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Quest for the Light

Kaizo

Well, since we have a shiny new Kaizo forum, I may as well make a topic about my hack.

Right now, the most recent demo is the same demo I released back in May, but if all goes well, a new demo should be out by the end of the year.

For those who never played the hack before, you can get the demo here:

NOTE: If you downloaded this before 11/25, you really oughta click this link. It's an important update fixing a pretty terrible oversight on my part.

http://www.mediafire.com/?2z991y1wrg80ob6



But that's not the only reason I made this thread, I also wanted to show off a screen of each of my new levels I'm planning for this demo.

First off, one of my personal favorite new levels called Identity Crisis.



For some reason, I was in the mood to make switch palace levels (in my case, switch caves, yeah that's the theme), so this is the green one. It's also going to be the final switch you'll come across, and as such, it's going to be LONG. I've got 2 sub-levels, and I'm planning for 2 more (one of which will be my attempt at making a devious puzzle).


Next, another switch palace, I don't have a concrete name for it yet, but it's filled with water.



This is the second of 3 sub-levels, it's kind of easy compared to the other two, but the gimmick makes up for it in my eyes.


Now for something not switch related, this one's called Wings of Despair:



This is an idea a user on this site gave to me, his name was Jugabro. I originally planned this for MMM, but that was around the time I decided it's time for a new endeavor. So now, I've transferred the sheer evilness of it here.


The next level is interesting, I learned ExAnimation specially for this level (and now I can use it in future levels #w{>=)}), it's called Panic Switch:



This part is the first room in a series of 1 screen death traps. They get pretty mean toward the end (of course it's kind of mean even in this screen!), plus you have to go through a sub-level just to get to this part.


Remember Abyss of Despair from MMM? Well it's back in full force!



Meet Abyss of Anguish. This level is just mean, the screenshot doesn't really show off how evil it is, but let's just say that gray platform was not just sitting over that chasm for Mario to jump over! #w{>=)}


Finally, yet another switch level, don't have a name for it yet, but look at all that lava!



(Sorry for the screenshot failure here, I'm in a hurry right now, I'll update it later)

There's only going to be 2 sublevels for this one, because it's going to be the second switch level (seeing a pattern?). This one is going to have some reflecting fireball shenanigans that I still have to work out.


Most of the work on these levels were done before I got sucked into the void of Starcraft II and Minecraft. But now, I'm finally back into hacking, so hopefully I don't find a new awesome game to obsess over so I can actually get something out!

Edit: I also meant to put a little progress list, so let's do it on a phone keyboard!

Identity Crisis: 50%
Water switch cave: 100% (just need a better name)
Wings of Despair: 55%
Panic Switch: 100%
Abyss of Anguish: 100% (though I'm contemplating adding another section, it's pretty short as is)
Lava switch cave: 35%


Cool, I never actually plaed the hack, so this would be a good time to try it.

Professional frame-by-frame time wizard. YouTube - Bluesky - SMW Glitch List - SMW Randomizer
Originally posted by Deadman666
Cool, I never actually plaed the hack, so this would be a good time to try it.


its amazing!

cant wait for its release! :)
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
I see how Panic Switch works; it's just like that level from Super Mario Galaxy 2 with the alternating blue and yellow blocks. I can't wait to play it! The other levels look awesome too! I'm getting the demo right now!
Originally posted by ZombieBanana
level from Super Mario Galaxy 2 with the alternating blue and yellow blocks

*cough*It's called Beat Block Galaxy.*cough*

Anyway, this seems interesting so I'll try it out.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Ah, yes, this hack. I remember when you first asked me to beta-test this because I found a break in MMM. Wrote a full review and everything (should I post that here?).

As a result, this ended up being one of my favorite Kaizo hacks of all time. The difficulty curve is great, and the only part I actually disliked was the pipe-maze.

Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
Originally posted by DJSecret
Ah, yes, this hack. I remember when you first asked me to beta-test this because I found a break in MMM. Wrote a full review and everything (should I post that here?).

As a result, this ended up being one of my favorite Kaizo hacks of all time. The difficulty curve is great, and the only part I actually disliked was the pipe-maze.


Sure, you can post the review here. Seeing as how Kaizo hacks can't get into the database yet, there's no actual place for reviews, so this thread could serve as a place for people to write reviews of my hack (feedback helps me make better levels after all!).


Problems
--------
Minor:
* Spelled Persevere wrong in Yoshi's Place
* In Murderkill Plains, though uncommon, the player can shell jump past the part after the first Jumpin' Chuck
* Remember: you can keep carry-blocks through pipes (Land of Pipes)


Major:
* First spring doesn't appear until next screen is visible (first level)
* Switch doesn't crush after pushed (I don't remember what this meant)
* In Mountain Core, in the room after the first scrolling room, the platforms do not appear at all when you spawn


Opinion
--------
* I thoroughly enjoyed it. Mainly due to the fact that I LOVE challenges like these
* I could not find any level-breaking issues, though I didnt look as hard as I should've
* I love the custom music and graphics. My personal favorites were the Level Beaten theme and the theme at the end of the Land of Pipes.
* I did use slowdown for a couple parts, but not many. None on Land of Pipes.


