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TSRP2R! [v2.2 released]

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Most likely, yes.
"Almost" done with world 1, btw. :p

Very nice, I like the revamped graphics. Will there be a demo after it's part-way done, or will we have to wait for the full release?

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So yeah, I'm not really going to be posting for a while. Not that anyone cares.
Sweet! More screenshots please #w{=|}?
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Originally posted by flareblade26
Sweet! More screenshots please #w{=|}?


Indeed!

Some new screenshots ready - nothing too fancy I suppose.
World 1; Starshine Valley or something.

Goomba Garden:

Not much new here, the castle is once again slightly deglitched (previously it was still possible to see some uncompleted windows) and in other news the regular goal posts are back. Originally I took them out because of palette chaos, but I also thought it was odd using the regular midway point of SMW but not the goal post. Anyway since the palettes now get newly organised using the goal post isn't a problem anymore.

Goomba Cave:

Not much changed here with the exception of the added (and animated) stars. Previously I used them as a BG in some cave levels of TSRP2.

Monty Mountain:

The moles doing their best to make the mountain prettier by leaving these star-shaped holes in the ground. Hahaha. :P

Green Yalley.. erm Valley:

Not much to say here. Consider the cave BG a placeholder. I'll probably replace it at a later time.

Yellow Switch Area:

The switch area will now be relocated into the first world. Other than that, not too much changed here. I adjusted the graphics for the mines so that their interaction with Mario is somewhat consistent. In both TSRPR and TSRP2 I have two kinds of mine-graphics, but while in TSRPR you could spinjump on the "nicer-looking" ones and not on the "mean-looking" ones in TSRP2 there wasn't a clear indication whether you could spinjump on them or not. Sometimes it worked, sometimes not. Anyway, this will get changed to fit TSRPR's "rules".

Behind the Castle:

Yellow Switch Area moves in, and this one moves out - sort of. I will use it as a transition level between Mario's Castle and the last world (you have to climb up the highest mountain to reach Zycloboo and something. The warp zones you had before doesn't seem to make that much sense to me anymore.)

That's it for now. Lot's of stars. :P I would also like to add that the star powerup returns - in TSRP2 is left it out because the star-music sucked in my opinion (at least when it had to directly interrupt the regular level music) but of course that's also not an issue anymore, so the star's back. It also fits the world's theme. :P

Alright, quick response for a quick dude.

Those screenshots look wonderful, but now it is time for some constructive criticism, erhem. Do also note that this is all "In My Opinion", so nobody flame me.

For one, the round mountians on the first two screen shots (Goomba Garden), to me, lack a smoothe gradient. If it isn't problem, you can hand those to me, and I'll fix it right it up. Then I'll sell give it back to you. *Please note I won't use them in my hack*
The hill/mountains just don't add up with the rest of the Background.

Goomba Caves Bg does need spicing up a little, but Foreground distracts too much from it, so no biggee. If you ask me though, the Foreground needs a little of this:

• Just as the Foreground in "Goomba Garden", I think it would be nice if the outside edges 'shone' if you know what I mean. The Foreground just looks too plain.

There isn't anything I can say about Monty Mountain, so good job on that. I'm just wondering, did you make that Foreground?

Green Valley, try using the Pallete from Monty Mountain, I just like it for some reason. The current one is too bright.

Yellow Switch area, darken out the dirt a bit, it might look neater.

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In other news...
POST A PICTURE OF THE MEAN MINES! They look cool!

If you don't, I'll deep fry you. [/joking]
So, no completely convoluted path to the yellow switch this time around? Now I'm wondering what will happen to world 2...

Random suggestion-- I think having more overworld path branching in worlds 3 and 6 could be nice. (Is the overworld going to just have minor modifications, or be completely remade?)

By the way, I like that first Monty Mountain screenshot-- the new graphics somehow make it look more interesting (and I'm normally not someone to really care about graphics).

(Wait... wasn't there something called "Starshine" (or a similar name) in one of your TSRP3 previews?)

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Advynia: a Yoshi's Island editor - Alyssa's Unlikely Trap demo 3
Originally posted by FPI

Not much to say here that I haven't already said...

Originally posted by WhiteYoshiEgg
I still think you might be better off using the MKSC background. The castle there looks pretty similar to the one you currently have, and I don't think anyone will be able to tell it's Peach's Castle. (And even if so, you could just say it's Mario's. :P)

Of course, it's up to you to choose the graphics and whatnot, but I think that BG may fit the hack's style better.



Originally posted by FPI

I'm not too fond of the foreground here either, mostly because it seems to clash with the whole "reloaded" style you're trying to stick to. As I said, of course it's up to you to choose the graphics, and I'm not one to tell you what to do, but I'm sure you can find something more fitting.


