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Super Mario Worldwide 1 & 2
Forum Index - SMW Hacking - Full Hack Releases - Super Mario Worldwide 1 & 2
Pages: « 1 2 »
Hello! I bring two hacks, almost vanilla technically and in spirit, to your judgement, SMWC forums. Their main features are relative nonlinearity and... well, i like how most of the levels turned out :D

Super Mario Worldwide:





Here!

Super Mario Worldwide 2:





And here!

Here's also a video of both of them at once! Too pompous, i know. I just like making trailers.

So, any and all opinions, questions, etc. are welcome!

p.s. i know there's a small bug in smww2 that slipped through the moderators' notice somehow, but it's harmless: the screen just shows some cutoff on the right when you come out of a pipe in a 1-screen-wide room.

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The levels here are nicely built so the player won't get bored, good job on that. The graphics are like other vanilla hacks so it dosen't matter that much. Both hacks have the same spirit. Also, you like dark palletes judging by the screenshots.
I wouldn't call those palettes dark... Are they? I think i just dislike overly saturated palettes. The only real dark screenie is that one with Magikoopa in a forest.

Also about the graphics, towards the end of SMWW2 some more customized backgrounds will appear, i didn't want to spoil them. But they all use existing 8x8 tiles. I put quite a bit of effort in some of those.

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I'm glad that you started a thread on these two hacks; I've played through them both, and I want to see what others think of them!

Honestly, you've captured a "vanilla" feel in these hacks, but the gameplay is rather plain. I played through them, I had fun, and there was nothing new or unexpected. The graphics especially were at times empty and, quite frankly, uninteresting.

Are the palettes dark? Maybe? Maybe darkish. Relatively dark. The hack certainly didn't have any dark overtones. I liked the palettes, in any case.

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you know that it's me that typed this because of my signature right here
Originally posted by Doreagarde
I played through them, I had fun, and there was nothing new or unexpected. The graphics especially were at times empty and, quite frankly, uninteresting.

Well, right now i have no idea what i could've done differently. My main effort went into the feel of the levels, and, as laughable as that may sound, the atmosphere. I personally think the gameplay is fun and challenging enough, but i dunno, i don't play many hacks.
Glad you had fun at least!
And the graphics - here i don't really agree, but to each his own. I like simple backgrounds, in SMW's style. Did you enjoy those "almost custom" BCGs in smww2? Like that pink/orange crystal cave one, or the Border Tower's, etc?

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Originally posted by Antroid
My main effort went into the feel of the levels, and, as laughable as that may sound, the atmosphere. I personally think the gameplay is fun and challenging enough, but i dunno, i don't play many hacks.


I have no arguement here. The game is a decent challenge. Focusing on the playability before all else is not laughable in the least.

Originally posted by Antroid
And the graphics - here i don't really agree, but to each his own. I like simple backgrounds, in SMW's style. Did you enjoy those "almost custom" BCGs in smww2? Like that pink/orange crystal cave one, or the Border Tower's, etc?


To each his own indeed. When I speak of the graphics, I'm not just talking about the colours and the backgrounds (which were fine, including the cave, which was refreshingly easy to look at). In the case of your hack, I found it lacking in the level of graphical detail. There simply wasn't a lot going on on the screen at any one time, and I don't mean sprites. The layout is very basic, edges are square, and there is little in the foreground and such. Granted, that is somewhat consistent with the style of the original SMW, which was your intention. Nevertheless, it left a bland taste in my mouth.

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you know that it's me that typed this because of my signature right here
Yeah, here it all becomes a matter of taste - i actually don't like it at all when people who use vanilla tilesets make the levels look too busy. I was making my levels according to my tastes, not to my laziness or whatever :D
It's a good thing that despite our different tastes you still managed to have fun with my hacks, though. I'm also very interested in what other people will have to say, hopefully this doesn't just get ignored.

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Sure, vanilla graphics give off a "plain" feeling, but what matters is how well they are used. And you used them very, very well. (Edit: I just realized my wording there might not make much sense, but I can't think of a better way to say it)

Do you mind if I let's play these hacks? It wouldn't be blind, but I just want to LP them for some reason. (If it's okay, be aware that my microphone sucks crap)

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Good fucking bye.
Thanks! Maybe it's absurd, but i was making most of the levels feel as if they were real places (though i'm aware of how far from reality SMW is, thank you very much). Lots of them are inspired by places i remember from IRL/movies/other games - for example, that one pink/orange crystal cave is based on a scene in "The Core" - anybody who watched that should know exactly what i mean. The plainer, more primitive graphics serve more as a "description" rather than a "depiction", so that's why i tried to limit myself - with freedom to draw new graphics that quality would be lost, in my opinion.
Maybe i'm just crazy.

