So i decided to mess up with asm, so, maybe, in future, i can do something of decent. otherwise, i still have my art skills.
Ok, i tried to use edit1754's level asm tool and i would like to clarify something:
Pratically, this code should make Mario big when it gets five yoshi coins. and IT WORKS DOGGAMN! But i also have some questions:
- What does "INIT CODE" mean? what should i place there?
- I also want to use multiple branching paths, kinda:
I think that with normal branching commands this is not doable (once i tried that and it didn't work). So, how could i make that? Are there some commands that can do it?
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Watch, i made a Super Mario 64 level
Ok, i tried to use edit1754's level asm tool and i would like to clarify something:
Code
{InitCodeLabel}: ;INIT CODE GOES HERE RTL {MainCodeLabel}: lda $1420 cmp #$05 beq makebig rtl makebig: lda #$01 sta $19 rtl
Pratically, this code should make Mario big when it gets five yoshi coins. and IT WORKS DOGGAMN! But i also have some questions:
- What does "INIT CODE" mean? what should i place there?
- I also want to use multiple branching paths, kinda:
Code
If Mario is Small and If Yoshi Coins = 5 vvv Mario gets Big and Yoshi coins reset to 5
I think that with normal branching commands this is not doable (once i tried that and it didn't work). So, how could i make that? Are there some commands that can do it?
My deviantART
My Youtube channel
My avatar
Watch, i made a Super Mario 64 level