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TSRP2R! [v2.2 released]
Forum Index - SMW Hacking - Full Hack Releases - TSRP2R! [v2.2 released]
Pages: « 1 2 3 4 5 628 29 » Thread Closed
Originally posted by Zycloboo
...thanks to fletching out the plot battling Zycloboo doesn't make much sense for the most time of the hack, so... he won't be a boss until...

Originally posted by AlyssatheBoo


- I think World 7 should have an actual boss battle as well, either in Death Trap Zone or guarding the switch.



...until this world. - I'm aware that taking out Zycloboo like that is a rather "big" change, but yeah, as I said. It's for the plot.


OK. But there are, like, 6 different Zycloboo battles (not including the final battle) and IMO, all of them are awesome. I think we should keep them, but how?

Glad you asked. We could get that big boo boss sprite that teleports you to the screen exit level set on Lunar Magic after you defeat him. This way, we can have the battles interlink with each other and I (and maybe someone else) will be happy.

If you don't know what I'm talking about, click here (after 0:58)

Also, the environment will be that of whatever stage you battle him in, be it Death Trap Zone or right before you push the switch.

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Some things to take note:

As pointed out by a few videos on YouTube, fighting Lemmy Koopa in the pirate level makes no sense (aesthetically and logically -- Bowser isn't supposed to return to the Second Reality until TSRP3).

Room 0F2 is a duplicate of Room 102, without the Yellow Switch Blocks or the possibility to re-enter the Bonus Room pipe.

In TSRPR, I noticed you've merged some rooms from the original TSRP1 (the four-room "Adventure Starts" is now the one-room "Mole Ruins #2", and the first two rooms in the original "Disturbing Castle" were condensed to one room in "Lakeside Castle"). I can expect you to do more of this in the TSRP2 remake (expecially in the case of the bonus rooms), right?

In TSRPR, we're able to identify worlds by name (World 1: Mole Ruins, World 2: Flower Plateau, World 3: Donut Volcano, World 4: Symphonic Mountains etc.). In TSRP2, the worlds don't have any names (except the Lost World).



Finally, in your TSRP3 info thread at C3 Fall 2009, you said that TSRP3 begins with the ending of TSRP2 before moving on to six months later, which was when TSRP3 takes place. Will we be seeing these scenes moved to this remake? (Naturally, a scene like the one pictured above would only occur if all the exits were found, since in the main path Mario doesn't run into the Powercats or Happy Goombas, and they only appear in the Top Secret Areas and the Lost World, which require backtracking and lots of intuition to find...)

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Your layout has been removed.
I have no idea how removing the end-of-world Zycloboo battles would be at all an improvement to the quality of the hack...

TSRP2 is probably only SMW hack I've ever played that actually has good bosses (meaning they're fair, a significant challenge, and follow a difficulty curve overall). I do not want to find myself recommending people to play both versions because the music/storyline/spelling/grammar are better in one while the bosses are better in the other. (Because, with the original battles as a precedent, I doubt anything else would be considered anywhere near as creative.)

If this hack is designed to basically replace TSRP2 the same way TSRPR replaced TSRP1, then a major downside like this makes no sense to me.

(Though I still expect any new bosses to be fair, a significant challenge, and following a difficulty curve, of course.)

(Personally, I don't see why the storyline couldn't follow a similar pattern as in TSRPR-- only a little in the first 6 worlds (though maybe with pre-boss cutscenes), but developing into more complexity in worlds 7-8 and the secret world. I'm guessing you already have enough story development planned that you could not incorporate the Zycloboo battles, though...)


As Moose / U.N. Owen said, at least keep the Zycloboo battles somewhere. They're too creative to remove entirely. (Though a boss rush probably would not be a good idea unless they had been fought individually earlier-- the 5th and 6th battles can take a good amount of practice, especially with limited power-ups.)

Maybe you could make Zycloboo the boss of every level in the second half of world 7? That seems like it could work pretty well (if you rearrange the levels a bit and adjust the battle terrain graphics-- the 6th Zycloboo would likely fit in Underground Storage (or even Death Trap Zone))... I would probably be satisfied with that.


(Random note about cutscenes-- remember, you could also use secondary entrances for those, in the same manner as the bonus rooms. They don't necessarily need to have their own level number, as long as they share the same music. Though if you do have story scenes all throughout the hack, even that might not be enough...)


As for ports or new compositions only-- your choice. Using a Super Mario Land remix as a desert theme worked fine in TSRPR (though I would have preferred a general SMW-style athletic theme over the combinations of Koopa Beach and the somewhat bland SMB3-based TSRPR athletic theme), so a few ports probably wouldn't stand out if they're the same style overall. But a soundtrack of entirely new compositions would be good as well, of course.

What I don't think would be a good idea, though, is using more ports for the reason that they would help the remake be finished more quickly. (But I'm sure you know that already.)

(Is your "Echoes of Birabuto" port available publicly? It manages to make what was originally a very boring song sound actually good.)


By the way, the original TSRP2 has 109 exits (yay 109?), so adding one exit for each Top Secret Area would bring it up to 116. This still leaves room for 4 new exits (whether they're new secret exits or using warp overworld levels as new levels), or more if any of the Extra levels are removed.


Edit: Oh, another thing about Zycloboo and music--

The SMB3 final boss theme really feels like it's Zycloboo's theme to me (especially since it was used for Zycloboo's appearances in Death Trap Zone and Power Supply as well). Therefore, I really hope the new Zycloboo battle theme resembles the SMB3 final boss theme (the same way that many TSRPR tracks resemble SMW/SMB3/YI/SML music)...

