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Official Hex/ASM/Etc. Help Thread

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Code
CODE_02C7EE:        C9 03         CMP.B #$03                ;  | 


What you want is right below it. Change the #$03 and you're set. The stuff to the right of the semicolon is just comments. Ignored by the assembler.
Originally posted by MrCheeze
What part of the ASM files for various pirhana plants makes them go behind the scenes?

Anyone?
Your layout has been removed.
The part that write to OAM(I hate those kind of question)
Question about the Egg-Plant smkdan created:
How can I change which sprite it generates? It generate everytime a blue, shelles koopa. I looked through the ASM file but I didn't found something.
Look past the first 5 lines. You'll see it's all done in the .cfg editor.
How do you select different music for the title screen?
YamiMario: check the rom map

how would i make the pause screen dark?
hack the pause/unpause routine to make it write to the brightness register
Heh, that's something I can actually do now! *Runs to the snes9x debugger*
You dont need to do it, because you can find it right here! XD
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
thanks Ersanio for finding that, i will certainly do that. (now i just gotta learn how to use it.)
You know, I can't do ASM, it is very hard and time consuming. I can't just learn through reading, I need pictures, more explained details. And it is hard for a german boy to understand ASM in English. So I start with two questions which, I hope, not be answered with "Read the tutorials" or anything else.

1. I want to make a little, unique hack (until my partners finished they work so we can start out with the Team Hack). When I enter a level, I want that a little menu comes up that asks you if you have the amount coins you need for it to enter it. Example: Level 2 needs 5 coins to enter so when you enter it and you have 5 coins you can play it and it don't ask it anymore. If you don't have 5 coins, you can't enter and must collect this amount number. How do I do that? Maybe a PM with a hack that has this feature implemented.

2. A coin counter that goes endless. You can collect more then 100 coins and if you have, for example, 105 coins, it shows 105 in your status bar. If you leave a level, you still have the coins and if you save and turn off the game, start it again and continue your game, you have the amount of coins that you had before.

I hope someone can helps me with this problems and don't ask for what I need this things because it is a secret.

Edit: Instead of the coin counter I need a counter for dragon coins.
i got it Buu-Huu, ersanio is helping me
So you wanna help out with this?
Originally posted by Buu-Huu
So you wanna help out with this?


sorry, i dont know about that
And what did you meaned with "I got it, Buu-Huu Ersanio is helping me"?
this isn't this request thread>_<

Beside, you're just being lazy AND giving yourself a too much high goal>_<. And don't try to use language as an excuse, you're able to post here then you can read a tutorial.
You're right but it is hard to understand all complicated words. It was just a question which, how I see, failed. I can't learn good ASM without any pictures or details how I wrote. Can someone tell me, where I find a ASM tutorial WITH an example of a block or a sprite (not Acmmlm's) that is easy enough to understand?
Perhaps, I could write an ASM tutorial, since someone else requested this too. Just hope that my laziness isnt conquering me <_<
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)
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