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Mario in: Bowsers Hidden Land
Forum Index - SMW Hacking - Works in Progress - Mario in: Bowsers Hidden Land
Pages: « 1 2 »
(pasted and edited from Neolight)
Yeah, another hack I am working on. Perhaps I'll cancel or freeze my current one.
(Thanks for Pac who gave me permission for SMB1 Mario)
T3h storie (lol):
Code
One day when Mario was chasing a beezo he accidentally fell down in a pie pipe. The pipe took him to "Bowser's Hidden Land". Bowser invents there prototype enemies.

P.S.: This hack isn't about Princess peach, just like my other hack! It is just about conquering this land.
It uses the SMAS Music patch.

Note that the Grassland BG isnt there, because it is just too hard to rip, and the overworld isnt edited too.

Intro level. You can see him coming out of the pipe <_<

An abnormal shell

Thats why it is abnormal. One of Bowser's prototype Koopa.

A short stem piranha plant, that is slow like in SMB1, and has a different stem palette. (o rly?)

Upside down piranha plants. But why is that mushroom there in a place like this?

1 vs 1 hammer bro battle. You cant continue until you defeat the hammer bro.

Proving you cant continue.

Proving you can continue after killing it.

Please select a pipe, although only 1 of them works <_<

Bowser's Prototype Bullet Bill shooter.

Also I need SMB1 1-1 Background (SMAS), would someone be kind enough to send me a map16 mage of it? D:
I also plan to use HDMA, from BMF's HDMA kit, but I dont know how to use it. Could someone teach me how to use it? >_>

Any comments? Suggestions? This hax roxxor? This hax suxx0r? what the peanuts?
Please tell me.
looks good.also are those bullet bills animated?and theres a tutorail here for HDMA.

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thank u all for useing my joke button! to those who couldnt take the joke, grow a funny bone.
They are animated, yes.
Also the tutorial is about d4s HDMA kit, not BMF's HDMA kit D:

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My blog. I could post stuff now and then
Originally posted by Ersanio
They are animated, yes.
Also the tutorial is about d4s HDMA kit, not BMF's HDMA kit D:

oh my Apologies.

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thank u all for useing my joke button! to those who couldnt take the joke, grow a funny bone.
This looks interesting. I want to know more about how you did the hammer bro thing.
Pretty simple, I used the Starsw scroll1 thing.
So does anyone want to help with 1-1 Background? >_>

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My blog. I could post stuff now and then
Will you be using the SMB scroll sprite from STARSW.zip? It'd look like it'd really fit.

Also, that rapid shooting bullet launcher looks like it'd make an assload of slowdown...
I tested it out. It didnt slow down at all <_<
Dont you notice it? I only put there 1 enemy, so it wont slow down. 3 enemies or more makes it fail
Also the SMB1 scroll looks like a good idea.
I also Discovered a flagpole in Starsw, I am going to use it.

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My blog. I could post stuff now and then
What is Starsw scroll1 ? Is it a custom script ?

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There are four kinds of koopa. They are green, red, blue and yellow Koopa. All of you must give credit to me as I released such extremely, unbelievably and incredibly useful information.
It's a custom sprite made by NanashiSW.

I'm glad someone is using SMB1 Mario and not the usual SMB3 Mario. SMB3 Mario is overused.

Edit: It wasn't Mior after all. Got confused there...

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I'm a rubberducky in the shape of a 2 ain't life grand!
Looking forward to NSMBWii, SMG2, Pokèmon HG/SS, Mario Forever 4.4 and Gran Turismo 5
Currently playing:
Mario Forever Advance, Mario Kart Wii, TSRPR
It is not often that have him(it) sees a hack with graphics of SMB1 allstar.
Originally posted by Caped Mario
It's a custom sprite made by Mior.

I'm glad someone is using SMB1 Mario and not the usual SMB3 Mario. SMB3 Mario is overused.

- I dont know about that

- Heh, in my main project, it uses SMB3 Mario <_<

*notices a bug in the background of the underground*
*fixes it*
FIXED.

Could someone help me with the SMB1 1-1 Background? ^^;;

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My blog. I could post stuff now and then
You could use the M16-7K Feature but since it uses Multilayer Scrolling it would be a pain in ass.
The worst thing is, at some screens, the mountains are higher, and sometimes not. Or else, I would use it too... D:

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My blog. I could post stuff now and then
It looks good.
However, I hope the ? block's pallete is animated. D:
I am trying to using PalExAnimation, but I cant get the colors right <_<
(Currently not animated)

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My blog. I could post stuff now and then
In the last screen you have 7 bullet bill. Won't the game be slow with too many sprites?
Like I told before...
It doesnt slow down.
I tested it out like 5 times, no slowdown.
You need those bullet bills to pass a big cap! This hack will concentrate on difficulty, so it will be hard <_<
*goes off to make an asm hack, perhaps for his hack*

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My blog. I could post stuff now and then
I can help you with palette ExAnimation, I know how to make that.
Really? I only need the SNES RGB values for the correct palette row and number. Thats all.

So yeah, lets talk in PM.

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My blog. I could post stuff now and then
Pages: « 1 2 »
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