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DSU Mario World: Being Renamed soon, mega update with lots of stuff!

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Don't wanna burst your bubble cheatsy boy but it does kinda use ASM it's just the ASM is already made...
So what you're essentially doing is making a lazy version.
That's kinda the point, I'm trying to go for the old 'technology makes manual labour obsolete aspect'. As in, people don't have to know how to code ASM for simple things any more.

But that's a bit unrelated to the topic. Although if I was more modern, I'd have outsourced the ASM to some freelance programmer.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
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Wouldn't the best answer be to help fix the levels that are broken so the player doesn't get frustrated by an impossible or broken level? And then just have normal overworld paths? Just an opinion.

Hehe, YES, absolutely. That would be best. I was just thinking in terms of time. But if we have the time, then yes, that would be the goal.
Proud supporter and maker of ONE level in this big back (by DSUltimate): http://www.smwcentral.net/?p=thread&id=33227
Of course we have the time. I've decided it's not a good thing to rush if there's no desperate need for it.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Alright, some extremely minor updates:

I've added backgrounds, mainly default to any levels or sections missing them that don't use layer 2.









Edit: I'm also going to be changing one boss, and using TheRealNinjaBoy's giant Thwimp sprite in one level.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Updates:

New cave level:

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A castle level:

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Syrup Castle, edited:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jxvw5WwHfM0?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jxvw5WwHfM0?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Oh God this video is dated. Since I've fixed all palettes, added some enemies, changed the music in the room before the boss, etc. I haven't uploaded a new video because well... it's long enough that uploading a video to Youtube takes forever.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Bump because I'll be fixing some issues, adding changed enemy graphics and maybe adding some more music and custom sprites soon.

Damn it's a pain when you're working as part of a team hack and everyone else gets caught up in offline issues.
For gaming news and Wario discussions, check out Gaming Reinvented and Wario Forums respectively.

As for Mario's Nightmare Quest? Well, it's currently on Fusion Gameworks, ROM Hacking.net or the GCN at the moment.
Starting the un"kaizo"fication process! YEE-HAW!

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