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Mario Visits Samoa Isle

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Hello there!
Me, Lunar Rico, Meirdent, and Fir3b|@$t124 go Weegee!, started a hack last week.
Well after finishing the First world we decided to off what we have so far!
This hack is what I would like to call a Mix!
It starts out Vanilla, but by the end of the gamr it seems Chocolate.
This hack will include:
-Patches
-ExGFX
-Custom Music
-Custom Blocks
-Custom Sprites
-Good Level Design
-And a Story/Plot
--Mario goes on Vacation (yet again)
but Bowser refuses to let him enjoy it.
-And best of all fun!
And without further ado, the Screenshots!

The *Current* Title Screen (will be changed)

Temporary Intro Level, with Custom Music too!

The OW for world one.

Mushroom and Coins! Along with 3D Rotating Blocks!

Ack! Ambush!

Kookies! (No it isn't a Typo)

A Key and a Moon? Wonder what the Key is for...

Ugg... I Should have seen this coming...

Midway!

Is it me or is Bowser getting serious? Must be me..

An Exit! Finally!

Um.. So where does this Key Go?

Gotta get that Secret Exit...

You didn't think I would show you did you?

Reminds me of the Yellow Switch Palace.. Just different.

Gotcha!

Next level!

Murky Water Anyone?

Surrounded!

I wonder...

Bonus!

1-up time?

Muncher Vines?

Midway!

That is enough Screenshots for now.
Post any feedback you have!
Why did you square off the ends of all the ground tiles? They look much better rounded like they were in the original game.

tatanga
Why is Mario red and yellow?
Originally posted by ChaoticFox
Why is Mario red and yellow?


We decided to make Mario different colors, as I believe to be "vacation clothes."
Your layout has been removed.
I must say I detest the new Mario colors for I am one that would rather see a new character/clothes that fit rather than a crappy recolor because of laziness to create a new character. As for the question blocks they don't look good with the moving outline I get it's suppose to to a rotating square but it doesn't look good.

Everything else though looks pretty good no cutoff on the OW. Some unpleasant land setups in the levels but nothing wrong. Not sure how much I like the full square design of the land and midway/goal posts but it's not horrible just naturally things are rounded usually.

I must ask 1 thing though how do the slugs in the shells move because if they just move like turtles that doesn't make much sense as shells aren't feet but it would be nice if you made them spin to move around.
Quote


That doesn't really look 3-D. Unless the actual animation proves me otherwise, I think you should stick with regular squares. RIght now they just look...weird.
Originally posted by tatanga
Why did you square off the ends of all the ground tiles? They look much better rounded like they were in the original game.

I see what you mean, however in an effort to avoid Cutoff, Fir3b|@$t124 go Weegee! edited all the Graphics to look avoid cutoff. We might change the Graphics if we all decide that curved looks better than Sqaure.

Originally posted by Chaotic Fox
Why is Mario red and yellow?

Red and yellow? Don't you mean Green and Brown, or Black and Brown?

Originally posted by ninja boy
I must say I detest the new Mario colors for I am one that would rather see a new character/clothes that fit rather than a crappy recolor because of laziness to create a new character. As for the question blocks they don't look good with the moving outline I get it's suppose to to a rotating square but it doesn't look good.

Everything else though looks pretty good no cutoff on the OW. Some unpleasant land setups in the levels but nothing wrong. Not sure how much I like the full square design of the land and midway/goal posts but it's not horrible just naturally things are rounded usually.

I must ask 1 thing though how do the slugs in the shells move because if they just move like turtles that doesn't make much sense as shells aren't feet but it would be nice if you made them spin to move around.

Well at the begging we were deciding who the character would be. We kept fighting over them, so in the end to settle it, we went with Mario. As for the Colors, everyone has a different opinion.
Yea I can understand what you mean about the "Slugs." Meirdent made those, he might be able to change the Graphics, so that the "walking" makes more sense.

Originally posted by 2technogeeks
That doesn't really look 3-D. Unless the actual animation proves me otherwise, I think you should stick with regular squares. RIght now they just look...weird.

