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Sample Tool Tutorial
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Also the Blargg SFX.
LINKS Twitter | YouTube | SoundCloud | Fortaleza Reznor
to hear birds and see none.
If sample 13 is not used by any instrument but is used for original sound effects... can I call that sample in a custom sound effect? (I'm using addmusic 4.05)
Yes, by using @17, I believe. Sound effects and music have different instruments, though, so @17 in a sound effect will load that sample, but @17 in music won't.
I should get a new layout.

Probably won't, though.
I got a question. So i insert a song in 1 level, And i want to use the same song in other level. Do i have to re-insert the .bnk file again?
No, you only need to insert a sample bank once. If you want to use the sample bank in multiple levels, select the level to use under Level Select, and the bank to use just below that. Just select the bank number that the first level (the one with the bank you want to use multiple times) uses.

Alternately, if you're willing to wait hopefully just a bit longer, just use AddmusicK when it's released. It handles all this messy sample bank business automatically.
I should get a new layout.

Probably won't, though.
What is a sample? I bet it means instruments from other games and stuff,Thanks#tb{:D}
Originally posted by Santa Mario
What is a sample? I bet it means instruments from other games and stuff,Thanks#tb{:D}

Not really. Samples are instruments, they just haven't got 'instrument datas' i.e. ADSR (how fast a note rise and sinks) or GAIN (similar to ADSR but a bit different) and tuning (the pitch of the instrument).
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