Originally posted by flareblade26Sweet! More screenshots please
?
Indeed!
Some new screenshots ready - nothing too fancy I suppose.
World 1; Starshine Valley or something.
Goomba Garden:
Not much new here, the castle is once again slightly deglitched (previously it was still possible to see some uncompleted windows) and in other news the regular goal posts are back. Originally I took them out because of palette chaos, but I also thought it was odd using the regular midway point of SMW but not the goal post. Anyway since the palettes now get newly organised using the goal post isn't a problem anymore.
Goomba Cave:
Not much changed here with the exception of the added (and animated) stars. Previously I used them as a BG in some cave levels of TSRP2.
Monty Mountain:
The moles doing their best to make the mountain prettier by leaving these star-shaped holes in the ground. Hahaha.
Green Yalley.. erm Valley:
Not much to say here. Consider the cave BG a placeholder. I'll probably replace it at a later time.
Yellow Switch Area:
The switch area will now be relocated into the first world. Other than that, not too much changed here. I adjusted the graphics for the mines so that their interaction with Mario is somewhat consistent. In both TSRPR and TSRP2 I have two kinds of mine-graphics, but while in TSRPR you could spinjump on the "nicer-looking" ones and not on the "mean-looking" ones in TSRP2 there wasn't a clear indication whether you could spinjump on them or not. Sometimes it worked, sometimes not. Anyway, this will get changed to fit TSRPR's "rules".
Behind the Castle:
Yellow Switch Area moves in, and this one moves out - sort of. I will use it as a transition level between Mario's Castle and the last world (you have to climb up the highest mountain to reach Zycloboo and something. The warp zones you had before doesn't seem to make that much sense to me anymore.)
That's it for now. Lot's of stars.
I would also like to add that the star powerup returns - in TSRP2 is left it out because the star-music sucked in my opinion (at least when it had to directly interrupt the regular level music) but of course that's also not an issue anymore, so the star's back. It also fits the world's theme.