Well since I am not experienced in make Animations, I hope these pictures of the blocks helps you "see" the motion.


I hope this clears up some confusion.
Looks good!

Only the Mario pallete is some strange...






I don't think that the question block animation is that great, it seemss like a lousy attempt at a 3D effect in a 2D game. Also, I like it when people change the Maro pallete to make him look darker or lighter, but changing the color of his clothes altogether? Bleh.

Otherwise, really nice stuff you've got here! #w{=)}
Good fucking bye.
Get rid of that lousy 3D animation. Sorry to be blunt, but it doesn't look too good at all, since its perspective doesn't agree with the laws of nature. A cube will get wider as it spins, while the blocks you've shown stay the same size the whole time. What's the point anyway? Ever Mario game I've played didn't make the entire block spin, and the effect looked fine.
Originally posted by ChaoticFox
Get rid of that lousy 3D animation. Sorry to be blunt, but it doesn't look too good at all, since its perspective doesn't agree with the laws of nature. A cube will get wider as it spins, while the blocks you've shown stay the same size the whole time. What's the point anyway? Ever Mario game I've played didn't make the entire block spin, and the effect looked fine.


Originally posted by ChaoticFox
Get rid of that lousy 3D animation. Sorry to be blunt, but it doesn't look too good at all, since its perspective doesn't agree with the laws of nature.


Originally posted by ChaoticFox
since its perspective doesn't agree with the laws of nature.



Originally posted by ChaoticFox
doesn't agree with the laws of nature.


Originally posted by ChaoticFox
doesn't agree with the laws of nature.



ALMOST EVERY GOT-DANG BLOCK IN MARIO DEFIES THE LAWS OF NATURE!
Your layout has been removed.
Look I don't really see what is wrong with having these kind of blocks.
Yes I can understand that they are defying the laws of nature, but so do many blocks in Mario. Afterall it's not like you walk around outside and see a random Question Block Floating in the Air. It is a Game afterall. The point of these blocks was just to give an effect, and to provide variety. I think it looks fine the way it is.

Let us just put that little argument to rest shall we?
Well time to get to the point of this post.
I didn't have much time when I made the thread so I only uploaded a portion of the Screenshots. So I decided to show of the others now.

Random Fire Ball!

Cement blocks, just floating in the air.. let's hope they don't fall!

Yes! Air!

Exit! At last I found it.

Next level, the infested cave.. this CAN'T be good..

Ack! A strange Dino-Crocodile-Thing...

It's after me!

Am I sliding to my doom?

I don't wanna go down there..

Is it eating? Better leave before I'm next...

This is just the midway? I'm not sure I can stand to see any more creatures..

Huzzah! Safty at last!

Finally out. That place was creepy...

A Golden Castle?

I wonder what is up there?

A door?

Your not getting me Thwomp!

Too close for comfort...

The end?

Who is that?

It's Larry!

Beat him!

Now here is a little sneak peak on world 2!


Yoshi!

How do I get up there?

Going down!

Well that is all I've got to show for now.
Post anyfeed back you have! (but please refrain from posting about the blocks)


The background image looks awesome!






Are you just trying to avoid the negative criticism I gave you? By "Doesn't agree with the laws of nature," I was referring to how the blocks don't get bigger when the they rotate, and you know that.
Even Mario games follow perspective laws but not so much physic laws. The 3d animation of a rotating cube does not look good. Here a picture of a 3D rotating cube.



notice how on the left side it is darker when you aren't facing a full side and how the cube seems to get wider while turning your animation doesn't follow this making it look bad so you should just stick to a normal type of ? block animation.

Also when some one gives you negative criticism it is best to ask questions about it to find out more info as to why the criticism was given.

Also on a side note I must say I don't like the lava "water" as it doesn't look too good because the lava don't give a good water texture.
((I wandered into this thread thinking it was based on the actual island of Samoa.)) A world in one week seems like a really fast progression rate even for a team hack, and I sure hope you guys aren't sacrificing quality for speed here, no disrespect meant towards your work.

