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64x64 Sprite Problem
Forum Index - SMW Hacking - SMW Hacking Help - ASM & Related Topics - 64x64 Sprite Problem
Pages: « 1 »
Well, my friend, manuz, and I are trying to make a 64x64 banzai bill, but see whats happend:

<object style="height: 344px; width: 425px"><param name="movie" value=""><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></object>

The sprite graphics are messed when it's going to right... Can someone help me? Here is the original code:

(please, ignore the grammar error, we are brazilians..)

You didn't offset the X position based on direction. At the part in your code you add(or subtract) from the tiles X pos, you need to check your direction. If you are facing right (or left) you need to subtract(or add) from the tiles Xpos.
TILEMAP	 dcb $80,$82,$84,$86,$A0,$A2,$A4,$A6,$C0,$C2,$C4,$C6,$E0,$E2,$E4,$E6
		dcb $80,$82,$84,$86,$A0,$A2,$A4,$A6,$C0,$C2,$C4,$C6,$E0,$E2,$E4,$E6

The error is in the Tilemap. try this instead
TILEMAP		dcb $86,$84,$82,$80	; facing right
		dcb $EE,$CE,$88,$A0
		dcb $EE,$CE,$C2,$C0
		dcb $86,$84,$AE,$8E

		dcb $80,$82,$84,$86	; facing left
		dcb $A0,$88,$CE,$EE
		dcb $C0,$C2,$CE,$EE
		dcb $8E,$AE,$84,$86

If it's doesn't face you when you test it, switch the 2 tilemaps.

FE: real, ultimate POWER!!!
I change my layout every 4-5 months
Pages: « 1 »
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