I see.
Well, my edits didn't work. I had this in message 0054 to test it:
As I had expected, the combination of waiting for the Y button (or Start, or whatever button I need) and changing the text pointer made it impossible to do it the way I tried to do it. Maybe you should include that character in the next version. In fact, what about using $EB for that and some other characters (either $E8-$EA or $E0-$EA) for user-specified special characters?
Also...
What's so confusing about
? I highly doubt anyone without any ASM experience will need to look much at the code in the patch anyway.
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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Well, my edits didn't work. I had this in message 0054 to test it:
Code
.body db "To do a spin jump, press the A Button." db $EB : dl .Skip : db $FA,$ED db "A Super Mario spin jump can break some of the blocks and " db "defeat some of the tougher enemies." db $FA,$FF .Skip db "But you know all this already.",$FA,$FF
As I had expected, the combination of waiting for the Y button (or Start, or whatever button I need) and changing the text pointer made it impossible to do it the way I tried to do it. Maybe you should include that character in the next version. In fact, what about using $EB for that and some other characters (either $E8-$EA or $E0-$EA) for user-specified special characters?
Also...
Originally posted by RPG Hacker
Also to anyone with ASM experience: I know the cmp is not neccessary, but I don't really like confusing code, even at the cost of worse performance.
What's so confusing about
Code
LDA $16 BPL .NotPressed
? I highly doubt anyone without any ASM experience will need to look much at the code in the patch anyway.
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I'm working on a hack! Check it out here. Progress: 64/95 levels.