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Lunar Magic 1.71. MAKE A BACKUP BEFORE USE!

Originally posted by CDPower
Fusoya would need to, since he's the mastermind behind the program. Good luck contacting him though.



Isn't there anyway to see the differences in hex adresses of two roms???

Fukcing ninja'd
Your layout has been removed.
custom music doesnt matter btw... i have it in my contest level and its fine

ninja'd 3

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Aside from M16-7k and adding more GFX into the new pages it's working fine for me. Not corrupting my ROM yet. I have backups anyway, but this seems like a joke to me. >_>


I am going to wait until all the bugs get fixed before I use it.

I have a lot of levels on my current hack, a few custom blocks, not really sure if I should port over. I am just going to wait until everything with this version gets sorted out. Until then, i am just going to use 1.65

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Yeah, so what if I haven't shoveled out my signature yet, I'll get to it later.
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Originally posted by BloodyToothBrush
I am going to wait until all the bugs get fixed before I use it.

I have a lot of levels on my current hack, a few custom blocks, not really sure if I should port over. I am just going to wait until everything with this version gets sorted out. Until then, i am just going to use 1.65


you could make a backup an try it out :)
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This is awesome.


I might actually start a hack. Maybe.

heh, power
Originally posted by Kevinskie555
Originally posted by CDPower
Fusoya would need to, since he's the mastermind behind the program. Good luck contacting him though.



Isn't there anyway to see the differences in hex adresses of two roms???

Fukcing ninja'd


Open both ROMs in a hex editor and compare them byte by byte :/
Originally posted by OGS93
Offtopic: i just notice that in the middle of the blackhole thing in the corner, it shows a part of castle crazshers title screen... well from my view anyways =P

Really? my guess was that it is the SMW banner.
and i´m begining to think it as a joke too, Ice Man, i will wait up until tomorrow to see if something changes.
ninja'd
ninja'd again
ninja´d one more time :)
3 times ninja'd? once again, this is the last for sure.
no, i guess it not, ninja'd again.
it gives me one amount of... 7 ninja'ds just for this reply



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Originally posted by Dotsarecool

This is awesome.


I might actually start a hack. Maybe.

heh, power

Do this again but combine something from every tileset.
My advice right now would be to continue using LM 1.65 for the time being. I woulnd't port anything until we find out what is causing the problems. Based on what one of the LM beta testers said, it might be possible that something in version 1.7 is causing the problems.

So, personally, I'm not going to waste my time porting everything to a new ROM when the problem could be fixed by tomorrow. I'm going to wait until there is a verdict on what is causing these problems to start with. If a specific patch is incompatible with LM, then that's something that can be undone and fixed. If it is a problem with LM, it can also be fixed. Let's just calm down and wait.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by Ladida
Originally posted by Kevinskie555
Originally posted by CDPower
Fusoya would need to, since he's the mastermind behind the program. Good luck contacting him though.



Isn't there anyway to see the differences in hex adresses of two roms???

Fukcing ninja'd


Open both ROMs in a hex editor and compare them byte by byte :/


Any way that doesn't take me a few hours? -_-

Edit: 100th Post!!! YAY!
Your layout has been removed.
Originally posted by andy_k_250
My advice right now would be to continue using LM 1.65 for the time being. I woulnd't port anything until we find out what is causing the problems. Based on what one of the LM beta testers said, it might be possible that something in version 1.7 is causing the problems.

So, personally, I'm not going to waste my time porting everything to a new ROM when the problem could be fixed by tomorrow. I'm going to wait until there is a verdict on what is causing these problems to start with. If a specific patch is incompatible with LM, then that's something that can be undone and fixed. If it is a problem with LM, it can also be fixed. Let's just calm down and wait.

Agreed.



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What Andy said. This is probably a april fools joke, a version of the new LM that has problems, in the spirit of April Fools.
From yours truly, mr Fusoya lol.



Check out my hack HERE!
FuSoYa just happened to release it on a day that coincidentally is April Fool's day.

¯\( °-°)/¯
Originally posted by FuSoYa
Lunar Magic requires either the American or Japanese version 1.0 Super Mario World SNES ROM, or the American version 1.0 Mario All Stars + World SNES ROM. Even if you have a level saved to your hard drive, Lunar Magic must still first open up the ROM each time the program is run to access information needed for level rendering.
i just have read it. so i guess it means that you need to load a clean rom before loading the actual hack? but that´s may be only me.
ninja'd



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I assumed that it was stating that you can't load a .mwl file without loading a ROM first.
I doubt its an april fools joke. Really do you think fusy--whatever his name is wants to see hundreds of hacks crashed?
Originally posted by FirePhoenix
Do this again but combine something from every tileset.

Okay.



:P
Originally posted by 1UPdudes
I doubt its an april fools joke. Really do you think fusy--whatever his name is wants to see hundreds of hacks crashed?


thats my opinion on this april fools statement too :/
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