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Alyssa's Unlikely Trap - Zeldara's Glitch City
Originally posted by AlyssatheBoo
As Moose / U.N. Owen said, at least keep the Zycloboo battles somewhere. They're too creative to remove entirely. (Though a boss rush probably would not be a good idea unless they had been fought individually earlier-- the 5th and 6th battles can take a good amount of practice, especially with limited power-ups.)


Didn't FPI say he would use the "Multiple Midway Points" patch? The solution is simple. Put a Midway point at the start of the boss rush and put another one halfway through the rush, after the third battle (or, if you want, but a midway point after every TWO battles).

This way, there's no need of practice, because if you die, you can always take off from the point you died at.

Problem solved. #w{=3}

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I made some questions about the TSRPR2:

1)Would increase the number of the stages of TSRPR2?
2)Why FPI don't use the VWF Cutscene Tool?
3)And the overworld?How should be?
4)There will be any change of the old stages?
Originally posted by Dark Megaman
2)Why FPI don't use the VWF Cutscene Tool?


I think he wants to keep the hack in the stile of TSRPR and TSRP3. Those didn't use any of these tools, but rather used custom cutscenes.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by NES Boy

In TSRPR, I noticed you've merged some rooms from the original TSRP1 . I can expect you to do more of this in the TSRP2 remake (expecially in the case of the bonus rooms), right?


Yep. The bonus rooms are the one thing which are actually done by now.

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In TSRPR, we're able to identify worlds by name (World 1: Mole Ruins, World 2: Flower Plateau, World 3: Donut Volcano, World 4: Symphonic Mountains etc.). In TSRP2, the worlds don't have any names (except the Lost World).


Well, there also was the Venom Valley but overall I think the world names aren't really mentioned anywhere (where should they?). Off course, this will change.

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Will we be seeing these scenes moved to this remake?


Most likely, yes.

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(Random note about cutscenes-- remember, you could also use secondary entrances for those, in the same manner as the bonus rooms. They don't necessarily need to have their own level number, as long as they share the same music. Though if you do have story scenes all throughout the hack, even that might not be enough...)


No, when I did the cutscenes for TSRP3 I tried a lot of things, and putting some of them on the same level doesn't really work that well.

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Why FPI don't use the VWF Cutscene Tool?

When did I say I didn't use it? Nothing is decided yet, and besides... how does this matter?

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Yeah... this is more like it:


The old landscape never really worked to well with the bland ground, but thanks to the fact that it's possible to use more ExGFX-files now, I was able to merge two BGs together. Now I'm satisfied. :P

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That one screen looks so awesome. I love the castle. :D
Looks great as always! ;) You shouldn't have deleted the previous screenshot of it, though - it'd be nice if you had something to compare it with.

As I said, the ground looks just about perfect already, but to be honest, I'm not too fond of the background. It doesn't quite fit the hack's style in my opinion, and especially the hill on the right looks out of place to me. Have you ever considered using the castle background from this? (Here's the complete castle, should you choose to use it.)

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Hmm... When did Mario get his castle, anyways? #w{=|}

I walys thought he was a plumber and too poor to afford his own castle. #w{=9}

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
He resuces a princess all the time. Think about it.

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Good fucking bye.
Yeah... blame Nintendo. :P ...or the fact that I grew up with the Gameboy-titles rather than the NES-titles, so the GB-games had more of an impact to me than the "other" Mario-games. I don't really intend to replace it with Peach's Castle, and replacing it with a house doesn't seem the right thing to do as well, so it will probably stay.

Maybe you could see TSRP2 as a reason why the castle never showed up in later Mario-games; it was warped into the Second Reality and it's unlikely that Mario would be able to get the castle back without Zycloboo's help on that matter. (You can't use the gateways for THAT!) For that theory I might change TSRP3's opening since the castle appeared there again but it might be funny to do that. Makes sense to me... :P

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I still think you might be better off using the MKSC background. The castle there looks pretty similar to the one you currently have, and I don't think anyone will be able to tell it's Peach's Castle. (And even if so, you could just say it's Mario's. :P)

Of course, it's up to you to choose the graphics and whatnot, but I think that BG may fit the hack's style better.

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That makes me think of a funny ending easter egg: In the ending you could show Luigi waking up inside the castle and - being the guy he is - noticing that he's inside the second reality just then. At the same time Mario would already be sitting inside his new house, wondering "Didn't I forget something?" This would pretty much suit the style of Nintendo's Mario & Luigi RPGs.

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Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
All RIGHT! Someone moved this to the "Works in Progress" subforum! :D

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Check out my music!
FPI, you're too awesome. I'll support this hack, so I'll be added to the Special Thanks list. #w{=D}

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Layout by piranhaplant.
Thinking about making a Rainbow Magic thread at the Media forum.
Originally posted by DarkToonLinktheFairy
FPI, you're too awesome. I'll support this hack, so I'll be added to the Special Thanks list. #w{=D}

Is that the only reason why you would wanna support this hack?
Ya know you coulda put more thought into it other than that :P

Anyways I'm liking what I am seeing so far and since this is turning into a collab and am really curious to see the results! :)

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REMOVED
Originally posted by DarkToonLinktheFairy
FPI, you're too awesome. I'll support this hack, so I'll be added to the Special Thanks list. #w{=D}


Look... what's... at... the... bottom... of... my... ...post... o_O

If you want to use it, feel free to use it (I'm actually going to update mine to "TSRP2R Member" because I composed two songs for it).

Edit: HA!

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I don't care about the Special Thanks list but this hack will be amazing! Will there be original bosses in the first 6 worlds?

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Youtube Now with 100% more videos!
Pages: « 1 2 3 4 5 628 29 » Thread Closed
Forum Index - SMW Hacking - Full Hack Releases - TSRP2R! [v2.2 released]

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