Originally posted by zKiP
Added.
Originally posted by Glitch.MrOriginally posted by UltimaximusOriginally posted by Glitch.MrAre floating munchers from Teh Hack (named by some helicopter munchers) are allowed? It was meant to be parody of floating munchers from Kaizo hacks. I want to use them in our submission.
You may not take the graphics without permission, but you may use the concept.
But I'm author of Teh Hack.
That means you have permission.
Originally posted by SoulJester726Originally posted by OGS93so let me get this straight... the difficulty section is for the hard with maybe small amounts of slowdown needed and different conditions for winning points
and creativity is for the "without slowdown mostly" quite hard but not insanly difficult?
because if its not that then what i am reading in the guidlines sounds like both catagories are alomst identical accept from the difficulty?
i think what he means is that creativity is more like new traps, and people actually have to think to get arround them instead of just making a percision jump, and the difficuly category is for levels that dont have as creative traps, but the whole time its trying to kill you... at least thats how I interpreted it, and so i am making a puzzle level for the creativity section... as well as an extreamly hard level for difficulty. and in difficulty you are allowed to use some glitches, as long as its obvious what to do, and if it isn't have a message block with a hint. im not sure if glitches are really allowed in the creativity category....
Yes. I see the "Difficulty" category as one you would enter if the level is
specifically designed to be very difficult. You, SoulJester, seem to understand what I mean. As for glitches in "Creativity", that is fine if they aren't overly difficult, and they are generally well-known.
Originally posted by Error 52You might want to say what kaizo levels ARE. There might be someone who is really good at making hard levels but doesn't know they are called kaizo.
Also, can I include shell jumping?
Eh, an entry is an entry. Shell jumping is fine, but just think about it's context in the level, and the category you are entering. A shell jump in "Creativity" should be designed differently than a shell jump in "Difficulty".
Originally posted by Sadistic Designer@Error 52:I think you can, as Patgangster cleared the way for P-jumping earlier which is considerably harder.
Note: neither Patganger nor I have the authority to approve something like this, but seeing as
Originally posted by UltimaximusUse judgement.
Originally posted by UltimaximusUse your judgement.
Originally posted by UltimaximusAgain, use your judgement.
I figured I might as well use my judgement.
Thank you.
Originally posted by SoulJester726hey, i heard someone say earlier something about slowdowns, a hck for the difficuly category, is it allowed slow downs, that aren't nesecary, or can they be for things that are nearly impossible without them?...
It depends. Since Kaizo must be played with tools, it'll be acceptable to require slowdown for a "Creative" entrant, like say a good amount of attacking cheep-cheep as you try to bounce on them to reach a platform. This is, after all, not excessively difficult. And since it's fine in "Creative", it's fine in "Difficult".
Originally posted by CillionDoes double shell jumps count
Originally posted by Sadistic DesignerDouble shell jumps are bad ideas under any circumstances (I hate them personally and they hate me).
Burning Question: Can you perform double shell jumps without slowdown, and is it fun? Or are you submitting Pit of Death 2.0?
If you answered 'No' twice you made a mistake while creating your hack somewhere along the line.
I don't have much of a problem with shell jumps, but I haven't had too much experience with them. I do enjoy doing them on a real SNES with Super Mario World though, XD