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Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!Not logged in.
Use SP4 in the same level with dynamic sprites!
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2010 - Use SP4 in the same level with dynamic sprites!
Pages: « 1 »
Here's a little something I just figured out and threw together: SP4 Reclaim

From the readme:

Code
SP4 Reclaim System
by JVyrn


This sprite is a quick workaround I found for the problem of dynamic sprites permanently "eating" the last few tiles of SP4.

How to use:
Set the level's extended animation area to either the same as SP4 or a file identical to it from tiles 40 to 7F
Set up two ExAnimation slots as follows:
- Type: 0x20 8x8s: line
- 1 frame
- For the first: Destination 4C0, Frame 00 6C0
- For the second: Destination 4E0, Frame 00 6E0
Place the sprite about two or so screens away from anywhere a dynamic sprite can go. Place your sprite using SP4 on the same screen.

Enjoy!


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This could actually be very handy in work-around situations. I imagine walking back on-screen with a dynamic sprite clears this effect until you walk back on-screen with the reclaim sprite, right?

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[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Actually, it triggers continuously as long as the sprite is onscreen.

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Hey, cool! I didn't know that dynamic sprites screw up the SP4, but nice fix though :P



I might put some sort of signature here once. I guess.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2010 - Use SP4 in the same level with dynamic sprites!

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