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Overused Elements
Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Overused Elements
Pages: « 1 2 » Link
Face it- some things have been done too many times before. These things should appear at most once in your hack.

1. The Invisiblock Denial

You've seen it before- Mario makes a jump onto a ledge above him… and gets stopped by an inconvenient invisiblock. Do not do this. You may as well put munchers, unless you're a nice guy and Mario can try again. It's a funny trick once, and the rest of the time it's just plain annoying.

2. Clappin' Chuck Wall

This is the most overused thing EVER. Mario faces a wall with a small hole blocked by a Clappin' Chuck, probably guarded by munchers. He has to make it jump at exactly the right time, so he can slip safely underneath and escape. I recommend not doing this EVER- it is annoying even the first time, and is looked upon as a frustrating filler all the rest. This is a cheap way to waste the player's time, especially since the solution is obvious.

3. The Shell Kick

To get up a wall, the player has to kick a shell at a wall and bounce back on it to get up. This is definitely acceptable the first time, and a fun way to use up time and space is to hide the shell in a different section of the level. However, overuse is flat-out BORING- the player feels like (s)he is playing the same thing over again, which is not at all fun. So, only once, please.

4. The Starman Gambit

You give the player a starman, only to have him/her sit at one point and jump up exactly when it ends, probably to bounce off some enemy. Again, this is acceptable once, but you are literally wasting the player's time- all they do is sit there. Used more than once, it can make your hack incredibly dull and it can frustrate the player to the point of giving up. Terrible idea.

I trust the community will be able to fill in the things I missed.
What the hell is Pop Tart Cat?
And of course there's the "Kaizo traps" at the goal tape.

(i.e)Make the player use a blue pow, so he/she won't fall off of a cliff after cutting the goal tape, maybe use timing, so the player has to wait and cut it on the exact moment.

Acceptable once or twice.
Originally posted by SuPeRaLaNwOrLd
)Make the player use a blue pow, so he/she won't fall off of a cliff after cutting the goal tape, maybe use timing, so the player has to wait and cut it on the exact moment.
.


but that isn't really too bad, maybe it would be acceptable only if you can tell that you would need a p-swich ? ( like if you could see the coins from the same screen as the goal tape, not at the very end. )
-Munchers.
Originally posted by Spooky Luma
-Munchers.

it's not as if we are going to ban munchers, or at least a GFX replacement of them. it's floating munches that shouldn't be allowed.
Originally posted by PsychicKiller
Originally posted by Spooky Luma
-Munchers.

it's not as if we are going to ban munchers, or at least a GFX replacement of them. it's floating munches that shouldn't be allowed.

What's bad about floating Munchers?

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P-Switch Jumping

I'm fine with it maybe the first 2 or 3 times but having to jump off like 3+ in a row is completely stupid! I hate it when I start a level ON THE FUCKING SWITCH, especially when it's falling too! It's still hard even in 4x slowdown. Also, I hate P-Switch jumping in MID-AIR. I'm OK with it once but more than that is just annoying.

Trapping the player with Coin Blocks

This is just not funny anymore. It's been done to death. Really, just stop doing this.
Yoshi is needed to walk on munchers.

It is fun once, and if Yoshi is near the munchers, or at least in the level, but if you need to go on anither level to bring Yoshi on and come back to this one this will be boring and stupid.
Originally posted by Hal O. Wiener
Originally posted by PsychicKiller
Originally posted by Spooky Luma
-Munchers.

it's not as if we are going to ban munchers, or at least a GFX replacement of them. it's floating munches that shouldn't be allowed.

What's bad about floating Munchers?

NEVER EVER SAY THAT AGAIN.

What's bad about floating munchers?
Just look. They have STEMS. They belong on the GROUND.
Why?! Why can't you just edit the graphics to make them SOMETHING OTHER THAN PLANTS?
...
anyway,

7. Precision Underwater
For some reason, underwater levels in Kaizo Hacks ALWAYS require precise movements. In Mario, you can't do this. Mario flies all over they place when he stops. If you could make a FUN Kaizo underwater level, I'd worship you as my god.
Originally posted by A Number Once Untouched
Originally posted by Hal O. Wiener
Originally posted by PsychicKiller
Originally posted by Spooky Luma
-Munchers.

it's not as if we are going to ban munchers, or at least a GFX replacement of them. it's floating munches that shouldn't be allowed.

What's bad about floating Munchers?

NEVER EVER SAY THAT AGAIN.

What's bad about floating munchers?
Just look. They have STEMS. They belong on the GROUND.
Why?! Why can't you just edit the graphics to make them SOMETHING OTHER THAN PLANTS?
...
anyway,

7. Precision Underwater
For some reason, underwater levels in Kaizo Hacks ALWAYS require precise movements. In Mario, you can't do this. Mario flies all over they place when he stops. If you could make a FUN Kaizo underwater level, I'd worship you as my god.

I wouldnt call that "bad" or "over used"?
It was in kaizo 1, yes. But it doesnt mean its over used just because of that...
If we are going for things that are in kaizo 1 and calling them "overused" at a whim then you might as well just ban jumping in general -.-

For me its definately number "2", I see that thing everywhere :/

--------------------
REMOVED
Originally posted by Kobayashi Mario
Face it- some things have been done too many times before. These things should appear at most once in your hack.

1. The Invisiblock Denial


2. Clappin' Chuck Wall

3. The Shell Kick

4. The Starman Gambit

I trust the community will be able to fill in the things I missed.


