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TSRP2R! [v2.2 released]

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You're back! YOU'RE BACK!!!

I didn't believe my eyes either when I saw you online. TSRP1 was the second hack I ever played (after DW:TLC), and I've played all of your other hacks except TSRPR (which I've watched LPs of).

You set a very high standard, as we all know. Please make TSRP2R as awesome as TSRPR.

Translation: I second Magiluigi. Please don't rest on your laurels and keep up the fantastic work.
"(Z->)90° - (E-N²W)90°t=1"

Supporting:


Current project: Mario's Kool-Aid Acid Trip
I'm glad seeing that you're still making this project. TSRPR turned out amazing with all those graphics and custom music. I hope the sequel will have also an awesome remake (not saying that the original TSRP2 was bad, because it was great but some new graphics and new music would be nice because it had only SMB3 music).
Originally posted by FPI
Yeah... I'm not dead yet. :p

That doesn't mean that much happened since the last time I posted - let's say that things didn't worked out exactly as planned, you can blame my lack of health so everything goes very slowly.


that's alright, FPI. hope you can finish it before year 2011 ends despite your current health condition. glad to have you back.
Originally posted by FPI
Yeah... I'm not dead yet. :p


Sure about that one? I hate to be the bearer of bad news, but I have a sneaking suspicion that were we to subject the region "between death and death" to an in-depth analysis, what we would find there would not exactly be all that surprising vis-à-vis its immediate neighbors, if ya know what I mean.

Your untimely demise aside, I must say that though I really like the æsthetic in the Koopa Cliffs (now more of a tidal marsh?) screenshots, the sunflowers strike me as being somehow out of place for the environment, as they're not really a marshy sort of plant (I'm probably the only one particularly bothered by that, though). The heavily vegetated background (or at the very least it palette) also seems rather discordant for the Icy Interlude section. If you would prefer/are compelled to keep that background in its present form for that section, however, I might recommend changing the ice graphics to slippery, slimy algae deposits or the like, for as, ahem, nice as I found the little change to iciness in the original (for oh, but I do enjoy ice æsthetics), it seems sort of odd in the context of the altered stage as seen in the above screenshots, especially since the stage apparently now takes place much closer to shore, meaning the change in environment can no longer be attributed to weather-affecting properties of local ocean currents around a high-seas rock formation.
Yay, this is still being worked! Everything is really good! And FPI, is you still working on TSRP3?
Thank you guys!

Originally posted by erpster2
hope you can finish it before year 2011 ends


There's really no way that this will happen.

Originally posted by Rameau's Nephew
I might recommend changing the ice graphics to slippery, slimy algae deposits or the like


You know, I think this is a really cool idea - but I really suck at custom graphics and if I would try that it would be a lost cause. But if someone here reads that and want to give it a try, I sure would love it! xD

Originally posted by Mario's Hat
And FPI, is you still working on TSRP3?


No I'm not really good at doing different things simultaneously. :p

Nice to see you posting here again, FPI. I hope you stay motivated and get these two games finished!
Your layout has been removed.
OK. Here are my thoughts on this.

First of all, everyone seems to think that TSRP2R wouldn't be needed. I say it does. Although TSRPR was much more needed, since TSRP was way outdated and needed the new things that newer versions of LM had to offer. It was handled very well and TSRPR became an outstanding hack. TSRP2R would be much less needed, since it was already made with custom GFX, sprites, and music. But when compared to TSRPR, it's still way outdated. The series needs to fit together seamlessly, and a TSRP2R would be necessary for that. TSRP3 is being made in the style of the Reloaded hacks, so if it was made that way and TSRPR was as well, TSRP2 would stick out like a sore thumb. So don't be discouraged by all of the people saying that this isn't needed. It is.


And also, a lot of other people seem to want TSRP2R's world bosses to be something other than Zycloboo. I think that that shouldn't happen either. Zycloboo is the main villain in the hack, so who else would there be to fight? Little Boo? Not likely...

Instead, what you could do is make the fights get gradually harder in not just surroundings, but also Zycloboo's powers. In the first few fights (world 1 and 2, say,)Zycloboo would just roam around like a normal big boo boss. But he could gradually gain powers as the difficulty curve of the hack rose. For instance, in the next world he would gain the power to summon Eeries or fire lasers from his eye or something like that. He would keep gaining powers until the final battle. This would make each boss unique while not having to have different bosses in every world.
tired: 'JOYCON BOYZ'
wired: 'The Fellowship of the Switch'
Originally posted by WeegeeBen
And also, a lot of other people seem to want TSRP2R's world bosses to be something other than Zycloboo. I think that that shouldn't happen either. Zycloboo is the main villain in the hack, so who else would there be to fight? Little Boo? Not likely...


