Various interesting things I've found regarding SMA2 hacking...
(Maybe this could turn into a "SMA2 Data Repository"?)
- I've found that the boxes on the results screen correspond to the event numbers, not the particular levels. (When I obtained a secret exit in Yoshi's Island 1, the box for Yellow Switch Palace became filled.)
- Message blocks no longer destroy Layer 3 water (though the water still vanishes temporarily).
- Level names are not stored in the same way as the original SMW. (No idea how they are stored, though.)
- The number 0 was removed from the available characters in message blocks-- the message about the 30-coin star block now uses a capital O.
- Most of SMA2's new midway entrances do not fit the original SMW requirements. See this file for more details:
SMA2midway.txt
- In Donut Secret 2, around screen 9, the screen will scroll a bit strangely if you're on the upper level. (Maybe this is a new sprite?)
- Front Door and Back Door have timers of 800 and 600, respectively, but these appear not to exist in the header.
- Also, there's an undocumented new sprite-- the rotating platforms (1 or 3) with a Dragon Coin that appear in Donut Plains 3, Chocolate Island 3, and Star World 4. (These platforms may be a variant of the existing rotating platforms though.)
–=–=–=–=–=–=–
Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
(Maybe this could turn into a "SMA2 Data Repository"?)
- I've found that the boxes on the results screen correspond to the event numbers, not the particular levels. (When I obtained a secret exit in Yoshi's Island 1, the box for Yellow Switch Palace became filled.)
- Message blocks no longer destroy Layer 3 water (though the water still vanishes temporarily).
- Level names are not stored in the same way as the original SMW. (No idea how they are stored, though.)
- The number 0 was removed from the available characters in message blocks-- the message about the 30-coin star block now uses a capital O.
- Most of SMA2's new midway entrances do not fit the original SMW requirements. See this file for more details:
SMA2midway.txt
- In Donut Secret 2, around screen 9, the screen will scroll a bit strangely if you're on the upper level. (Maybe this is a new sprite?)
- Front Door and Back Door have timers of 800 and 600, respectively, but these appear not to exist in the header.
- Also, there's an undocumented new sprite-- the rotating platforms (1 or 3) with a Dragon Coin that appear in Donut Plains 3, Chocolate Island 3, and Star World 4. (These platforms may be a variant of the existing rotating platforms though.)
–=–=–=–=–=–=–
Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3