Let me say this first:

The first one really depends on the hack, there are levels where I'd get annoyed at the second invisible block, but there are other hacks where I laughed off tons of invisble stuff. Despite being an element commonly found in Youtube Hacks invisible blocks really can be fun. Still they are overused, but if you know what you're doing this should not scare creators off.

2: I haven't seen these all that often, but definitely overused and boring.

3: This is more commonly referred to as a 'shelljump', and can contain a lot of diversity. Personally I've done my share of shelljumps and they are definitely overused, but very occasionally they can be amazingly creative.

4: I've seen this maybe twice or thrice, not really overused in my opinion. Not creative either, but not overused.


Another thing that is being overused:

-Precision landing. An area of ground where Mario has to land in between two munchers.

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Of course you should fight fire with fire, you should fight everything with fire.

Oooh look at my userbar!


Sadistic Designer - testing Pit without tools.
Originally posted by Sadistic Designer
Let me say this first:

The first one really depends on the hack, there are levels where I'd get annoyed at the second invisible block, but there are other hacks where I laughed off tons of invisble stuff. Despite being an element commonly found in Youtube Hacks invisible blocks really can be fun. Still they are overused, but if you know what you're doing this should not scare creators off.



I agree with this entirely, aspecially in such a clever hack like C|C, it's a humourous thing to have if your hack is creative as it is.

--------------------
REMOVED
about shelljumps.

not only are there three different types of shell jumps possible with one shell, (meaning 3x for x amount of shells,) the amount of possible variations on how to pull each off is seriously limitless.

the shell jump is one of the few kaizo-brand tricks which can (with minimal practice) be done at full speed. it's the easiest trick in the book, and putting it in conjunction with other things and twisting it in different ways is what makes it interesting.

Spiny Highways (and their slightly retarded brother MOVE FASTER POKEY), 'Quicktime Event 2: Random Falling Item', and long chains of enemies to bounce on are some things hacks can do with less of. i've also personally disliked walljumps and entering a door on a midair item.
we are all 😎 but some are more 😎 than others
Originally posted by Kobayashi Mario
Face it- some things have been done too many times before. These things should appear at most once in your hack.

1. The Invisiblock Denial


2. Clappin' Chuck Wall

3. The Shell Kick

4. The Starman Gambit

I trust the community will be able to fill in the things I missed.


1. Very serious un-overruleable objection here. As someone else as already said, should you know what you're doing, invisible coin blocks can be quite fun.

2. Agreed. The Clappin' Chuck Walls are annoying and overused.

3. Dear god, are you fucking insane? DO YOU KNOW WHAT KAIZO HACKS CONTAIN?!?! As algorithmshark pointed out, SHELLJUMPS ARE PARTICULULARLY EASY, and because there are so many fucking variations of it, IT'S HARD TO GET BORED OF IT.

Your comment on shelljumps brings me a undescribable amount of FURY!

Go Fawful moment. XD

4. Never seen this.


And yes, shelljumps are one of my favorite Kaizo tricks.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
I don't mind if an element in Kaizo hacks is overused, as long as it's used creatively.

--------------------
Good fucking bye.
Originally posted by Kobayashi Mario
1. The Invisiblock Denial

3. The Shell Kick

I personally think that these two can actually be an interesting spice (and I do mean spice: adds flavor, but isn't the entire meal). If the invisible blocks have dashed outlines and you know where they are, they can provide a slight challenge with aerial navigation when performing a jump, limiting your movements to a specific path.

With the shell jump, there is quite a lot of variety that can be done, I don't feel I need to elaborate. And on another note, but I don't want it to be part of my argument because skill differs from person to person, but I was easily able to do a double-shelljump without tools, and I can do it in some of SMW's original levels on the SNES (Forest of Illusion 1 comes to mind).

World Community Grid: Thread | Team
 
Originally posted by A Number Once Untouched
They have STEMS. They belong on the GROUND.

You know, I could easily use the "there are metallic blocks floating in the air" argument, but I have a much simpler way of handling this. Lo and behold (skip to about 1:30):
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Sz-bXP8lXXE?fs=1&hl=fi_FI&rel=0&color1=0x234900&color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Sz-bXP8lXXE?fs=1&hl=fi_FI&rel=0&color1=0x234900&color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

THEY'RE PLANTS AND THEY'RE FLOATING IN THE AIR

NINTENDO CAN'T DO ANYTHING RIGHT AHAHAHAHAHA


Yeah, there goes your argument down the drain.

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but those are driven upwards by the wind and theres a lower gravity
it isn't the fact that they are plants that makes it bad when the are floating, it's because the stem causes cut-off. if it was edited to have a proper end to the stem, it wouldn't be bad. something a bit like this on the end of the stem would make it much better.
Originally posted by Spooky Luma
but those are driven upwards by the wind

There are places in which they aren't driven upwards by anything, they just float.

And if Mario (who is surely heavier than a goddamn plant) is forced upwards by the wind, why aren't the plants?

Originally posted by Spooky Luma
and theres a lower gravity

I seriously need to make a level which consists only of floating Munchers and put a message box saying "This level has low gravity!" in the beginning of it.

Originally posted by pkhaxor
it isn't the fact that they are plants that makes it bad when the are floating, it's because the stem causes cut-off.

No, it does not.



Where in this picture can you see cut-off?

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Forum Index - SMW Hacking - Works in Progress - Kaizo Hacks - Overused Elements

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