Language…
23 users online: 1UPdudes, anonimzwx, Blizzard Buffalo, Carouco, Dangil, DanMario24YT, Darolac, edgar, Hammerer, Heitor Porfirio, Jukeboxi_, kurtistrydiz, Luztruz, lx5, NattCaat, nicollsj,  NinCollin, Nitrogen,  Segment1Zone2, SysDataSoft, TheKazooBloccGosh, Wavee, YouFailMe - Guests: 179 - Bots: 151
Users: 64,376 (2,464 active)
Latest user: Roos333

[hack]Mario's Tiny Adventure AKA SMW Giant World Graphics Base Hack

Now, Imma let you finish, but this hack is hard to make, mainly because it's never been done before. If anyone could get me a larger version of almost every sprite, I'd appriciate it!
I'm updating, adding BGs and other tiles [pipes, coins, berries, etc.], but it's going to be a while, because my laptop literally imploded in my face right when C3 began, and I'm stuck on a slower CPU. I'll probably be done by around 9:00 PM. So, off I go into the mind-numbing world of YYCHR |B|
oh god this is so boring
EDIT: Demo 2 here!
Bridget's got the kids!
Bring me Bridget, or I'll blow us all to hell!

Seems interesting, not gonna lie.



I might put some sort of signature here once. I guess.
i love the idea, but you gotta fix the title screen death (unless my hack version got currupted) anyway, im not sure if this is ready to be a hack/demo/whatever, the overworld needs work and i only found 2 VERY short levels in the hack
Originally posted by Frist
i love the idea, but you gotta fix the title screen death (unless my hack version got currupted) anyway, im not sure if this is ready to be a hack/demo/whatever, the overworld needs work and i only found 2 VERY short levels in the hack

...because if I made EVERY graphice big, I would need twice as many GFX slots, at each file has to be split in two.
And I can't make the Non-Steep Slope from the title, causing an unalignment with the sprites... Besides, it's a BASE HACK, meaning it's made to be used for other people's hacks.


And besides: I have no Giant sprites. Where's the fun in a hack consisting of just Mega Moles, Bonzai Bills, and Big Boos?
I can't have small enemies in a large environment, now can I?

Also, without any help, this is going to be abandoned, because it's so goddamn BORING to make EVERY SINGLE TILE NEEDED!

Fun Fact: The first level was originally going to be a giant SMB 1-1, leading into the SMB2 Main Room, fading into SMB3 1-1, and finally evolving into Yoshi's Island 1. But it would take FF screens, so I immediately shot the idea with the nearest projectile weopon.

Also, can someone make a better "Blue Hills BG"? The one I have looks like Horse Shit smothered in Cat Puke.

One final thing: Should I continue Y/N?
If I get moar "No"s, I quit. If you really like it, I'll finish. (I mean, how could I let all of you down?

ALSO:
USERBARS FTW
WTW's C3 Hack: Mario's Tiny Adventure!
WTW's C3 Hack: Mario's Tiny Adventure!
WTW's C3 Hack: Mario's Tiny Adventure!
Hint:Quote this post
Bridget's got the kids!
Bring me Bridget, or I'll blow us all to hell!
Originally posted by Wizard The Wizzisential
And besides: I have no Giant sprites. Where's the fun in a hack consisting of just Mega Moles, Bonzai Bills, and Big Boos?
I can't have small enemies in a large environment, now can I?


Well you could use some of the giant sprites on the site, Giant Beezo, Giant Blurp, Giant Parabeetle, YI Big Boo, Giant Thwomp, Giant Goomba, Giant Koopa, Giant Spiny, Giant Snifit, Giant Shyguy, Sledge Bro, and I also made a 32x32 Eerie you could also use that.

I love the idea of this hack, although I really don't think it is a good idea to have a whole game that only consist of those giant sprites. Unless you could code a lot more giant sprites, the game would just get repetitive from seeing all the same sprites over and over again. That is just my opinion.

Good luck with the hack BTW.