Quote
Zycloboo is the main villain in the hack, so who else would there be to fight?


... Uhh, what? That's like saying every boss in a video game should be the same guy, the main villain, which doesn't work in every case, and what kind of video game enemy doesn't have assistants? Should Zycloboo be the only enemy that ever appears in the hack? No, that would be boring.
Good fucking bye.
Originally posted by GoldenSonic15
... Uhh, what? That's like saying every boss in a video game should be the same guy, the main villain, which doesn't work in every case, and what kind of video game enemy doesn't have assistants? Should Zycloboo be the only enemy that ever appears in the hack? No, that would be boring.

Happened in SMB and SMB - The Lost Levels though. :P
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
No Mario game has had Bowser for every single boss since though.
Good fucking bye.
Originally posted by GoldenSonic15
No Mario game has had Bowser for every single boss since though.


Techincally Super Mario Bros 1 did. However the Bowsers were fake until the last one. Either way the boss was the same until the last 3 worlds until it threw hammers. :P
Originally posted by GoldenSonic15
No Mario game has had Bowser for every single boss since though.


In Super Mario Bros. 3, each Koopaling was a little different, but they were basically the same boss.

EDIT: Didn't read that you said Bowser, but it still is the same boss principle.
Just back here to browse a bit.
Originally posted by 1UPdudes
Originally posted by GoldenSonic15
No Mario game has had Bowser for every single boss since though.


Techincally Super Mario Bros 1 did. However the Bowsers were fake until the last one. Either way the boss was the same until the last 3 worlds until it threw hammers. :P


He said Super Mario Bros...
Good fucking bye.
I didn't really care that Zycloboo was the boss each time; each fight was different enough at least. Besides I think the levels delivered enough for me to not care really; which is basically my main focus since you'll spend all the time in the hack playing levels anyways.
My Youtube Channel for Hacking and Gaming.
I haven't really deicided exactly what to do with the bosses or let's say who it will be, that's a tricky issue. :p

Storywise I still think that Zycloboo should appear later because in the beginning he should be busy kidnapping the princess or something but I haven't also decided if this is really needed - it was in TSRP2 mostly because of the original SMW ending, but I also think it makes sense that he does it since he is playing around with Mario and so on.

Anyway I was pretty busy woking on the hack the last week, progress is quite good. Currently done with "Neo Aquaria" and "Temple of Doom" which were both a pain in the ass to work with since these levels are really completeley build out of single blocks, and I had to change that of course and to rebuild the whole level(s) to decrease the size; one of the areas there was about 32kb big, and after I was done with it, it was only 3kb. O_o

I think I will post a bunch of new screens as soon as I'm done with the Forest-world. Still a few levels to go - this world is quite big... ;)

sounds good :o
Originally posted by GoldenSonic15
... Uhh, what? That's like saying every boss in a video game should be the same guy, the main villain, which doesn't work in every case, and what kind of video game enemy doesn't have assistants? Should Zycloboo be the only enemy that ever appears in the hack? No, that would be boring.


Yes, but Bowser actually has strong minions that can fight. As far as I know, Zycloboo only has the Little Boos, and what kind of boss fight would that make? And what else do you think there should be, the Koopa Kids? Bowser isn't in this hack, and it's in another dimension, so having the Koopa Kids there would be pointless. Unless FPI decides to make up some new stronger minions for this hack, it would be best for every fight to be with Zycloboo.
tired: 'JOYCON BOYZ'
wired: 'The Fellowship of the Switch'
Originally posted by WeegeeBen
Unless FPI decides to make up some new stronger minions for this hack, it would be best for every fight to be with Zycloboo.


... FPI should really do that. I agree with him that it doesn't really make sense for Zyclo to be in the earlier worlds.
Good fucking bye.
Um, I'm pretty sure at least a reasonable portion of those people constantly attempting to bash Mario over the head during his journey through the Second Reality are intended to be Zycloboo's minions. In any case, it's not as though Zycloboo is an actual historical figure whom FPI is bound to portray in a manner coinciding with concrete, factual events; rather, he is an an original character of FPI's, meaning FPI could conceivably decide tomorrow that Zycoboo's circle of closest confidants includes a fire-breathing, cyborg potato who has a shameful, secret addiction to horse tranquilizers and can randomly travel through time by performing Puccini arias backwards, and that would be just dandy-as-candy. Honestly now.

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