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GEMS - A new spritetool [Update!]
Forum Index - SMW Hacking - Resource & Tool Releases - GEMS - A new spritetool [Update!]
Pages: « 1 2 3 » anyone beta-testing this?
^^; Barely saw this thread, so I haven't tried it yet. (I don't have my stuff to test any SMW right now anyways T.T) The normal sprite overwritting seems cool, but what'll happen to the space the normal sprites used before? Will the tool automatically use that space until it's filled or will it use only freespace in the rom? If the tool only uses freespace to insert sprites, what happens to the original sprite data? Does it just become empty space?
I can think of two methods: Either it clears and uses it; or it leaves it there, never to be touched again. This means that it becomes usable freespace, but nothing knows that it's free, so all tools leaves it there.

<blm> zsnes users are the flatearthers of emulation
My rom crash then I try to use this tool, even on clean roms, I tried a included sprite (muncher sprite) and after the first crash several other extra bits etc. I have XP, what could cause this problem?
The fact that Noobish hasn't updated this with a fix yet.
I can actually program in Objective-C (the Mac programming language, if you didn't know), but I can't program in C, C++, or C#. I can, however, program in Java (don't ask me why I can program in anything but the most commonly used languages), and I think with that knowledge I could decipher the code. I also know very little about working with the bytes of a ROM, nor much ASM, so I may be horribly underqualified, but I'd still like to attempt a Mac port. Running LM on Wine with a ton of patches and objects is awful, so I'd like to help the small but important Mac community as much as possible.
And if I simply don't know enough, tell me what I need to learn before I can do this sort of thing. Be it ASM, working with byte code, or C# knowledge. And if you don't want me to port it, that's fine, too. I am just offering what I have.
Sorry for a long, boring and fairly roundabout post. :(
Objective-C? Ewww. I messed with that a little, and I did not like it at all. It seems more like a hackish macro system then a real C OOP extension. But I have gone on too much about language stuff already.

For mac and Linux, I would advise using mono. I tried it and it works wonderfully with wine and virtual box. I think, but I am not sure, you can also use mono to compile C# code into something macs and linux can run natively, but you may need to replace windows system calls with native ones. If so, a port to another language wouldn't be necessary, although I would think porting it to C++ wouldn't be THAT difficult, though I don't know enough about it to do it myself.

Your layout has been removed.
Yeah, Objective-C's kinda strange, but I've finally gotten used to it. Unfortunately, it's the only programming language for iPhone development, so I don't have much of a choice.
FYI, I'm not trying to make a port to work with Wine, I'm trying to make a port that runs natively on Mac OS X.
I know, thats what I am saying. I am not sure if it is possible, but I think you can use mono in such a way that you can compile C# code into a native executable... but I am not sure.

Your layout has been removed.
Originally posted by Atma
The fact that Noobish hasn't updated this with a fix yet.

Come on, it's just freespace. You can just change it in the source.
What the hell is Pop Tart Cat?
Pages: « 1 2 3 »
Forum Index - SMW Hacking - Resource & Tool Releases - GEMS - A new spritetool [Update!]

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