LevelASM already does PHB before running the level code, and after running it, it does a PLB. So all you need to do is PHK PLB. No need to make the wrapper longer.
Example code:
My blog. I could post stuff now and then
My Assembly for the SNES tutorial (it's actually finished now!)
Example code:
Code
level105: PHK PLB LDA.w table STA $19 RTS table: db $01
My blog. I could post stuff now and then
My Assembly for the SNES tutorial (it's actually finished now!)