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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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Test levels, Editing Yoshi's House, and Terra Stripe
Forum Index - SMW Hacking - SMW Hacking Help - Test levels, Editing Yoshi's House, and Terra Stripe
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Is it OK to use test levels as normal ones? Because there are certain cheats that let you access test levels through codes, and I don't want the game to crash in case someone does that.
Also, I've heard that Editing Yoshi's house screws up the ending, but how exactly? Does everything in the ending look out-of-place?
Also, I've heard of some "Terra Stripe" program some people have been talking about. What exactly is it?

The only level numbers you can use are less than 24 and higher than 105 (correct me if I'm wrong); anything in between will screw it up. Also, Yoshi's house is used as the setting for the ending, so it might make some things float or be in the ground. I don't know what Terra Sprite is either, though.


Of course its okay to use test levels. They're just levels that Nintendo didn't bother to use in the original game. If you mean use test levels on the overworld, there are only a few you can use. Those are any of the "STAR WORLD" levels (not the actual levels, the ones used for the Star Warps), level 112, and levels 139, 13A, and 13B.

As for editing Yoshi's House, there is a cutscene in which the Yoshis, Mario, and Peach watch all the baby Yoshi's hatch at Yoshi's House (which has a large "Congratulations!" banner on it). If you remove Yoshi's house from the level, the "Congratulations!" banner will be floating in midair. If you move/get rid of the ground, then Mario, Peach, the Yoshis, and the Yoshi babies will be floating in midair.

As for Terra Stripe, it is an editor for stripe images in SMW, and can be downloaded here.

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Thanks, everybody :D
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Forum Index - SMW Hacking - SMW Hacking Help - Test levels, Editing Yoshi's House, and Terra Stripe

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