Alright, new screens and videos and stuff:
One of the early Big Boo boss fights.
Underwater part of a level. In the dark. Yay, has Buoy Base music...
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Pix boss in Sherbet Land level. Yes, thanks to an ASM knowing member, we now have FOUR coloured pix sprites on screen at once, not three. Along with some homing missiles and the standard shell generator.
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A blue switch section. Not a seperate level, part of a long castle, and it's a sort of secret exit.
Note: Ignore the cement block area at the start. It's a test room for this and the Pix boss so I didn't have to beat the rest of the levels before hand. The Plant Fortress main level is too damn long to repeat every time.
Oh, and a few things to consider. One planned idea may involve a secret exit in the bonus game level leading to a secret level, although details on the level are scarce. There's also a neon type level, and one with Pokemon graphics and such like.
Pyramid level part 1. Ignore cut off, it will use these graphics in the final version:
http://www.smwcentral.net/?p=showexgfx&id=669
Part of a very hard level. Lights go on and off every few seconds, and you can pretty much see hardly anything due to the insanely dark palette and the fact 'bright' here is actually darker than the dark room spot light darkness.
A dark house with weird lights, exploding mushrooms, exploding ghosts, weird ghosts, inverted colours, fake game crashes and... the Angry Sun. Indoors? Who cares, water makes rollercoaster loops in the Mario verse, who'd care about an indoor star?
An easy part of a level with Death swoopers and Boss Bass.
Most of the above will use custom foreground and background graphics soon, and maybe new music.
For gaming news and Wario discussions, check out
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Wario Forums respectively.
As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.