Hack Name: Super Blocks World SSoHPKC Edition
Length: 27 levels
Author: FG10 - Submitted by: FG10
Made for SSoHPKC Reasons
The overworld is very confusing because there are not as many paths as there should be, and also some levels don't have a level icon.
You could use ExGFX to make better ON/OFF switch blocks. You should also use ExAnimation so they change when the switch is hit.
In fact, this whole hack could use ExGFX because most of the custom blocks are Map16-edited SMW blocks, which don't look very good.
Cutoff where some pipes meet each other.
Bad palettes, and no explanation for what these blocks do. A level full of every single custom block doesn't quite cut it for an informational level if nothing is explained at all!
Also, all the levels were available from the start, which ruins the 'finish the game' feel.
Mario swimming in a normal outside level.
Sense made = 0
Also bad door palette. I don't know if it's a custom block or not because it didn't seem to do anything.
I couldn't tell which of these blocks hurt me, which I could climb on, and which one's I couldn't. That is one of this hack's main problems.
Problem 1: There is no explanation for any of the blocks used in the hack (even in the tutorial level), leaving players confused what did what.
Problem 2: Level design is very poor. I think you may have used too many custom blocks, it doesn't play very well. I really couldn't stand these levels, as they were really boring.