Well, since we have a shiny new Kaizo forum, I may as well make a topic about my hack.
Right now, the most recent demo is the same demo I released back in May, but if all goes well, a new demo should be out by the end of the year.
For those who never played the hack before, you can get the demo here:
NOTE: If you downloaded this before 11/25, you really oughta click this link. It's an important update fixing a pretty terrible oversight on my part.
http://www.mediafire.com/?2z991y1wrg80ob6
But that's not the only reason I made this thread, I also wanted to show off a screen of each of my new levels I'm planning for this demo.
First off, one of my personal favorite new levels called Identity Crisis.

For some reason, I was in the mood to make switch palace levels (in my case, switch caves, yeah that's the theme), so this is the green one. It's also going to be the final switch you'll come across, and as such, it's going to be LONG. I've got 2 sub-levels, and I'm planning for 2 more (one of which will be my attempt at making a devious puzzle).
Next, another switch palace, I don't have a concrete name for it yet, but it's filled with water.

This is the second of 3 sub-levels, it's kind of easy compared to the other two, but the gimmick makes up for it in my eyes.
Now for something not switch related, this one's called Wings of Despair:

This is an idea a user on this site gave to me, his name was Jugabro. I originally planned this for MMM, but that was around the time I decided it's time for a new endeavor. So now, I've transferred the sheer evilness of it here.
The next level is interesting, I learned ExAnimation specially for this level (and now I can use it in future levels
), it's called Panic Switch:

This part is the first room in a series of 1 screen death traps. They get pretty mean toward the end (of course it's kind of mean even in this screen!), plus you have to go through a sub-level just to get to this part.
Remember Abyss of Despair from MMM? Well it's back in full force!

Meet Abyss of Anguish. This level is just mean, the screenshot doesn't really show off how evil it is, but let's just say that gray platform was not just sitting over that chasm for Mario to jump over!
Finally, yet another switch level, don't have a name for it yet, but look at all that lava!

(Sorry for the screenshot failure here, I'm in a hurry right now, I'll update it later)
There's only going to be 2 sublevels for this one, because it's going to be the second switch level (seeing a pattern?). This one is going to have some reflecting fireball shenanigans that I still have to work out.
Most of the work on these levels were done before I got sucked into the void of Starcraft II and Minecraft. But now, I'm finally back into hacking, so hopefully I don't find a new awesome game to obsess over so I can actually get something out!
Edit: I also meant to put a little progress list, so let's do it on a phone keyboard!
Identity Crisis: 50%
Water switch cave: 100% (just need a better name)
Wings of Despair: 55%
Panic Switch: 100%
Abyss of Anguish: 100% (though I'm contemplating adding another section, it's pretty short as is)
Lava switch cave: 35%

Right now, the most recent demo is the same demo I released back in May, but if all goes well, a new demo should be out by the end of the year.
For those who never played the hack before, you can get the demo here:
NOTE: If you downloaded this before 11/25, you really oughta click this link. It's an important update fixing a pretty terrible oversight on my part.
http://www.mediafire.com/?2z991y1wrg80ob6
But that's not the only reason I made this thread, I also wanted to show off a screen of each of my new levels I'm planning for this demo.
First off, one of my personal favorite new levels called Identity Crisis.

For some reason, I was in the mood to make switch palace levels (in my case, switch caves, yeah that's the theme), so this is the green one. It's also going to be the final switch you'll come across, and as such, it's going to be LONG. I've got 2 sub-levels, and I'm planning for 2 more (one of which will be my attempt at making a devious puzzle).
Next, another switch palace, I don't have a concrete name for it yet, but it's filled with water.

This is the second of 3 sub-levels, it's kind of easy compared to the other two, but the gimmick makes up for it in my eyes.
Now for something not switch related, this one's called Wings of Despair:

This is an idea a user on this site gave to me, his name was Jugabro. I originally planned this for MMM, but that was around the time I decided it's time for a new endeavor. So now, I've transferred the sheer evilness of it here.
The next level is interesting, I learned ExAnimation specially for this level (and now I can use it in future levels


This part is the first room in a series of 1 screen death traps. They get pretty mean toward the end (of course it's kind of mean even in this screen!), plus you have to go through a sub-level just to get to this part.
Remember Abyss of Despair from MMM? Well it's back in full force!

Meet Abyss of Anguish. This level is just mean, the screenshot doesn't really show off how evil it is, but let's just say that gray platform was not just sitting over that chasm for Mario to jump over!

Finally, yet another switch level, don't have a name for it yet, but look at all that lava!

(Sorry for the screenshot failure here, I'm in a hurry right now, I'll update it later)
There's only going to be 2 sublevels for this one, because it's going to be the second switch level (seeing a pattern?). This one is going to have some reflecting fireball shenanigans that I still have to work out.
Most of the work on these levels were done before I got sucked into the void of Starcraft II and Minecraft. But now, I'm finally back into hacking, so hopefully I don't find a new awesome game to obsess over so I can actually get something out!
Edit: I also meant to put a little progress list, so let's do it on a phone keyboard!
Identity Crisis: 50%
Water switch cave: 100% (just need a better name)
Wings of Despair: 55%
Panic Switch: 100%
Abyss of Anguish: 100% (though I'm contemplating adding another section, it's pretty short as is)
Lava switch cave: 35%
