I should have something witty to put here (even if it's just to update dated info), shouldn't I?
Still only pouring out a little over time.
These first six screens consist of a couple of levels to be included in my next C3 update... but will be a what is hopefully a more managed beta this time around. (OW still hates me and I hate it back.)
The first one is just me trying out another background for some older levels, while the second one is the first "completed" minigame I have in mind. Speedrunning with restrictions ahoy!
6 of the 7 worlds which will be in my hack, world * having stars in the shape of SMW's star world.
Worlds 1 and 2 make you go back to a previous level to advance to the next world.
Also a video of world *, level 5:
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Very nice submaps, Pureblade! I really like the hill that goes up into the other submap. Very creative, although it being green makes it a little unfitting in a snowy submap. :S
Anyway, now to show some stuff from my secret project I started recently. I don't want to reveal too much yet, so let's just say it's vanilla-ish (excluding player & enemy graphical changes and the status bar).
He doesn't do anything special yet, but I've got his behavior planned...
I'm thinking he'll walk back and forth fairly slowly, stop for a split second and do a little hop. When he lands, he shakes the ground... Three hitpoints and he turns red and becomes temporarly invincible each time he takes damage.
Graphics routine was not nearly the pain in the ass I thought it would be...
-------------------- I have a hack thread - Link (Now with a demo!)
Also a music thread - Link
As I once pointed that out to Electron already, I'm not too fond of the status bar being behind the fade-to-black effect. The status bar doesn't belong to the environment and it looks out of place, imo.