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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
smb3 mario
Forum Index - SMW Hacking - SMW Hacking Help - smb3 mario
Pages: « 1 »
How can I replace mario with smb3 mario?
I copy the smb3 mario tile from other hack and insert it to my hack,but it don't display normally.Is there any patch for doning this?

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
edit the tilemap, there a tool for that
You see, SMW-style mario's head always remains sideways. But SMB3 style Mario's head rotates slightly as he walks. That's why you need the tilemap editor. After pasting the SMB3 GFX in YY-CHR, you need to use the player tilemap editor to map Mario's head and body manually. This way, you can have him animate correctly and such.
OK..
But what palette does the big/fiery mario use?
I make all the palette to black,
all thing change to black,
but the big/fiery mario still remain his colour..

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
Pages: « 1 »
Forum Index - SMW Hacking - SMW Hacking Help - smb3 mario

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