Language…
6 users online: anoMaly666, anonimzwx, Gamet2004, Saela, Scags, Tomi P - Guests: 271 - Bots: 388
Users: 64,795 (2,378 active)
Latest user: mathew

Pirahna plant stem ExGFX

Can anyone tell me how to insert the ExGFX for the regular pirahna plant? The downloadable solution says its a patch but lunar magic says its ExGFX. Its confusing me, plus I already tried patching the pirahna plant patch to my hack but its not changing at all! I've been longing for regular pirahna plants in SMW! HELP ME!!!
Three solutions:
- Custom Sprites.
- The Patch.
- ExGFX.

But since you already applied the patch, then just set the level to use the Underground sprite Tileset...
Better solution, but you must overwrite the GFX from the fish when jumping around: Open AllGFX.bin and go to the third page. There is the piranha stem. Copy it and paste it on the first page under the piranha head. Save and insert it in Lunar Magic by pressing on the green mushroom while "Use joined GFX files" in the options dropdown box in Lunar Magic is checked. Now patch the Classic Piranha Plant Fix to your rom and open your rom in a hex editor. Jump to offset x101D7 and change 0B to 0A like the readme says. If you did all steps right, you are able to enjoy a green piranha stem. Important Note: In Lunar Magic, the stem don't have the right colors unless you change it's colors in the palette editor which I don't recommend.
Honestly, the easiest way for me is to just use ExGFX. Open GFX01 (in which the Piranha Plant is located) in YY-CHR and replace the fish at the top of the screen with a stem. Then, save this as ExGFX**.bin. Just use this as a substitute for GFX01 in SP2 anytime you want normal Piranha Plants - that way, you can still have floppy fish elsewhere in your game (just not in the same level as Piranha Plants).

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.