*sigh* Even though I'm done with A Strange Mission, I'm still having some problems with ASM. Okay, here goes...
Looks like the last sentence is true for any non-FF value. How would I go about achieving the same effect (Player does the ending march, but for less than FF frames, preferably 20 or 30, then the screen gets black and the usual circle appears)?
On a related note, how come the screen flashes and becomes extremely bright during an overworld event (see picture below)? Is this related to ending the level with the method I'm trying to use, and if so, in which way, and how can I prevent that?


Originally posted by RAM Map
$7E:1493 | 1 byte | Timer | End level timer. Setting to FF will end the level as a goal sphere; however, this is a timer. If your code always sets this address, then it will never end. Setting it to 01 (even repeatly) will make it flash with ugly colors and end the level. |
Looks like the last sentence is true for any non-FF value. How would I go about achieving the same effect (Player does the ending march, but for less than FF frames, preferably 20 or 30, then the screen gets black and the usual circle appears)?
On a related note, how come the screen flashes and becomes extremely bright during an overworld event (see picture below)? Is this related to ending the level with the method I'm trying to use, and if so, in which way, and how can I prevent that?

