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Level Signups II - Let's Roll!

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Welcome, oldbies and newcomers. You're obviously here because you want to sign up for a level. Excellent - thanks for showing interest in this project. Let me fill you in on what I'm expecting if you claim a level:

1. You can be as vanilla or as chocolate as you want. If you're claiming anything, please do so in the appropriate threads (music, sublevels, graphics, sprites, blocks, etc).
2. Please be as creative as possible - make a level that doesn't feel like a generic "run left -> right", because I WILL reject it. Make a level that will have people talking.
3. Make your level appropriate for the world you're claiming it for. If it's a world 3 level, don't make it ridiculously hard. If it's a world 8 level, add a fair amount of difficulty. However, absolutely no Kaizo stuff will be accepted.
4. Please do not claim more than one slot. I want as many people involved in this as possible.
5. Use the base ROM in the "Base ROM updates" thread to do all of your work on. Included is everything you should need.
6. READ THIS IF YOU ARE CLAIMING A VOID LEVEL: I would suggest reading up in the "Final level information" thread, if you haven't. Basically, each of these sections will be 10-20 (hex) screens long, and difficult. You will only use one level and no sublevels in the creation of it. The level numbers to be used are listed on the signup page. These are to be challenging, yet fair areas. You may use whatever you'd like for the FG, but the music and BG is already picked for them (BG uses palette 0). You may also use whatever sprites/blocks/etc. you'd like. Try to keep the theme twisted/dark.
7. READ THIS IF YOU ARE CLAIMING ONE OF THE TWO SUBLEVEL SLOTS FOR BOWSER'S CASTLE: The way we have it set up right now is that 127 leads to six doors. Four of them are completed, two are not. 16A must be a puzzle room using 127's tileset, and 16F must be a standard platforming room. These really shouldn't exceed 6-9 screens - they are not meant to be long. I would highly suggest you play through Bowser's Castle to get an idea of what these levels should be like.



THE SIGNUP/PROGRESS PAGE - CLICK ME!



Here is the legend:

--- = free level slot available for claiming.
name / --- = free sublevel slot for claiming.


THE DEADLINE FOR ALL SUBMISSIONS CLAIMED ON THIS DATE IS JUNE 25TH. DO NOT PROCRASTINATE.

And once again, if your level does not meet the quality standards that are set, I'm afraid it will be rejected. Too many people want a shot at a level, and I have to do my best to accommodate that.


Thank you. If you have any questions at all, feel free to ask.
119 please

Edit: First, biotches!
Double Edit: Counterfeit GET(s my level)!
No wait, I choose Bowser's castle, 127, for realsies this time, no takesies backsies(no matter how dumb I wrote it right now).
thank you and good night
I specifically said to read the notes in the first post. Do not claim more than one level!

Sheesh.
May I claim 122 I ought to at least contribute something to smwc rather than silence and empty space.

12D would be cool.
I'd like level A - the lake themed level

EDIT: if anyone needs help finding a BG or FG for their level, feel free to PM me or contact me on IRC.
Eh, why not? I'll take 1D2, the dark volcanic void level.
Layout by Mirann <3

I'm probably retired tbh
Level 7, the grassland.

Might as well get an easy one, seeing as I didn't have enough time for any ones in later worlds.
Follow me on Hermitscape for random bits of game design talk and pixel art, or even request something for me to draw.
Latest Post: Wayra Devpost #2: "A Little New"
Originally posted by Pikerchu13
No wait, I choose Bowser's castle, 127, for realsies this time, no takesies backsies(no matter how dumb I wrote it right now).
thank you and good night


Originally posted by S.N.N.
7. READ THIS IF YOU ARE CLAIMING ONE OF THE TWO SUBLEVEL SLOTS FOR BOWSER'S CASTLE: The way we have it set up right now is that 127 leads to six doors. Four of them are completed, two are not. 16A must be a puzzle room using 127's tileset, and 16F must be a standard platforming room. These really shouldn't exceed 6-9 screens - they are not meant to be long. I would highly suggest you play through Bowser's Castle to get an idea of what these levels should be like.


there are two sublevels there. you did not specify which.
16F, now, I say I'm sorry, as I got very excited and did not even read the rules, now I have, and am ready to begin the construction my level.
Originally posted by Pikerchu13
16F, now, I say I'm sorry, as I got very excited and did not even read the rules, now I have, and am ready to begin the construction my level.


Do it justice good sir. I understand the jitters myself. #w{=P}

If you need any help, feel free to ask me, since I worked on the rest of the level.
I'm claiming level 12, the Dark Forest themed level in world 8. I was really looking forward to this, i was excited i might be able to do a last-world level! :D
<TLMB> I use YY-CHR to edit DNA
I would like to request level 11, a cave themed level for the "cave" world. If there are any issues with that, please let me know.

Edit: Well,... I guess not then. That's fine, I suppose.
I'll go ahead and give 1CF a shot, the Void Cloud Palace area.
14 dude!
Your layout has been removed.
I guess I'll take the 11D
The level I was expecting got taken
Oh well at least I get one
I would like to request level 10A One Exit Cloud Theme.
I'll take 1D1, the Dark Island/Water Themed area.

My first attempt at porting!

S.N.N.,
I had an idea for level 14, but someone just took it and all of the other castle levels seem to be taken so maybe level 16A or a sewer level. Well, it is not very specific. All it says for level 16A is it uses level 127's tileset, but what is the tileset? Well, it says, 16A uses a puzzle, but since it's Bowser's castle, does puzzle mean like a maze? b/c I had an idea I was going to use like in that one game where they use math problems or something, and if you get the answer wrong, you get trapped for a while or you have to go through another room, but since it only uses one area, that probably would not work so I am not sure. I wanted to use SMW2 graphics or enemies if that would be possible.
Thanks,
Lespna1
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