Hack Name: Jerome's Adventure - 219.2 KB - 33 downloads.
Length: 8 levels
Author: Jolpengammler - Submitted by: Jolpengammler
Description: My First Hack A bit Challenging, Screenshots are not from the final version but just the name is changed. Pls Don't rate the Overworld.
Boring, flat level design with not-so-great graphics.
"THINK FAST!" start (over a pit) = no
Floating Munchers = no
checkerboard water = no
Major Slowdown also wants to know why the Hammer Bro is throwing apples...
More slowdown, more repetitive level design.
Bad FG/BG start settings...
Overall, this hack needs a lot of work before it will be up to SMWCentral's standard of quality. Please take the time to read over the Tips Of The Day
. You should play through some of the site's Featured Hacks
to get an idea of what you should be aiming for. Last but not least, replay some of the classic Super Mario games to get inspiration for good level design.
This hack does not meet the following Hack Submission Guidelines
Originally posted by Hack Submission Guidelines
3. No graphical glitches!
Errors such as garbled sprites/FGs/BGs, message box text screwing up layer 3 items, cutoff tiles, and general graphical ugliness are frowned upon. Also, don't forget about glitches such as sprite memory issues - the graphics of the sprite will 'disappear', but the sprite will still be there, and can unfairly hurt Mario.
7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.
8b) Have fellow users beta test your hack before submitting it!
Your hack should be as good as you can make it before you submit it to be featured in the hack database. A good way to make sure you have a quality hack is have it beta tested. Have your friends play it and give you feedback, or recruit some beta testers here
. The site's hack moderators are not beta testers; we are demo testers.
9. Quality level design
Your hack has a much higher chance of being accepted if the level design is fun. Conversely, if the level design is found to be lacking then a little cutoffness may be enough to push the hack into deletion.
[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.