Okay. Without turning this into a Layer 3 BG tutorial (I'm writing one, BTW), this is all I can say about my problem:
I am trying to make a Layer 3 BG and the palette isn't working. Furthermore, I don't know what LevelASM to use to put it behind Layer 2 and also make it scroll four times as slow as the FG.
Whatever.
So, I made all of the tiles use palette 3. I know how 2BPP palettes work. It is supposed to use the last four colors of palette 0. I edited the last four colors according to the graphics I made for my cloudy Layer 3 BG to be blue and white. And yet, somehow my clouds manage to stay a lovely chocolate brown.
Are those colors hardcoded in Layer 3? Does my Layer 3 ExGFX patch have anything to do with it? And if they are hardcoded, what RAM address do I change to the contrary? (RAM, not ROM. I'm looking to change the colors it loads, not the colors stored in the ROM)
I am trying to make a Layer 3 BG and the palette isn't working. Furthermore, I don't know what LevelASM to use to put it behind Layer 2 and also make it scroll four times as slow as the FG.
Whatever.
So, I made all of the tiles use palette 3. I know how 2BPP palettes work. It is supposed to use the last four colors of palette 0. I edited the last four colors according to the graphics I made for my cloudy Layer 3 BG to be blue and white. And yet, somehow my clouds manage to stay a lovely chocolate brown.
Are those colors hardcoded in Layer 3? Does my Layer 3 ExGFX patch have anything to do with it? And if they are hardcoded, what RAM address do I change to the contrary? (RAM, not ROM. I'm looking to change the colors it loads, not the colors stored in the ROM)
Still here, I guess. Despite all odds.