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8192 (now with updated goodness)



Well, seeing as it's C3, I figured I'd quietly start a thread about a hack I've been working on for a while. It's my second, and seeing how my first one turned out, I don't expect it to go anywhere. However, I will try on it.

Anyway, it's called 2^13. (This is taken from the level names as they are increasing powers of 2, and they get exponentially [that was a pun] harder throughout the hack.) It has 13 (no wai) real levels (besides the two secret ones and the Yoshi House/Tutorial level) and a total of 17 exits. The founding idea was that (nearly) every level exited on a key+keyhole exit. It is somewhat PRETTY DAMN chocolate, as it has:
  • custom blocks
  • (very) minor gfx edits
  • clever map16
  • As of right now, I have finished the title screen, the overworld, the secret levels, Yoshi's House, the tutorial, mostly everything besides the levels themselves. However, I do have some evil, puzzlish plans.

    Here's some screens of what I do have right now. (Hover the mouse on the screenshots for captions.)

    Please excuse the lack of variety in the images: there is no level content other than this to display besides the secret levels, and they would no longer be secret.

    If you want to submit a level idea you want to share, beta-test, suggest something else, or give me a good reason to put your name in the credits, let me know. Constructive critism is also appreciated.

    And no, no userbar (as of now). Updates will probably NOT be weekly.

    TL;DR mario hack + math + pics.
    we are all 😎 but some are more 😎 than others
    This hack looks very promising considering it's simplicity, another suggestion, try spicing up the walls of blank dirt, ground grass and custom palette's would make this awesome.

    I'll gladly beta test it and give you some more critism.
    The title screen has a black background behind the Paw print, remove it, as it looks bad. Also, in the title screen, some of the munchers have a bad palette (the blue and purple). And if you are gonna put a vine below a muncher, make it yellow. Other than that, this hack looks like its coming along quite nicely.
    This is fairly minor, but if you're going to use the original SMW Ending, the level where the Yoshi Eggs hatch will have a bridge and a pipe. You probably don't want that. (I'm assuming that Yoshi's House is in level 104)

    Also, you should have message blocks telling you what the Custom Blocks do.
    This hack looks very cool.
    I don't really like puzzle hacks, but this one seems promising.
    Does it use glitches to beat?
    Hey you!
    Check out my SMW Blog!

    Ok, maybe a bit dead

    Also, Visit my Youtube Page!

    Depth in Detail:

    WLC Entry:

    This is where you would read the first line of text of my signature, but it is currently pointless.

    - Serious thing kinda happening.
    - on hold for some time :|
    Looks bad.
    Originally posted by moltensnow
    Looks bad.

    No Content... check.
    Non Constructive Criticism... check.
    Post count ++... check.

    My checklist says this is a pointless post.
    I'll put up what I have as an IPS patch as soon as I figure out what I'm doing with the blocks and the tutorial level. Responses:

    @Midnight Mist: Another betatester would be excellent. Glad to have you help.

    @mockingod: The pawprint is gone and the yellow vine is actually something I hadn't thought of. Thanks.

    The blue munchers are supposed to be safe to step on, since it would be requiring Yoshi without them there. BUT I don't want to touch the palettes... Any ideas?

    @2taco: I planned for that. It doesn't actually look too bad in the ending, and it's optional either way. The ending doesn't play on the final stage, but at the last secret one. (I was also planning drastically changing this level, however still having the same ending, making it correspond in a cool way.)

    For the message blocks, only the Hurt and Kill (from BT's binary set. Oh ho, nostalgia.) blocks have their own message block, the rest are harmless and are required to be used to beat the tutorial level.

    @Brad172: It's semi-puzzle. Generally, no. One or two levels may contain (basic) shelljumps and the like, but nothing as hard (or contrived) as Kaizo or Item Abuse.

    @moltensnow: Why thank you. </sarcasm>

    That aside, custom music: yes or no? I patched MORE.asm already because I was going to, but I can't seem to find nice music, so I'll open this up to the public.
    we are all 😎 but some are more 😎 than others
    I'd love to beta test, if you want. Just PM me. Also, I would strongly suggest custom music.

    Everyone should go to #radbusiness, my epic irc channel, RIGHT NOW!
    Layout by the super-mega-awesome Counterfeit! THANKS!
    Taking ASM requests! PM me if ya want something, but don't ask for sprites.
    Also please install Dropbox It'll help both you and me! :3

    Originally posted by moltensnow
    Looks bad.

    im sorry but after that quote i am gunna have to go to hospital from epicness struck

    i like the land almost knotting with its self looks very nice :)

    I notice in images 7 and 8, there appear to be Koopas walking on block outlines. I'm assuming those blocks are supposed to be ON/OFF activated blocks, but you probably should ExAnimate them so that it makes a little sense.