The first submap looks pretty okay. The cliffs could use a bit of creasing lines and the distribution of detail could be a little better (it seems a bit evenly dispersed, saturate some areas and make some others less detailed for a more natural feel) but it certainly is not bad by any means.

With palettes, I feel this level shines - the color transitions are smooth and easy on the eyes, and it's not monochromatic. I don't really like the dirt palette on this level but the background is fine. A dark to light gradient over the three colors that are used by this dirt would be perfect. I'm feeling like this foreground is much too saturated - try to get a dimmer and less saturated green, and make it a more different shade of green than the background. The blue background here is also really saturated.

In your newer screenshots, the lightest part of the background in the infested cave stands out, and might warrant a little darkening. The golden castle came out really nicely though. You guys made those yellows work out well. The contrast between the shadow and the rest of the wall in this room however is way too much, and I think that making this background brownish like the previous room instead of white would be awesome.

Also, I know you don't want to hear more about the blocks, but I'm gonna have to agree with the people who dislike the animation of the ? block, but because the lack of an outline around three of the four frames. The rotation can "work" perhaps with shading on one side, stretching the ? detail according to its intended perspective, and maybe consuming different widths per frame if need be.

Good luck guys, stay focused, but don't rush things too much. Oh and by the way... I enjoyed your commentary on the infested cave level.

Just look above you...
If it's something that can be stopped, then just try to stop it!
Very nice for a start. However I'm having a couple problems with the palettes. The green and roan cave palettes seem very one tone. I would suggest adding in more depth in terms of colour darkness and brightness, as it appears as if the same tone was used throughout. If you don't know what I mean, I'm looking for something similar to what was done with the infested cave as I believe you called it.

The golden castle doesn't necessarily have this problem, however the palettes seem a little too bright for my taste. This section especially.

I don't have much else to add. I like the ExGFX usage in the one level shown. A very nice background that goes really well with the foreground. Otherwise, keep it up.
AnimeList | MangaList
Originally posted by Chaoticfox
Are you just trying to avoid the negative criticism I gave you? By "Doesn't agree with the laws of nature," I was referring to how the blocks don't get bigger when the they rotate, and you know that

I am not trying to avoid it, I am just stating something obvious.

Originally posted by ninja boy
Even Mario games follow perspective laws but not so much physic laws. The 3d animation of a rotating cube does not look good. Here a picture of a 3D rotating cube.

notice how on the left side it is darker when you aren't facing a full side and how the cube seems to get wider while turning your animation doesn't follow this making it look bad so you should just stick to a normal type of ? block animation.

Also when some one gives you negative criticism it is best to ask questions about it to find out more info as to why the criticism was given.

Also on a side note I must say I don't like the lava "water" as it doesn't look too good because the lava don't give a good water texture.

Yes I know what one looks like. Chaoticfox put up something to broad.
You on the other hand specified TWO different laws, which helped put everythin into perspective. One of the reasons I did not want to hear any more of those blocks, was because I was going to EDIT them, so that this whole problem REALLY would be behind us. Also about the lava "water", I an understand what you mean about it. Well see what we can work out with that.

Originally posted by Counterfeit
((I wandered into this thread thinking it was based on the actual island of Samoa.)) A world in one week seems like a really fast progression rate even for a team hack, and I sure hope you guys aren't sacrificing quality for speed here, no disrespect meant towards your work.

The first submap looks pretty okay. The cliffs could use a bit of creasing lines and the distribution of detail could be a little better (it seems a bit evenly dispersed, saturate some areas and make some others less detailed for a more natural feel) but it certainly is not bad by any means.

With palettes, I feel this level shines - the color transitions are smooth and easy on the eyes, and it's not monochromatic. I don't really like the dirt palette on this level but the background is fine. A dark to light gradient over the three colors that are used by this dirt would be perfect. I'm feeling like this foreground is much too saturated - try to get a dimmer and less saturated green, and make it a more different shade of green than the background. The blue background here is also really saturated.

