Just played through the ips as a quick feel for the boss, and I must say I am impressed. The boss is fairly simple, and offers a moderate amount of difficulty for a first world boss. The rhythms of the boss become easy to figure out after a while, but the boss still works.
For the boss I have two recommendations. The first one being that the the speed of the shell routine (back and forth) be increased a little bit. I find it odd that Morton's walking and shell routines are of the same speed. It would also add a little more difficulty to the boss. Not much difficulty, but enough to make the boss a little more challenging. My other recommendation would be to have Morton fall to the ground, as if he passed out. Or at least something that shows that Morton has been defeated in some way. To me I find it odd that Morton suddenly freezes and then the screen exits to the overworld. It may just be me though.
Other than those very small recommendations, the boss is really enjoyable. I had a lot fun while playing it.
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