Hey guys, I have two more patch releases that I just randomly decided to work on yesterday.
Level + Translevel + Save File&Level Number
It does all the stuff from before but now it stores the level number indexed by the current save file to $010F/$0110 too.
Save File One: Level 105: $010F (16-bit) will be #$0105. Whereas in save file two, it will be #$0305. In save file three, it'd be #$0605. Very useful for certain SRAM things where you'd unlock a different thing in every level.
Also in save file one, level #$0025 would be #$0025, but in save file two it'd be #$0225, and in three it'd be #$00425.
Show Level Number V2
This one is just a bugfix but it also looks better this way now.
edit: We have another person who knows some windowing HDMA.
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ASMT - A new revolutionary ASM system, aka 65c816 ASseMbly Thing
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