In your newer screenshots, the lightest part of the background in the infested cave stands out, and might warrant a little darkening. The golden castle came out really nicely though. You guys made those yellows work out well. The contrast between the shadow and the rest of the wall in this room however is way too much, and I think that making this background brownish like the previous room instead of white would be awesome.

Also, I know you don't want to hear more about the blocks, but I'm gonna have to agree with the people who dislike the animation of the ? block, but because the lack of an outline around three of the four frames. The rotation can "work" perhaps with shading on one side, stretching the ? detail according to its intended perspective, and maybe consuming different widths per frame if need be.

Good luck guys, stay focused, but don't rush things too much. Oh and by the way... I enjoyed your commentary on the infested cave level.

First off, when we started off making a this hack, we fought over a "new" kingdom mario would venture to. Me and FB kept saying the Kookie Kingdom, and Rico and Meirdent kept saying the coconut. (after a few ideas they had kept changing) Then Rico suggested a Cookie made from coconut. I decided to search the internet for types of cookies, and I came up on the Samoa Cookie. Then when I was searching I noticed that in the Suggestions, one was Samoa Island. So I decided to use that to help us settle on an idea. We completly trashed the idea of a kingdom, and changed it to an island. No disrespect taken. Afterall, there is a chance we might have rushed part of this, but also I was on the computer almost all day for two days trying to make my level. So I wouldn't say mine was rushed. If you have criticism about the OW, please direct them to Fireblast. He is the guy who created the First Overworld. The palattes seem well as they are. Since I kinda don't want to risk making them bad, since they are OK right now. That was Meirdent and Fireblast's levels. They turned out very well, and I agree on the palatte contrasts in the second room of the Castle. I actually don't mind what your saying about the Blocks, since your not just saying their bad and change them and what not. You on the other are actually trying to help. I was considering switching out those blocks with different custom blocks for now, and editing those as an experiment to see if I can make them better, and hopefully even have them return in a later version of the hack. Also thanks about the commentary, I had fun with it. #w{=P}

Originally posted by E-Man
Very nice for a start. However I'm having a couple problems with the palettes. The green and roan cave palettes seem very one tone. I would suggest adding in more depth in terms of colour darkness and brightness, as it appears as if the same tone was used throughout. If you don't know what I mean, I'm looking for something similar to what was done with the infested cave as I believe you called it.

The golden castle doesn't necessarily have this problem, however the palettes seem a little too bright for my taste. This section especially.

I don't have much else to add. I like the ExGFX usage in the one level shown. A very nice background that goes really well with the foreground. Otherwise, keep it up.

First off, the same palatte problem. Also thanks for not talking about the Blocks. #w{:s} Also Those Graphics are from the Same Set. They are both from Ardy Lightfoot - Lumberjack Forest and both ripped by Broozer. All I had to do was insert them in the same level, and combine the palattes that came with the Graphics. (Which makes me wonder why they are seperate and not in a BG and FG version) Also if you think that the ExGFX really goes well with each other, you better wait till you get to play the first demo, and see the music that goes with everything.

That about covers everything for right now. Keep posting your criticsm folks!
-snip-
Not many updates lately, and I saw that coming.
I was kinda Surprised Meirdent stayed with us as long as he did.
But well, let's get back to buisness. Remember how everyone said the "3D" Blocks just looked strange? Well I decided to edit them, and well I just wanted to see what everyone decided of these "new" Blocks. I also got Animated pictures to show them!

The old ones.

One made into a "3D" Rectangular Prism.

And a "3D" Cube. Kinda small, but eh, it's a cube!

Well those are the blocks. Tell me what you think about the differences. If these Animated Pictures seem to fast, feel free to tell me, I can replace them with the Pictures of each frame.
Also in the Hack, well we are taking a while to make world two. Hopefully this will give us enough time to make them High Quality! Look forward to the next level update. :>

EDIT: Oh look, a snapshot of another Forest level:

And the current Overworld:

Yea the Overworld kinda lacks all the levels, but those will come as the levels get created.
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