This is the ultimate joke hack, designed to actually contain jokes!
The official title of this hack is "An Anti-SMWC Production"! It's almost on the same scale, except it is the antithesis of An SMWC Production!
NEW INFO: AASMWCP has been restarted, and discussion now occurs at http://glitchmr.pl/forum.php?id=3.
If you would like to participate in this project, please go there instead.
ONE: Levels 1 (main level) & 2 (sub level), which will use 47 & 51
Also, when is the deadline for when the levels have to be submitted?
You've got it Brad, Levels 1 and 2 are yours, using list items 47 and 51. I'll update the list.
That's a good question about the deadline...I hadn't thought that far ahead.
However, at the rate we're going, it's not going to take long to finish this project.
There really should be some kind of ultimate deadline though, just to keep this thing from getting dragged out toward the end.
How about, May 5? That gives us a month.
That's probably more than plenty of time.
MooT
My life has not involved SMW hacking for the past several months...I still love you guys though! Enter the musical world of Moot Booxlé.
My last name is pronounced Boox-LEE, like...um...Bruce Lee. Check this out.
Funkatized layout courtesy of Awesome (aka Counterfeit)
I will take 15.
5. bad time limit. (this can be a level that's passable without beating it, since the time will probably going to kill the player before he/she can.) (I will set time limit to FFF)
24. Repetitive gimmick/design
44. Very bad or unfitting music. (Dwellers of Dischord anyone?)
Also can I request song on slot 20 ('**Instrument Test)
OK. Thanks for the reminder about the base ROM, Error 52. I will edit that into the first post, just so people know.
Since you have the base ROM, do you want to be in charge of adding any custom jokey music? If you're OK with that, I guess Glitch.Mr's question there is for you.
If not, we'll work something out.
EDIT: Got you down for Level 15 (5, 24, 44) Glitch.Mr.
@Brad172 - You're right about the five level limit. I am going to change it to three, and if it turns out we don't get enough participants (I don't think that'll be an issue), then we can assign more.
Also, a userbar would be fabulous
MooT
My life has not involved SMW hacking for the past several months...I still love you guys though! Enter the musical world of Moot Booxlé.
My last name is pronounced Boox-LEE, like...um...Bruce Lee. Check this out.
Funkatized layout courtesy of Awesome (aka Counterfeit)
1. overwrite the status bar colors with the background's palette.
with ONLY vanilla graphics. I could do that for purpose, but with only vanilla graphics it's would be nonsense.
Also I have proposal to TRS. During recording demo press few times START button (pause). It would be fun!
That's a fantastic idea about the title screen demo. The glitchier the better!
EDIT: And about the first question, yeah, I think nonsense sums it up. If it turns out to not be possible/not enough of an effect with vanilla, I'll remove that item.
I have changed that item to just be BAD STATUS BAR PALETTE.
ALSO - Please note that I have changed the level limit to THREE - and you just submitted your third one. Be patient though - there may be some more openings soon
Congrats to all who have signed up so far! This is going to be something...
MooT
PS. I'm signing off for the night. See you guys in 8 or so hours!
Please review the first post...it's in constant flux right now, and probably will be for a while.
My life has not involved SMW hacking for the past several months...I still love you guys though! Enter the musical world of Moot Booxlé.
My last name is pronounced Boox-LEE, like...um...Bruce Lee. Check this out.
Funkatized layout courtesy of Awesome (aka Counterfeit)
This seems like a good idea, but can you please try to make it fun to play (at least for the most part)?
For example, keep the blind jumps relatively close to the start of a level or a midpoint entrance, and so on?
Also, try to keep it not savestate-required? If it is, it may cut out a significant part of the potential audience... (Or maybe have a supposedly savestate-required part, but also make it possible to fly over the level or otherwise easily break it.)
This also goes for requiring frame-specific glitches (such as block duplication or double carry).
Also, the deadline seems very short considering that it may take time for people to decide to sign up. Maybe there would be more participants if there were more time? (It can take time for people to decide to participate.)
I would volunteer to make something, but as I am currently trying to make a full-length joke hack, I would prefer to use my level ideas in my own hack. (My hack is a serious joke hack, if this make any sense-- meaning it intentionally breaks a lot of guidelines, but I'm putting a lot of effort into it so it will hopefully be fun when it's finished. Note: For SMW, full-length is at least 7 worlds, though my hack will probably contain at least 8 1/2 worlds.)
So, can I offer a few suggestions...?
- Include an unedited Yellow Switch Palace-- a lot of not-well-made hacks do this. (If you have other plans for the Yellow Switch, you can replace the switch with a ? orb (make sure to use the wrong sprite graphics, of course).)
- Try to regulate the number of level 105/106/103/102/101 edits-- I have a feeling there will be too many if they are not regulated. (It's pretty rare for a hack (other than TSRPR) to contain more than one blatant level edit of any given level. Two of three blatant level edits of the same level should be OK, though, for a joke hack.)
- Also, have blatant level edits all over the place, instead of having a few people volunteer to make them.
- Have different glitches in different overworld maps-- one of them can be completely glitched like in Error 52's screenshot in the other topic, one of them can be unmodified, one of them can look normal but have glitched events and levels in the wrong terrain (e.g. a grassland in a castle, a forest in the water), one of them can be completely bland, and so on.
- Make sure to arrange the levels to have no difficulty curve (though this is basically a given in team hacks anyway).
Also, if Mario dies in the title screen demo, but the demo ends before Mario falls off-screen, the demo will restart with the Special World music playing. Just a suggestion...
And another suggestion-- use a lot of message blocks, they make joke hacks much more entertaining. Try to make sure every level contains at least one message, unless there is a good reason for it not to. (If the message block destroys Layer 3, all the better!)
EDIT: I'm going to insert never going to give you up!
But how? You cannot find SPC of that on page. They even removed my request for Never Gonna to Give Up (http://www.smwcentral.net/?p=thread&pid=471619), listen to MIDI if you don't believe. I have MIDI, but my try to port songs are terrible crap (if somebody wants I can give failed attempt on MegaMan X Password Screen). But if somebody have some knowledge about porting...
-------------------- Legacy ports zip (now that those went down because Dropbox)
EDIT: I'm going to insert never going to give you up!
But how? You cannot find SPC of that on page. They even removed my request for Never Gonna to Give Up (http://www.smwcentral.net/?p=thread&pid=471619), listen to MIDI if you don't believe. I have MIDI, but my try to port songs are terrible crap (if somebody wants I can give failed attempt on MegaMan X Password Screen). But if somebody have some knowledge about porting...
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