And why would i mind LPs? No matter how many people do it, i still love watching LPs of my stuff - it's the best thing. I hope you talk a lot, even if the sound quality's gonna be bad :)

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I was just wondering, because sometimes hackers may not want people to LP it for some odd reason. I should hopefully be able to upload a part by sometime tomorrow.

Edit: Link to the first video.

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Good fucking bye.
That style is... unexpected. But fun to listen to!
One thing concerned me though: the cement blocks in the Mysterious Tower are supposed to be perfectly square, not the original round corner blocks. And they are in my version. Though the footballs in secret one are correctly changed from pokey heads. Quick, answer me: does the floating water later in Mysterious Tower have a custom animation? Are the sprites in Chilly Stronghold redrawn? And are the cement blocks in the beginning of Dark Tower (the last level of smww1) square, thus not causing cutoff with the water? (And the blocks of Hill Fort's outside should be square too).
I'm afraid of some mistake on my part, maybe with the patch, that causes some of my fixes to not appear. (Fixes made since the version that got denied).

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Originally posted by Antroid
That style is... unexpected. But fun to listen to!


Yeah. Damn, sometimes I have fun watching myself playing games when I'm bored. My favorite LPers tend to act rather silly, and I guess that kind of rubs off on me when I'm doing LPs. XD

Err... What? I did say it wasn't blind, but I only played Worlds 1, 2, and a bit of 3 in Worldwide 1 beforehand. But the cement blocks in Hill Fort were sqaure... (I've recorded a second part that I have yet to upload, btw) Strange, maybe there's something wrong with that level?

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Good fucking bye.
Oh, i assumed you played it through. Did you even start SMWW2? :)
I just tested the patch with a clean rom i used to make it in the first place - and yes, every graphical fix except the cement blocks in Mysterious Tower is present. Very strange how that specific thing changed. Then again, i really did my graphical fixes, as we russians say, "through the ass", because i'm not very experienced with them.

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Yes, I started Worldwide 2. I actually played through it quite a lot more then the first, even though I didn't complete it, either. I got like two switches, and made pretty good progess on the [minorspoilers]treasure map.[/minorspoilers] I guess the added challenge made it a bit more fun for me or something. (I like hard hacks)

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Good fucking bye.
That's cool, it will be great seeing your reactions to things. That is, if i can actually understand a word you're saying, which i currently almost can't, and you don't seem to be "commenting" in a general sence anyway :D

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Also, I'm too lazy to go and put every video of the LPs on this thread, so you should probably check my YouTube channel for new prts. Meh, just needed to say that.

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Good fucking bye.
Hey goldensonic, did you abandon that already, or are you just a slow updater, like myself? :)
Also i wish whiteyoshiegg would post here, his opinion in the decline topic was the most positive of what i've got here so far :D

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I try to upload at least one video per week. I'm not a ridiculously slow uploader, but I can't get time to upload on school nights.

... I was actually planning to record a new part in a few minutes, anyways.

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Good fucking bye.
Just watched part 3 of your LP - you know, now i'm wondering if i did the right thing by making seaside world 1 and meadows world 2, since originally it was the other way around.

Anyway, based on how you just run through most of the stages, i can now start calling SMWW1 a hack that you can just relaxingly plow through. It's a good thing sometimes too. But since you like challenging hacks more, i'm expecting you to enjoy the later parts of SMWW2.

Man, this topic turned into a dialogue pretty fast. :(

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I really just have a habit of trying to play through Mario hacks as fast as I can. No, really, it's just Mario hacks, when I'm playing actual games I actually take miy time to explore the game instead of just blazing through to the games.

Also, I do enjoy Worldwide 2 more, but I also fail more, considering I tend to rely on the spinjump and there's no spinjumping in that hack. Lol.

... Really, the reason the thread's really just us talking back and forth now is because the subforums don't seem to be noticed as much as the main forums. :/

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Good fucking bye.
Pages: « 1 2 »
Forum Index - SMW Hacking - Full Hack Releases - Super Mario Worldwide 1 & 2

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