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Adventure Land: Darkness Rising - Update (May 22nd) : Bubble Canyon 2.0

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Yeah, #3's contrast is too bright. #2 is the best of the lot.
"Lip: A Fairy's Tale" project status: Slow (Visit the project thread here!)

Yes, you could say I like Osaka.
Really? #3 is exactly the same as #2 except with a few darkened brown pixels in the corners...
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Yeah, I've noticed. The darkened pixels exaggerate the contrast of the white in the front, thus causing it to look too bright.
What the hell is Pop Tart Cat?
Since its a new page I'll repost these.





Now there is the fourth option. This one I REALLLLLLLY like.

Life as a (pixel) artist is tough #w{=(}

EDIT:

options 4,5, and 6.

I REALLY REALLY REALLY LOVE 5.

1: It doesnt use that extra shade.
2: Its awesome.
3: ...
4: Profit!
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5. It looks nicer than any of the others. #w{=)}
I vote 5 as well I like the way it's drawn and the light shading
Alright, option 5 it is!!

Here is something I've bee working on, it seems simple. Right? But it took FOREVER to make.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/c0CIm2JyN38?hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/c0CIm2JyN38?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

enjoy or DIE
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I think they might look better fully spinning instead of rocking back and forth.
They would, but would YOU want to make ALL those frames for em #w{O.O}

Not to mention since their global, I put it in ExGFX61. Making it fully spin would chew up the space in there SO bad.
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It wouldn't be that bad it should only take 4 frames to make them fully spin and for ExAnimation files they have more space in them so it really wouldn't take up that much space.

if you don't know what I mean by that I must quote the tip of the day
Originally posted by TOTD
Keep in mind that the maximum size for an ExAnimation ExGFX file is 16 by 13 tiles, rather than 16 by 8 tiles like you would expect.
Cool... but whenever I save It never saves below the 8 line...?

(after the next post, start pming for this little Exanimation stuff)
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I can save you the PM trouble here is an extended file

ExAnimation ExGFX
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Rm5u1t-TO4c?hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Rm5u1t-TO4c?hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

YARRRR!!! Tis the Jolly Roger!

Also the spinning bullet animation is done, but it turned out like crap so its a no-go. Back to the rocking!

Also, incase it wasn't obvious, Sharks (Sushis) come out of the splintered wood.

Yeah, those custom generators and shooters that allow you to pick which sprite to spawn are pretty darn useful.
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Awesome work with the Leaves and the Silver Bills, Deathblade26. Luckily the Leaf I wanted was picked, so that's convenient. I'm glad that the Bullet Bills only rock back and forth, as it reminds me of the Bullet Bills in Mario Kart DS, the power-up ones that rock back and forth as well.

Love the way the Jolly Roger looks so far, but a first-time player might not realize that the cracked wood is a generator. I'd put a red eye in a small hole in the cracked wood, just so the player can see that there are enemies inside of it...

Overall, everything looks fantastic so far, as usual. Good luck with whatever awesome creation you're doing next! #w{=D}

You know the hack is completely awesome when I purposely edit my catchphrase...
Heheh, thanks! To be honest, I really dont see my hack as THAT great...


Anyways another Graphics update! There is now a small grayscale pallette for every sprite that has a large amount of white in it.
I know what your saying right now... "What?"


So, here are some examples. The old (no grayscale) are on the top, the new (grayscale) are on the bottom.



Obviously the grayscale look alot better. Theres also PLENTY more, not just these. (chuck bodies and heads, koopa shells, ect.)
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@DeathBlade26 I think it looks cool keep up the good work
The ship is a good idea, finally I see somebody using that idea of the shark generator from DKC3.

If you want to add gray palettes in the sprites in ALL the levels of your hack and make it smoother, do it,is a very good idea.

But when I see that pictures...they try to tell me that I have to do the same, but I don't want to stole your idea.
Oh, thats perfectly fine. This is actually the case in Icegoom's Mario's Lost World hack, and since both of us are (sort of, I'm using Redrawn GFX just with a few touch ups) feel free. To be honest, I wouldn't have made the change if I had more then a few levels made.
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Really?

Thanks.buddy, now I will not fell bad about to the same as you.(well... sorta)
Wow, nice GFX, like always, good level design too. awesome 8)


The 4 Relics






Pokey's Adventure Userbar
Need help with your Hack?
I'll be happy to help you with you Status Bar, anything.

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