Language…
8 users online: 15Tails, crocodileman94,  Fernap, Henry James Segura, Iguy, Jolpengammler,  Pugork, racknae - Guests: 95 - Bots: 75
Users: 68,449 (2,268 active)
Latest user: Liamo82

Screenshot & Videos Thread 5.0 [READ 1st POST!]

Link Thread Closed
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263
  • 264
  • 265
  • 266
  • 267
  • 268
Here are some screenshots from my pure vanilla hack called "Strict Vanilla.

Originally posted by Hack Thread
1-4 Monty Ridge

This level is a mountainous region with lots of Monty Moles. They will mostly pop out from ledges to try and get you, however, they pop out really slowly to make it easier on the player. The last screen is right next to the end of the level, so don't worry about difficulty.









Oh, and I also have a submap to show. Keep in mind it's my first good submap. What do you guys think?


Mario's Vanilla Journey

Progress: 22/72 levels complete
Another view Changed bosses ;)

Duck Skeleton
http://www.youtube.com/watch?v=s_BLGKqPt3w

Duck Robot
http://www.youtube.com/watch?v=mx-PUhLijEM

King Thwomp
http://www.youtube.com/watch?v=y_Q7lRuKYOc
Originally posted by DarkBones


It's okay, some perspective errors and is a bit too square-ish.
Good fucking bye.
hello there :3
Here's a video of lvl 2-6 of my hack:
Video

comments? 'w'
@ RedToonLink - Nice level design and good graphics! Great job!

@Nep-Enut - That.. is... amazing. The graphics are really cool and the level design was fantastic!
Mario's Vanilla Journey

Progress: 22/72 levels complete
@Nep-Enut wow looks really nice i would love to play that


here's some new graphics for the wart sprite i want to make it a 2 stage fight with this and the original fight from ducktales

http://www.youtube.com/watch?v=dZF3-n-yDJk
Originally posted by Me in my thread
Here are some more images of level 3, The Disease!


This level introduces the star, and you will need it to get through these disease filled passages.


If you are up for the challenge, you can try to get to the bonus room before the star runs out.


Even underwater passages are filled!

(I don't add enemies until I complete the whole design of the level, so I can determine where they are actually needed)


I also have some new pictures!


The pipe leads to the bonus room. This time, it is a red bonus room! (I still need to do a bonus room BG)


My humps... my humps my humps my humps! My lovely plant lumps!


It looks like the paths split up.


In 4 different directions! One path leads to a 1-up, one path leads to a power up, one path leads to a dragon coin, and one path continues the level.
Just back here to browse a bit.
Ah, looks OK, I like the non-linearity here. However, the graphics do look a little plain.
Originally posted by JDC
Ah, looks OK, I like the non-linearity here. However, the graphics do look a little plain.


IW'm not adding the ExAnimated bubbles or the germ patches to the FG until I finish the level. :P
Just back here to browse a bit.
a cave submap




This an actual in-game picture of what will be a Metal Gear Solid-esque communication system. I plan on being creative with the dialogues patch for text in this. I still don't have the enlarged character GFX to go in the boxes. This will be a big part storyline-wise in my new hack.
That is certainly a good Idea you have there

also,here is my new level idea

VIDEO

Let the ship sail in.
Originally posted by TheRobju
That is certainly a good Idea you have there

also,here is my new level idea

VIDEO

The only problem I have with that is that the bg pallete looks very... pukey... It may be worth having exanimated palletes on the BG as well if you're trying to fit in every colour. Other than that, looks quite interesting...
SMWC's official dentist since 2011.

YouTube - Threads - Bluesky

Originally posted by wiiqwertyuiop
@Riot898 Oooh, thats pretty cool. May I ask what kind of hack it is?


It's a story-driven hack, with movie-like qualities such as flashbacks (playable) and other things. I'm currently thinking of ways to code generator's that could enhance SMW cinematics to have more of a "modern" game feel. It's should be a little darker than SMW. The hardest part about making it is the levels, unfortunately.

Originally posted by wiiqwertyuiop
Also thought I'll just post this here rather than double posting in my thread.


Awesome sprite coding work, my friend! I've been waiting for more Metroid progress!

Originally posted by TheRobju
VIDEO


I like these exanimated FG palettes! However, the BG palette really is pukey, and should be changed (chaning the BG all together wouldn't hurt).
Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
TheRobju: Agreed with marioVSshadow, the pallete doesn't look great, also, what happens if you don't enter to the pipe? or it was just for testing purposes?

wiiqwertyuiop: Those sprites looks great, i don't played metroid, so i don't know if those things are original or remakes, still, they look nice and they are useable.

This is a preview of a level i'm working right now, Level 5-3: Click
WIP Thread

Progress:
not so NEW progress! (56.25% done) [18/32]

... Why the first level of like every hack has a shooting pipe.

@Leo I'm liking the fog in the background! Actually, all the graphics are nice.
Hey, I'm Riot. I used to use this website a lot but it has been quite a while since I've been a part of it. Help me out with any of the changes; it'd be much appreciated.
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 255
  • 256
  • 257
  • 258
  • 259
  • 260
  • 261
  • 262
  • 263
  • 264
  • 265
  • 266
  • 267
  • 268
Link Thread Closed