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Screenshot & Videos Thread 5.0 [READ 1st POST!]
Forum Index - Sunken Ghost Ship - Display Case - Screenshot & Videos Thread 5.0 [READ 1st POST!]
Pages: « 1 2 3 4 5267 268 » Thread Closed
Originally posted by GoldenSonic15
Originally posted by Error 52
(C3 preview vid)


The music doesn't fit. Also, I would complain about lack of content, but since this is just a preview for C3... Meh.


It's actually the first area in a (VERY VERY VERY VERY VERY) long 1 level hack, so I think it fits, I dunno though.
Oh, totally forgot to post these 2 videos here. Well, anybody who haven't seen them yet, go! And I'm interested to know your opinions and comments. :)
These are 2 pretty new levels from my upcoming hack, The Big Boo's Legion 2 (demo release on C3!).

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/z8i3UqjSNHc&hl=hu_HU&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/z8i3UqjSNHc&hl=hu_HU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/7vr2r3uDdVI&hl=hu_HU&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/7vr2r3uDdVI&hl=hu_HU&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Wow Hadron! Your design is great, and your graphics are eye candy fo' shizzle! Great music selection too, but for some reason it sounded a little screechy at parts, or should I say buzzy.

Very neat effect on the Power of nature level by getting that orb. That's nice!

Also, here's a picture from my new hack, the Rainbow Stoneship! This is the "hot room".

http://i39.tinypic.com/2n6vz3a.jpg (It's big)

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(No current projects, lost them all.....)

DeviantArt Account: http://artsyambassadorart.deviantart.com/
Skeleton Castle=Ghost House.

...

Really, really nice levels. As far as I see, there are no problems!

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Good fucking bye.
For the first video, I love the Jazz Jackrabbit music, yet it is extremely unfitting. The Industrius music you used really only works for super-mechanical castles or extremely dark subterranean caves. Try something that you would use in a say, a mountain. Either way, the level is extremely well made.
I'm not sure I agree with Lynnes on how unfitting it is, but Jazz Jackrabbit is definitely not the best song for that area.
Originally posted by NamelessProtagonist
Heres a little something I'm working on...



He doesn't do anything special yet, but I've got his behavior planned...

I'm thinking he'll walk back and forth fairly slowly, stop for a split second and do a little hop. When he lands, he shakes the ground... Three hitpoints and he turns red and becomes temporarly invincible each time he takes damage.

Graphics routine was not nearly the pain in the ass I thought it would be...

Hey, when you're done with that sprite, can you publish him? I sketched a level a long time ago that had this guy in it. #w{=D}
Ugh, to be honest, I'd rather he didn't publish the sprite. While there's nothing wrong with it, it will simply become as overused as yoshicookiezeus's thwomp boss.
Good news, Electron is hacking again:







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they say... i forgot

Oh hey, I haven't been working on SMW:TCOTME! lately, so here's what I gotten done in a day.


I'm working on the first switch palace.

I decieded to remake the first castle. I just think it looked pretty bad. So here's the new one. It's still being worked on.
Nothing to put here at the time being.
Thanks to Tom Servo for the awesome new layout!
I don't plan on releasing my bosses, but I might let others use them on a per-person basis.

I've got the code mostly done... I just need to fix one thing and if I have him die any way other than the standard "Fall off screen and die" then I have to do that code... I'm considering having him squish, but I'm not decided.

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I have a hack thread - Link (Now with a demo!)
Also a music thread - Link

C3 Projects
2013: Modern Spiny Pack
2012: MGSS v0.1
Spring 2010: SMB2 Autobomb Sprite
User: Hinalyte / ID: 1553 ~ loading kotori.css
Here's my title screen on my hack.



*sigh* Took hours to plan it. Specially the stars behind.
Originally posted by Adam
#2.

This screen looks a bit empty to me, except for the chain chomp in the corner. You might want to redo this part to make it a bit harder.

Other than this, I dont really see anything wrong with any of the screens.


There are blue shell-less koopas hiding in those leaves that shoot green turtle shells at you. Also, that part is medium/fast autoscroll.
Originally posted by Snowshoe
Originally posted by Adam
#2.
[img]
This screen looks a bit empty to me, except for the chain chomp in the corner. You might want to redo this part to make it a bit harder.

Other than this, I dont really see anything wrong with any of the screens.


There are blue shell-less koopas hiding in those leaves that shoot green turtle shells at you. Also, that part is medium/fast autoscroll.

Oh, then I suppose that it's fine then. Didn't notice the koopas at all.
Grassland graphics. Still adding some stuff.

Comments?
Some new screenies-

Yeah baby, click it just like that!

Some samples from that gallery in case you're too apathetic/lethargic to click it:




Yeah, world 1 is primarily composed of beaches, marinas, and ruins.

Some great GFX in this thread, both original and good rips. I think we may be on the dawn of a hacking renaissance... :P

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Hey, that's just great. The boat is nicely drawn.

...Heh, I'm going to keep my screenshots for C3.
Hi, with SMW C3 approching- I thought I'd show off part of a secret project I've been working on... At C3 I'll show both Geno's Quest and this- the screenshot below is the intro. You have to walk forward 1 screen (with the text staying at the bottom) and enter the pipe. This will take you to a second screen which will take you to the overworld.
The indented text seems in error, somehow.
Nice graphics, although I think the sky is a bit bland, for one reason or another. Why not add a small gradient to it? (It doesn't even have to be HDMA.) That always spices the background up a bit.
Of course, just do what you want. But I think it'd look nice in this cutscene.

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--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Pages: « 1 2 3 4 5267 268 » Thread Closed
Forum Index - Sunken Ghost Ship - Display Case - Screenshot & Videos Thread 5.0 [READ 1st POST!]

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