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2nd Annual Kaizo Level Design Contest - Completed

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Originally posted by Sadistic Designer
Just draw something nice in YY-CHR or use existing Map16 graphics, BG graphics and bullet bill launchers are very suitable to replace flunchers. And it only takes a second!


back to back fluchers ok? or back to back on a cemement block too?
REMOVED
I'm gonna enter in the difficulty section.

Also, does having map 16 count like spikes act like solid block.
Originally posted by Glitch.Mr
Are floating munchers from Teh Hack (named by some helicopter munchers) are allowed? It was meant to be parody of floating munchers from Kaizo hacks. I want to use them in our submission.

You may not take the graphics without permission, but you may use the concept.

Originally posted by Cillion
Also, does having map 16 count like spikes act like solid block.

What is your question? MAP16 edits are allowed as long as it's fair.

Originally posted by SoulJester726
also, can we use floating munchers if they are skins? for instance a black used coin block that acts as a muncher...

That is fine, as long as it is clear, and not ugly.

Originally posted by OGS93
wait so we cant use flunchers at all? D: wth!!!

thats like what kaizo is famous for :(

You can, but they are ugly and will lower Appeal points.

World Community Grid: Thread | Team
 
  • Creator: zKiP

  • Entry Name: Kaizo Storm

  • Category: Creative



ed: Fixed a small typo in the filename. No biggie :P

Psuedo-about: I've worked all day on this, hopefully you guys can pull it off...

Give Mario some love?~
Originally posted by Ultimaximus
Originally posted by Glitch.Mr
Are floating munchers from Teh Hack (named by some helicopter munchers) are allowed? It was meant to be parody of floating munchers from Kaizo hacks. I want to use them in our submission.

You may not take the graphics without permission, but you may use the concept.

But I'm author of Teh Hack.
Legacy ports zip (now that those went down because Dropbox)
I'll participate. Let's see if I can make it all the players hellish. #w{>=)}
so let me get this straight... the difficulty section is for the hard with maybe small amounts of slowdown needed and different conditions for winning points

and creativity is for the "without slowdown mostly" quite hard but not insanly difficult?

because if its not that then what i am reading in the guidlines sounds like both catagories are alomst identical accept from the difficulty?
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Originally posted by OGS93
so let me get this straight... the difficulty section is for the hard with maybe small amounts of slowdown needed and different conditions for winning points

and creativity is for the "without slowdown mostly" quite hard but not insanly difficult?

because if its not that then what i am reading in the guidlines sounds like both catagories are alomst identical accept from the difficulty?


i think what he means is that creativity is more like new traps, and people actually have to think to get arround them instead of just making a percision jump, and the difficuly category is for levels that dont have as creative traps, but the whole time its trying to kill you... at least thats how I interpreted it, and so i am making a puzzle level for the creativity section... as well as an extreamly hard level for difficulty. and in difficulty you are allowed to use some glitches, as long as its obvious what to do, and if it isn't have a message block with a hint. im not sure if glitches are really allowed in the creativity category....
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
You might want to say what kaizo levels ARE. There might be someone who is really good at making hard levels but doesn't know they are called kaizo.

Also, can I include shell jumping?
Originally posted by Error 52
You might want to say what kaizo levels ARE. There might be someone who is really good at making hard levels but doesn't know they are called kaizo.

Also, can I include shell jumping?


i did, im guessing you are cuz its not even a glitch...

@zKip - you may want to rethink ur level for it was insanly easy and very breakable, try using something different from a key, cuz with it you can jump over th whole level...
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
I might as well participate, I've just to get comfortable with BTSD.
“The moment you declare a set of ideas to be immune from criticism, satire, derision, or contempt, freedom of thought becomes impossible.” - Salman Rushdie
@Error 52:I think you can, as Patgangster cleared the way for P-jumping earlier which is considerably harder.

Note: neither Patganger nor I have the authority to approve something like this, but seeing as
Originally posted by Ultimaximus
Use judgement
Originally posted by Ultimaximus
Use your judgement.
Originally posted by Ultimaximus
Again, use your judgement.

I figured I might as well use my judgement.

Also it's quite hard to properly describe what Kaizo Levels are, at lease I can't give a correct definition right now...


Edit: This post was half a page at first, then I removed half, then I got ninja'd. *sight* that's what you get for having something to share

Edit2: Double-ninaj'd. @FUGGNUTZ: What is BTSD?
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
well im almost done with my level :P

i got 2 more sublevels to go and boo boss thats it :P
REMOVED
Originally posted by Sadistic Designer
@Error 52:I think you can, as Patgangster cleared the way for P-jumping earlier which is considerably harder.

Note: neither Patganger nor I have the authority to approve something like this, but seeing as
Edit2: Double-ninaj'd. @FUGGNUTZ: What is BTSD?


Block tool super deluxe
hey, i heard someone say earlier something about slowdowns, a hck for the difficuly category, is it allowed slow downs, that aren't nesecary, or can they be for things that are nearly impossible without them?...
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
I think this would be an appropriate moment to quote Ultimaximus:

Originally posted by you-know-who
"Difficulty" Category
Difficulty (15): Was the difficulty just right? Very hard and challenging, but not excessively? Was there a smooth and consistent difficulty level throughout the entry?


I believe this is referring to playing without slowdown.
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Does double shell jumps count
Double shell jumps are bad ideas under any circumstances (I hate them personally and they hate me).

Well, looks like I'll be telling an amazingly old story about Kaizo again, starring: The Purpose. (Oh no he isn't going to... yes he is)

The purpose of Kaizo is not to be hard, it is to have fun while exploring the very limits of Mario games in terms of playability. If people are interested in debating this with me do it via PM please :P

So what you should be asking yourself constantly while making a Kaizo hack is: "Is this fun or did I go insane?". A quick method of finding out is playtesting without any form of slowdown, since that is what players will be doing.
Unless ofcourse your entire hack (here; one level) is intended to be played with slowdown, such as Pit of Death. In that case you can test with slowdown.

Burning Question: Can you perform double shell jumps without slowdown, and is it fun? Or are you submitting Pit of Death 2.0?

If you answered 'No' twice you made a mistake while creating your hack somewhere along the line.


WOW! I did't get ninja'd!
Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.

Originally posted by Sadistic Designer
Double shell jumps are bad ideas under any circumstances (I hate them personally and they hate me).

Well, looks like I'll be telling an amazingly old story about Kaizo again, starring: The Purpose. (Oh no he isn't going to... yes he is)

The purpose of Kaizo is not to be hard, it is to have fun while exploring the very limits of Mario games in terms of playability. If people are interested in debating this with me do it via PM please :P

So what you should be asking yourself constantly while making a Kaizo hack is: "Is this fun or did I go insane?". A quick method of finding out is playtesting without any form of slowdown, since that is what players will be doing.
Unless ofcourse your entire hack (here; one level) is intended to be played with slowdown, such as Pit of Death. In that case you can test with slowdown.

I pretty much agree with this.
Except for the fact you test Pit-style hacks with frame advance, not slowdown. :P

Originally posted by Sadistic Designer
Burning Question: Can you perform double shell jumps without slowdown

Yes. It's hard, but using an alternate savestate, and savestating at the right point, it's possible without TOO much trouble..
Originally posted by Sadistic Designer
and is it fun?

No.

So yeah. Double shelljumps in a non-slowdown intended kaizo hack = no.

Words.
[22:25:05] <%andy_k_250> Turkey and Grease will one day be reunited - that day will be... Thanksgiving


Compare your hack to Kaizo or Kaizo 2. Does it feel like your level could fit in with the levels in Kaizo?

Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
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