Language…
12 users online:  Anorakun, bradcomp, DanMario24YT, DasFueller, DimeR, GRIMMKIN, Metal-Yoshi94,  Shoujo, signature_steve, SMW Magic, steelsburg,  yoshi3706 - Guests: 296 - Bots: 408
Users: 64,795 (2,373 active)
Latest user: mathew

Changing the palette of Yoshi Coin flashing colors

I thought I remembered seeing a thread on this before but I can't find it anywhere so I'll ask myself.
I found what I'm looking for in the ROM map. 16 bytes control the colors that Palette 6, Color 4 flashes between. They go as such:

DF 02 5F 03 FF 27 FF 5F FF 73 FF 5F FF 27 5F 03

Now, I wanted to change these colors but how do I know which numbers to replace them with. I'm guessing that it's 4 bytes for each color it flashes between. Do I have to convert the RGB values to Hex and if so how do I do that? Or is there an easier way?
Just download SNES Palette editor(which can be found at Zophar's Domain), open your ROM in it, and go to the address listed in the ROM map.

-OR-

Originally posted by BMF54123 on Acmlm's Board (Archive 2)
If you just want to disable #64's cycling altogether, change the following ROM addresses:
$262C: EA EA EA
$2632: EA EA EA
Keep in mind that this will disable all of the default flashing colors, including the red and yellow dots on the map screen.
If you open the Palette Editor dialog in LM, you can view a color's SNES RGB value. In the ROM the colors should be 2 bytes each
Thanks guys. I figured it out. Now I have a rotating set of greens. I'll have to make a notice of that in-game because it changes the yellow level tiles as well. (I knew it would do that as well.)