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HDMA questions.

I have applied the HDMA effects on my rom, however, I get a giant Nintendo logo instead of the Nintendo presents. So my question is:
1 How can I edit/remove that logo?
2 I heard from other people that they used a intro screen adder to add your own presents logo or something. Is that true? If yes, how can I do it?
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1) As far as I know there is no way to remove/edit the Nintendo Presents Screen... I'v asked many times, but to no avail...

2) You're probably thinking of Ghetto's Logo Expander... It's in the Patches Section. What it does, is expand the size of the original Nintendo Presents...
*goes to google for the intro screen add thing*
It wasn't about Ghetto's logo expander.
I found a document about it at romhacking, I even tried to add it but I have always a problem at the first lines with the english .tbl thing >_>
anyway here is the document: click me
This is related to the giant nintendo logo, right? does anyone else think the same?
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I asked Carol about this awhile ago, because he dosen't have the logo and still has HDMA. According to Carol, he used a different HDMA kit.
He uses BMF's HDMA kit.

The original Nintendo logo is still there in d4s' HDMA kit. He just disabled the sound effect and set the brightness to 0.

x15C1 Sound effect Nintendo logo sound effect
x15CB Brightness, set to 0F to see the logo.
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Originally posted by ghettoyouth
He uses BMF's HDMA kit.

The original Nintendo logo is still there in d4s' HDMA kit. He just disabled the sound effect and set the brightness to 0.

x15C1 Sound effect Nintendo logo sound effect
x15CB Brightness, set to 0F to see the logo.


Wow, nice find. Now that you say it, there's indeed a long phase where's the screen just black after the HDMA-logo fades out. Never noticed that before. So I guess I will enable it again. At first, I don't wanted that, because I thought that would only make the intro longer and more annoying, but since that isn't the case anyway, I think of bringing it back to the hack.

It would be still nice to get rid of the HDMA-intro.

Btw, I've never heard that BMF made a kit, too, what's the difference? Doesn't it have that much effect possibilities (since d4s kit seems much more popular) - so far I've noticed that the HDMA in Carol's hack get's disabled/enabled by going to different areas, which isn't possible with d4's kit, which I've found somewhat annoying. I know there's a custom block which can disable HDMA-effects, but not a block for enabling it again. So, If you set up 105 with a certain effect and warp to Level 1C5 for example it doesn't really matter if you want a different effect in 1C5, it will be the 105-effect unless the level is over and you go back to the overworld. Weird thing about that, that in the HDMA-text-file which comes with the kit you have the chance to set up effects in levels which aren't accessable directly from the overworld, but they won't work anyway, or I'm missing something?

Originally posted by FPI

Btw, I've never heard that BMF made a kit, too, what's the difference?


yep, you actually have to code the effects by yourself :C

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Few other questions:

I tried to make the original nintendo presents appear (on a clean HDMA-ed rom). However, it crashed after the giant nintendo logo...
How can I make it not crash?

Also where can I find the BMF's HDMA kit?
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My Assembly for the SNES tutorial (it's actually finished now!)
my bad, instead of changing x15cb,
change x15ca to a9 0f 8d ae 0d
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Yet another problem... (when will my problems end?) >_>
Now it doesnt crash anymore, but now i can't see the logo. Did I forget to change something?
This is what I changed:
x15ca to A9 0F 8D AE 0D
x15C1 to 01

And I need to enable the layer priority of the pipes so Mario won't enter the pipe from the ''front'' right?
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My Assembly for the SNES tutorial (it's actually finished now!)
Originally posted by Ersanio
And I need to enable the layer priority of the pipes so Mario won't enter the pipe from the ''front'' right?


Yes. There are also some other problems with the pipes. For example, if you take an item or an enemy through a pipe in a level with HDMA-enabled, the sprite and part of Mario will go invisible. Besides that, non-line-guided grinders will go behind the BG in a level with HDMA enabled, same goes for the Layer3-Smash-Thing and the Torpedo Teds during their launching sequence (and probably some other things as well).

I'm using HDMA as well at the moment, but frankly I rarely use it, because most of the levels would have glitches because of that. :p


Originally posted by Ersanio
Yet another problem... (when will my problems end?) >_>
Now it doesnt crash anymore, but now i can't see the logo.


Hmm, I don't know why this won't work. That's excactly the same that I did to take Ice Man's logo back O_o
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Ugh, my problems really never ends.
Anyway, I got a new problem.
I decided to apply the HDMA on my hack. But now HDMA isn't working at all. I dont get those effects...
Do I need to patch ''d4s - Super Mario World Hdma Install'' on my hack too or something?
I exactly followed this step:
Search for level in smw_hdma.smc (Search ->Find) or just go to address x981F2 and copy everything until x982C1. Then right click and copy. Open your hack and go to address x981F2, right click again and click on paste then OK when a window comes up. Now save your hack and you should have the HDMA in it.
I did those steps but I don't even get the giant Nintendo logo o_O


Also I saw this thread and this and this post. So the adding intro thing had to do something with the giant Nintendo logo (I think).
Could someone release a tutorial or something how we can add it, because this document doesn't explain how to edit line 3 of the intro.asm file, and it doesnt explain at all which addresses SMW uses at this spot:
!CodeOffset = $F1947C

!SetBank = #$68
!SetBank2 = #$69 ;should always be 1 more than SetBank1 (not sure if it's same with HiRom)
!SetOffset = #$C688

!MapBank = #$6A
!MapOffset = #$D0C8

!ColBank = #$6C
And stuff...
It will be realy helpful if someone releases it...
(So in short: My main problem is: HDMA won't apply on my hack, and while searching for BMF's HDMA kit I found the thread above and how do I use that intro screen thing?)
EDIT: Also where can I find BMF's HDMA kit?
My blog. I could post stuff now and then

My Assembly for the SNES tutorial (it's actually finished now!)