poke me and I'll change it to a link.)
Also, video quality is meh.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving
Well, I was bored, so I did a TAS of the level. Its pretty much the same as Patgangster's though.
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It's not exactly a bad idea, but I don't like how you implemented it. Like others have said the background is too bright and the animation is kind of annoying.
I finished with 46 seconds but with save states. It was a little too hard to find your way. What I suggest is to add more direction. I personally didn't like all the invisible walls. So I think it would be a good idea to make the walls visible. Everything else of course will remain invisible.
It looks... like a bunch of ? blocks. And a glitched ? sphere I'm surprised no one's noticed yet.
It looks like a decent novelty hack, but not something I could see myself playing through more than once. I might try it later, key word "might".
That's amazing, considering the fact that it is a bunch of ? blocks.
And the glitched up sphere was intentional, using the Mecha-Koopa sprite index...Makes it look like the disco ball light thing. As I said earlier, my original intent was to put this in the joke hack thread, but after I was done, I thought it was worth getting some people's opinions on how "legit" it could be before relegating it to a jokey joke. The actual ROM name is "JOKEY.SMC"!
This version of it, I'm pretty sure, will most likely go into that thread.
@Aquamentus: Thanks for that mockup you did. I see what you're going for, but I have a couple of problems with it: one, since it's no longer a ? block thing, the name, and therefore, the gimmick, would need to be changed. Secondly, those blocks only become solid after being hit, which I think adds a ton of difficulty to something that is already on the brink of tedium.
The solid walls: very good idea. I will definitely make that happen. Anything I can do to make this more interesting and less tedious is a plus.
The green star blocks on Layer 2 look nice and easy on the eyes, but again, it kinda blows the gimmick.
What if I changed all of these ? blocks to have dimmer graphics and no ExAnimation? In order to keep the ? block factor at 100%, I could make another version of ? block for the solid walls that would obviously be a ? block, but look different enough to indicate that it was a wall, such as flipping the palette on it.
PS: Thanks Kaizoman666 for the 2nd TAS! I think you were faster
Oh well if you want the coin blocks to be solid all the time you can make use of map 16 and make a regular invisible coin block (exactly like a coin block only invisible).
That's an even better idea! I don't know why I didn't think to do that so the player couldn't cheat by turning off Layer 2 (looks at Patgangster >_> LOL)! I knew I was running a risk by putting the non-Mario-interactive ? blocks all on Layer 2.
Thanks for that, man.
@Patgangster - I'm glad you found it to be original. I was really worried that I was doing something that had been done 6.02x10^23 times. And yeah, this is kinda one of those gimmicks that might be cool one time, but wouldn't have too much appeal if repeated, especially not in the same hack. I don't want to have any levels where the player goes, "Ohh...it's one of those..." like a lot of the gimmicks that are played out now (SMB1 remakes, running under 50 thwomps, etc).
And you know, yours just seemed faster, but my method for determining that was completely unscientific...and illogical...I didn't even look at the timer! Durrr! So until somebody gets all techy techy on it, we can call it a tie. A photo finish.
The problem with SMW seconds is that they are actually more like 2/3s of a second, so they aren't exactly trustworthy.
Also, easy way to make disabling Layer 2 not work:
1) Create the level like normal, without all the non-solid blocks.
2) Using Map16, create a ? block that acts like tile 25.
3) Place it in the upper left corner of the level. Drag it as far as it can go, and then hold the - button. Wait a little bit, until the message in the lower-left corner of LM says "Cannot decrease Z order any farther!".
4) Do this throughout the entire level, until there are no empty blocks left. Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer