Originally posted by TheGamer
Level 1>mushroom room>a copy of level 1>a copy of mushroom room, without the mushroom.
The problem I see with that is that if the player were to enter the mushroom room, leave, and reenter, they would be baffled to see the promising mushroom they would've hoped to have eaten after a short walk outside of the room absent from the room. If I were in the player's case I would be. Of course, this is still the best solution, and I may overlook it and still be able to enjoy your hack.
I like the newest screenshot, however, the chain that is suspending the platform whose graphics are borrowed from the Reznor battle looks lopsided. In reality if such a mistake were made in a chain to suspend a platform, the chain would slump to one side greatly, and thus this looks awkward. My suggestion is to have 2 chains holding up the platform, one on the very left and one on the very right. This actually follows the laws of physics and is thus a fitting resolution.
Though I am intrigued by your ambitious palette work, the idea of a blue-fired torch and a torch honing a crimson fire seems a bit clashy. Now, it's a rather minor problem, but I thought I'd let you know.
It was rather clever using the castle ruins from the castle destruction scene as rubble upon the cave ground. It gives off a feeling that a castle once stood there but is now long gone.
As I said once before, the palettes shine. Give yourself a pat on the back.
Note that I felt like writing a post differently than usual. Meh.
Your layout has been removed.