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Whenever I type something in a message box on a level that dosn't have a message box aready (TEST levels)then when I play one of the levels the text comes up blank when I hit it!

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Your layout has been removed.

did you make sure it was the right one cause text box have 1 and 2 check to see if the box is 1 or 2 then look for it

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I'm a Gradius addict... what?
Back to working on Mario and the Forgotten Flower:
World 1: 89%
Submap World 1: 98.9%

I'm using both 1 and 2.

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Your layout has been removed.

okay so did you go through any pipes or doors?

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I'm a Gradius addict... what?
Back to working on Mario and the Forgotten Flower:
World 1: 89%
Submap World 1: 98.9%

If yo start for example in level 105, go into a pipe to level 1c5, and put the message boxes in level 1c5, you still have to put the text for the box to appear in level 105.

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To expand on what FPI said:

Messageboxes branch off of parent levels. You can only set messageboxes for levels that appear on the world map. So if you've entered your test level from level 105, you should set the messagebox for level 105, not the test level's number.

If two levels (let's say 104 and 105) both lead to level 1C5 and you put a messagebox in 1C5, the message would vary depending on what the messages were in levels 104 and 105.

On one hand this means you don't have to change your messageboxes if you change what sub-levels a level leads to, or make sure all the connecting levels have the same message. On the other hand it means you're limited to 2 messages per level, regardless of how many sub-levels it goes through.
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