    Same goes for the last picture, assuming those red/light blue blocks are also ON/OFF activated.

    Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
    Originally posted by algorithmshark

    That aside, custom music: yes or no? I patched MORE.asm already because I was going to, but I can't seem to find nice music, so I'll open this up to the public.

    Yes, custom music is good, and- W-WHHAATT?!?! How can you not find any good music in the entire Music section?! Sigh...
    Your layout has been removed.
    Originally posted by Spud Alpha
    Originally posted by algorithmshark

    That aside, custom music: yes or no? I patched MORE.asm already because I was going to, but I can't seem to find nice music, so I'll open this up to the public.

    Yes, custom music is good, and- W-WHHAATT?!?! How can you not find any good music in the entire Music section?! Sigh...

    castlevania ftw

    mute city is awsome

    worldpeace 125 music ports = epic
    Alright. The IPS is in my files-storage thingy. I'm currently working on the level design of level 1 (more below) and figuring out how I'll ExAnimate the ON/OFF blocks.

    First tidbits (scraps, rather) of the storyline:
    - INTRO (quoted): Mario has severe head trauma (!), and dreams of a 3D world. He goes on a quest to find it. SPOILER- HE DOESN'T.
    - Level 1: Him getting to (not evil) Charlie's plane, which will see him into enemy territory.
    - Level 2: Ninja-power-action though the forest.
    - Level 3: Underground detour due to illegal cement dumping.
    ...And that's it for now. Also, every level will have a (non-ASM, thankfully) gimmick, such as level 2 will see Mario climbing trees and jumping from branch to branch, ninja-style. Again, suggestions welcome, ESPECIALLY in this area of the hack.

    The first level itself will be a puzzle level with a surprising (hopefully) and well-working (even more hopefully) gimmick: you get to choose on of six items (a bob-omb, blue P-Switch, springboard, mushroom, shell, or baby Yoshi) to take with you into the puzzle. No, the puzzle will not be different for each, but rather just will have multiple paths to the same goal. Also, some items will be harder (yet more rewarding) to complete it with. The other levels, you'll have to wait for.

    @MarioAwesomeness: Great, and I will. That makes two.

    @OGS93: Thanks. {see also @Spud}

    @Kaizoman666: Half-right. The Koopas are walking on Mario-Only blocks, featured with their counterpart, the Sprite-Only blocks. (Yes, that's right, smkdan's (relatively) ancient BlockTool binaries). However, the ones in the last image are, and they will be ExAnimated at one point or another.

    @Spud Alpha: I guess I should've clarified. I meant no good music I knew and liked as of right now. Which, to be fair, is only really most Mario tunes and few other tracks from Nintendo games. (I'm somewhat of a n00b, music-wise.) Yes, I do have some of worldpeace's ports and select other Addmusic paraphernalia. Yes, I'm open to suggestions. I just need to find the time to insert and try out the music before I consider it chosen.

    I shall conclude by saying very likely no custom palettes, nor much GFX/ExGFX (besides the aforementioned ON/OFF ExAnimation).

    See you next week. (Or likely the week after, with my level of commitment #w{O.O})
    we are all 😎 but some are more 😎 than others
    This looks quite fun. A lot of the best custom music is not in the music section, and the best idea is to ask the creator personally for it. But then you have to find out who the creator is first, and you won't even know what music your looking for if you just heard it in a hack.

    Personally I just create my own music. But not everyone does that.
    Also, why the vanilla gfx?

    Those red and blue switch look bad...

    It's some strange!


    OH THAT'S RIGHT, I have a neglected thread to post in. Hey guys.

    What's been eating up most of my time (besides IRL) is other SMWC commitment shenanigans, and the problems of aesthetics and custom music. The levels are still coming along, just slowly.

    I have decided to add in some ExGFX and stuff so that my hack will look nice looking. Still keeping the vanilla GFX, (and using them, for that matter,) but now with ExGFX and ExAnimation goodness.

    On the topic of custom music, I have a stupid question. If addmusic requires your SMW ROM to be expanded to 1MB, will it accept more and larger songs if expanded to a larger size, eg: 2 or 4MB? (Yes, this means I am going to add in custom music. Any suggestions/requests?)


    @phenolatukas: I have no idea how to port. I mostly just hoard random files that sound like they'll sound good. I have my OW music picked out already, but that's about it.

    @Metalstriker: Those are Mario-only/Sprite-only blocks. This is the best GFX idea I have for it. Any suggestions?

    Next half-poll thingy: Between 1 and 10, (1 being not at all, 10 being RIGHT NOW!) how necessary is it for me to make this hack a userbar?

    I hope that next time, this thread won't slide down 4 pages before I post again. I assume it will, though :D
    we are all 😎 but some are more 😎 than others