Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so unless you apply this fix, plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
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DSU Mario World: Being Renamed soon, mega update with lots of stuff!
Okay, I've updated this hack today, and various other contributors have sent in their levels and what not. I do need some help putting all this stuff together, because a certain member has sent me about 15 level submissions complete with ExGFX and stuff, and I need someone to move the content to different Map 16 pages and what not.
But today, my main updates are:
1. Different arena for Fawful boss.
2. Glowing Screen sprite added and used for Power Cut Peril instead of the on/off switch idea.
3. Diagonal moving Thwomps added.
I will add another Cave Story boss, probably the other Iggy Koopa boss released, the Danmaku generator and maybe the Thunder Lakitu boss at a later time.
Good luck to anyone who might attempt that level. It's easier to see in game (videos almost always make it too dark to see much), but never the less, it's absolute hell to get through.
P.S. I forgot to mention, the shown bit is the easy bit at the beginning. Soon it starts scrolling upwards at high speed... then you start flying... and then you start going through huge death mazes of blood red spikes at fairly high speed as a form of Balloon Mario. Then there's a boss fight.
Yeah, I'll slow the flashing effect down a fair bit. Oh, and keep in mind that the Youtube video quality isn't exactly how it appears in game. Just that most forms of video seem to not pick up dark levels well, and Youtube's low file quality doesn't help much in the least.
I might also make an actual level based on Haunted Hall with Kackle and the actual rails as foreground or something too, if I can find somewhere to take the foreground from. As for the weird enemies in the level in the video... I was bored and wanted something different to the normal boring ghost house.
Alright, as the title says, I think I'm nearing released, and I'm now adding the last few requested levels. Almost all sound effects now have custom music, I'm adding custom music on a per level basis and I just need a few things:
1. Final level
2. The last few level submissions (seriously people, hurry the hell up with sending me the files, it's holding people up here!)
3. A few patches to be added like the cluster patch, mode 7 game over, Mario All Stars health patch and some problematic graphics and palettes fixed.
In the bonus level i think that you have to change the rock (that explode with a bomb explosion in SMB2 with the bridge tiles)
In the custom fort section there is a floating giant firebar in the second 35.
Also why don't put beta testers before the release and try to put more decoration, and improve bad level design section. I think that this could be a good hack but you need to polish it a lot. Take all time you need to polish it and probably it could be well received here.
Also in the haunted house the stems of the venus firetraps is floating, add blocks to hide those horrible floating stems.
I can still beta test if you want IT might just take 1 or 2 days since the difficulty is high and I would need to try every thing for the levels and see every area. So expect the testing to get done shortly after you PM the final version to me.
You can be a beta tester, although you slightly overestimate how close this hack is to 100% completion. I still need to add some more levels and fix all the errors pointed out yet, and add some patches and maybe cluster sprites again.
But you can definitely test if you want, and it shouldn't take too long to do so.
Okay, new update with some new levels! First of all, one I won't show here has Brutal Mario type graphics and such based on some RPG game or so, and the Fry Guy sprite from the sprites section as the boss. It looks very 3Dish and quite nice.
Secondly, the more interesting one, I'm trying to remake the Perfect Run from Super Mario Galaxy 2 in 2D. Here's the first three sections, because I suck a lot and can't get past the third section yet:
It has most of the original music used (Gusty Garden Galaxy and Good Egg Galaxy music for the first/second/third/fourth sections and the Comet Observatory music for the empty planet thing at the end with the star/goal sphere, but I need to find someone who can make the Bowser's Galaxy Reactor music for the Hammer Bros section.
If it looks easy, I'll be adding scrolling to the first section (and some more enemies). You also can't see the strong wind in the third section sending you off to the right, which has killed me about fifty times so far.
I plan to also add some more levels, but am severely running low on graphics space. Big time here, as in, I have about two pages left for foregrounds (but tons of room left for backgrounds).