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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See $0584DB-$0584E2 in the ROM map.Not logged in.
Highlights
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2010 - Highlights
Pages: « 1 »


So, before this gets archived, what do you you guys think were some of the highlights this C3?

I personally thought HuFlungDu released some awesome stuff, as well as WYE's FLUDD and Noobish's various ASM stuff (I'm a sucker for ASM, you see). ASMT was also a really big release.

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Who knows when I'll have
something to put here.


Credits go to Counterfeit for the bitchin' post layout.

Noone cares about my message box recoding patch =(

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I own a community of TF2 servers!

ASMT - A new revolutionary ASM system, aka 65c816 ASseMbly Thing
SMWCP - SMW Central Presents a Product- tion long name

frog

http://esolangs.org/wiki/MarioLANG


Originally posted by Fakescaper
Noone cares about my message box recoding patch =(

I didn't see it. :P
Sounds interesting though, I'll go lookin for it.
EDIT: I honestly couldn't understand what the readme was trying to say, but it might just be because i skimmed it. What DOES that patch do?

--------------------

Who knows when I'll have
something to put here.


Credits go to Counterfeit for the bitchin' post layout.

The best hack released this C3 is without doubt ASMT. Especially for those who watch Raocow's LPs. ;)
And edit's BG-patch was pretty much my winner of this years C3 when it comes to ASM.
Also that Undine boss by the guy who never did any other Mario thing is pretty amazing. ^^
Graphics-wise, I think "A servered freedom" and "Perfect Catastrophe" are on the same level, although the sprites couldn't look more different.

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Work in progress:
Mario's Search For The Golden Feather:
My entry for C3
Originally posted by Rabees
Originally posted by Fakescaper
Noone cares about my message box recoding patch =(

I didn't see it. :P
Sounds interesting though, I'll go lookin for it.
EDIT: I honestly couldn't understand what the readme was trying to say, but it might just be because i skimmed it. What DOES that patch do?

Here, I quoted the main important aspects of the patch.

Originally posted by README.TXT
Q: What is this thing?
A: A patch that does everything in the following list:

-Creates a "Hit an info box from below" flag. If you hit an info box that displays message 1, it becomes #$01. If it's a message 2 info box, it becomes #$02.

-After the HDMA windowing/Layer 3 upload is finished, this ram address is STZ'd. I put a code commented out in the patch that lets you verify this.
-Just uncomment
-";LDA !YouHiTheBoxFlag
-";STA $0ef9
-(You need to uncomment both instances of them)

-Creates a "Use different message box message show method" flag.
-Basically if you flip the freeram for it to a non-zero value, it makes the info box use my new method for displaying messages

-You can STZ or INC it during a level all you want, and use both methods at the same time and such.

-Causes the translevel number ($13BF) to always be restored after ANY message is played, and STZ's the "Hit an info box from below" flag too.

-Also it waits to do this only after the message actually appears (when you can see the letters)

-This is useful because it allows you to change $13BF to play a message from another level without having to restore it later.

-This also happens whenever you see yoshi's message and such and such.

Q: What does this "new message box displaying" method do? How do I use it?
A: If you set the flag for this to a non-zero value, message boxes will play the message number from the CURRENT SUBLEVEL, and not the translevel number. It also detects if your in an impossible sublevel like 25 and if so it uses the translevel number's message instead so you don't get a garbage message. You can use both at the same time too. (As long as you're using ASM to set and STZ the flag when you need to.)

Q: I want this ASM fix to always apply all the time, but I don't know how to do stuff to the freeram, what do I do?
A: Find this line of code in the patch...
BNE .UseNotTheNorm ;If zero, use translevel number
Change the BNE to a BRA.


--------------------
I own a community of TF2 servers!

ASMT - A new revolutionary ASM system, aka 65c816 ASseMbly Thing
SMWCP - SMW Central Presents a Product- tion long name

frog

http://esolangs.org/wiki/MarioLANG
ASMT by far was the best hack best patch was a tie between ladida's peach patch and the reverse gravity patch. best music was projest megasong. best gfx was edit's backgrounds. happy C3 everyone

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In terms of graphics, i think Edit1754's patches were the best. The possibility of graphics are amazing with those. Tho its mostly meant for rips, someone could make some really awesome custom graphics using those. (I wish i could and had the patients to do that >.<)
ASMT was the greatest thing to happen this C3
Ixtab's free spriting has gotten people quite excited, I believe its the most biggest thread this C3! ASMT, was also a big release this C3, and it has gotten to be the highest rated hack on SMWC in just 2 days. Noobish's Co-op sprite also won the game this C3.
I think everyone did a fabulous job during the event. My only qualm is that I wish there had been more music threads! I felt so alone....
My patch. *shot*

Okay okay maybe edits insane uber extra gfx patches?

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Your layout has been removed.
Edit and Jagfillit created the only revolutionary stuff this C3. Everything else was kinda "meh".
Ah yes, I almost forgot! Let us not forget the awesomeness of HuFlungDu's Driving the Desert Bus.
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2010 - Highlights

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