Critique
--------
Custom Music: 9.5/10

Custom Graphics: 9/10

Difficulty: 10/10

Originality: 9/10

Overworld: 9/10

Replay Value: 9/10

Gameplay: 8/10

Story: 9/10

Appeal: 10/10

My rating: 10/10

Overall Rating: 92.5/100 --> 9.25/10


Other
-----
My favorite level: Land of Pipes

Most hated level: Aren't You Tired?

Closest call: Snake Mountain (3 seconds left)

Deaths: An Assload

All in all, this was a great hack. I look forward to the release of the full game.

Suggestions: You should edit the Credits. Like in the final version. With like your name, creator, designer, beta testers, who you got help from with graphics and music and overworld and whatnot.



Note that this was a LONG time ago, so the version I reviewed is different than the current one.

My current rating is revised to 9.6/10, due to some realization of how awesome this hack really is.

Warning: Opinions expressed by Lexie or others in this post do not necessarily reflect the views, opinions, or position of Lexie himself on the matter(s) being discussed therein.


Yoshi's Island Disassembly C3 Thread
SPASM - LevelASM for Yoshi's Island!
Yoshi's Island Disassembly Data Dump Wiki
So, progress has been slow lately, but I just had a neat idea for a level, so whenever I actually get a presentable new demo, you'll get one more level!

So what is this level? It's a water level... Wait! Don't run away! This isn't terrible like my previous attempt Sea of Troubles, or that Fortress that I blatantly just edited the original with 5000 spikes. As of right now, there's no munchers at all in this level. So what's the Kaizo challenge? Take a look:



You've got 3 main enemies:

Eeries, Time, and running into walls.

Time gets replenished when you go through a pipe (it's a poor man's air meter basically), but you'll need to hold on to various objects to get the speed you need to succeed. Also Eeries, Eeries everywhere. The level is aptly named "Lake Eerie".
Hey. I got a question. I was TASing "The Abyssal Gate" =>

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/QhM5rAdHH1A?fs=1&hl=fr_FR"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QhM5rAdHH1A?fs=1&hl=fr_FR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

And even with all thoses shorcuts I'm still left with only 14 seconds at one point.

So if you do the trials the way they're supposed to be done there's no way you'd have enough time or am I missing something ?
Originally posted by Fethy75
Hey. I got a question. I was TASing "The Abyssal Gate" =>

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/QhM5rAdHH1A?fs=1&hl=fr_FR"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QhM5rAdHH1A?fs=1&hl=fr_FR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

And even with all thoses shorcuts I'm still left with only 14 seconds at one point.

So if you do the trials the way they're supposed to be done there's no way you'd have enough time or am I missing something ?


Well that sure is a pretty bad oversight... I could've swore I put 0 as the time for the level...

I just made a quick fix for it. Download it here: Update

Also, holy crap wall jump.
Unexpected end tag (</param>) at 278, expected </div>
Unexpected end tag (</param>) at 329, expected </div>
Unexpected end tag (</param>) at 384, expected </div>
Unexpected end tag (</embed>) at 572, expected </div>
Unexpected end tag (</object>) at 581, expected </div>
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Lwh2uH9zQYY?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Lwh2uH9zQYY?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Err...

Hakkai96 requested me to do this so I guess I'm stuck. But by the looks of "The Abyssal Gate" I'm in for a hell of a ride.

Although, I'm already a few levels in, and I downloaded the version I used for that months ago... Now I have to start over. Dx

Cousinoer, you from Michigan too? *Fist bumps*
Done with SMW for a while.
YouTube | Skype | Twitter

you wont beat kaizoman and i :P
This -->Click!!<-- This



thefinalboss726.blogspot.com
http://www.youtube.com/TheFinalBoss726
Originally posted by Will_Da_Beast
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Lwh2uH9zQYY?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Lwh2uH9zQYY?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Err...

Hakkai96 requested me to do this so I guess I'm stuck. But by the looks of "The Abyssal Gate" I'm in for a hell of a ride.

Although, I'm already a few levels in, and I downloaded the version I used for that months ago... Now I have to start over. Dx

Cousinoer, you from Michigan too? *Fist bumps*


Those sure are some crazy breaks there!

Glad to see videos of this hack, lord knows there are too many MMM videos, and not enough QFTL ones.

Anyway, progress update... There is none. I've been addicted to Super Meat Boy, and the semester is finishing up, so it's hammer time. Hopefully during the break I'll have more time to make some stuff (I want to get something out before Super Meat Boy's level editor releases and I obsess over that for a while).
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Unexpected end tag (</param>) at 274, expected </div>
Unexpected end tag (</param>) at 329, expected </div>
Unexpected end tag (</embed>) at 517, expected </div>
Unexpected end tag (</object>) at 526, expected </div>
Ah cousinoer5, your kaizo's are always the best kaizo's (excluding pit hacks).:P
This looks amazing!

I really have to try this hack right now. xD
I want to tas a level or two from this. It looks really fun!

Kaizo