Originally posted by FPI

Okay, this is just... awesome. I simply love that background, and how well it goes together with the foreground graphics. The level's got a very nice feel to it - I'd like to go wandering in those mountains. :P

Originally posted by FPI

Compared to the last screenshot, the foreground palettes in this one look a little bright. I still like the atmosphere though.


Originally posted by FPI

I still can't say I'm too fond of the foreground here... Still just my opinion though.

Originally posted by FPI

Another level with a very cool atmosphere. Can't think of anything wrong here.


So yeah, feel free to ignore these suggestions - it's just my opinion after all. I trust you know what's best for your hack. :P

Can't think of much else to say other than "Looks awesome overall, can't wait to play it."


 
Originally posted by S.C.O.R.P.I.O.N.
For one, the round mountians on the first two screen shots (Goomba Garden), to me, lack a smoothe gradient.


Yeah, thanks for pointing that out. Shouldn't be too hard to fix this.

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There isn't anything I can say about Monty Mountain, so good job on that. I'm just wondering, did you make that Foreground?


Depends on which one of the tilesets you mean. I suppose you're referring to the first one, icegoom made it, I only did some slightly modifications.

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Green Valley, try using the Pallete from Monty Mountain, I just like it for some reason. The current one is too bright.


I won't reuse palettes from another level, but I'll try to get it a bit darker.

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POST A PICTURE OF THE MEAN MINES! They look cool!


I don't have one yet. Somehow they don't appear in the first world... ;)

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I think having more overworld path branching in worlds 3 and 6 could be nice. (Is the overworld going to just have minor modifications, or be completely remade?)


Completely remade.

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(Wait... wasn't there something called "Starshine" (or a similar name) in one of your TSRP3 previews?)


No. I guess that name popped up somewhere else.

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I still can't say I'm too fond of the foreground here... Still just my opinion though.


Personally I don't have any problems with any of the cave FGs in the screens, when it comes to the "green" one I think it's mostly the palette which isn't too great - I think I try sometimes too much to resemble the original hack I'm upgrading. Still, I don't think changing everything just for the sake of having it changed is the best approach. But as I said, I'm looking for a better cave BG anyway, and maybe I'll have them all changed. I think the problem right now is that both FG and BG are really simple in style and because of that it doesn't look too great.

Nice job on these pictures, FPI! I like most of them, the palettes and graphical mixes all look great. I really love how you used Demon's Crest (awesome game!) background in Monty Mountain with a nice new, brighter palette (I also did that in my hack :P).
I won't comment on the screenshots one by one, because as I said, I really like most of them. The only little "not so good" thing would be that WhiteYoshiEgg already mentioned, the green cave screenshot. I think the white and other bright colored stone/gem decorations look a bit weird beside this dark green ground palette. Nothing "very bad", I suppose, but yeah, if I were you, I'd darken or change them a bit.
Other than that, they all look great! Nice to see you active both in hacking and posting again. Keep it up! :D
Oh dear. I'm not posting much here.
Nifty screenshots, FPI. Will there be a demo?
Or will you just release it all as a whole?
Check out my music!
I don't see any purpose for a demo. :P
Besides with my non-chronological working order there won't be much to play until it's almost done anyway.

I can understand what WYE is getting at with the Cave FG. It's less shaded than most of your other graphics, including the pansers in the cave. It just feels like it needs something more on the dirt portions. I do really like the stars though!
I agree. However, I do think that all (especially monty mountain) levels so far are awesome!
Hey!
I is a "Mufti Guy"! Hooray!

Also, S.N.N. and I have already shown off our songs for this hack, perhaps you and AxemJinx could show off two of your songs for C3?

(Did I mention that I is a "Mufti Guy"?)
Check out my music!
Good Screenshots,FPI!!
Why don't put more??
FPI that is awesome from the tsrp2 and now it is reloaded keep it up #w{=3}
I am a pikachu toast dont eat me otherwise i wil shock you
New screenshots up:


Kamek's Magic Castle, which isn't really a castle anymore, it's more some sort of lab now. Aynway, while the new tileset is much more detailed than the old one, I could shrink the main portion of the level down from 20kb to 7kb - not too bad I think. ;) Hope this works for all "big" levels that well, the biggest ones are around ~32kb or something.

That looks nice. You never see library levels in SMW hacks. Great selection of graphics.
Loving the new look of Kamek's Magic Castle - it looks greatly improved graphical-wise in comparision to its simplistic, SML2-esque look in the original TSRP2. I assume that foreground is from Alfred Chicken?

Anyways, great stuff so far. TSRP2 has always been one of my Top 5 hacks, and seeing that you are remaking it fills me with joy. :)
just wondering, FPI, will purplebridge001's classic fireball patch be implemented into TSRP2R, just like you did with TSRPR?

I kinda like mario's fireballs instantly killing some enemies instead of them turning enemies into moving coins.

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