2 MONTH BUMP!!1!1!
I made some progress while SMWC was down. I fixed ALOT of bugs.
The very first level. Nothing interesting to see, except that the item boxes and the clouds are animated, and updated compared to this
. I also got a SMB1 styled statusbar.
Passing the first part of the not-so-torturing level, and the 101 battle with the hammer bro, you will end up in a cave. Also, the face of the koopa is a turning tile. >_>
It is torturing indeed. I died 2 times if you look at my lives. And as you can see, the background lamps are Palette-animated. I saved the RGB values in a .txt file
Oh my God, It is the legendary finish!
As you could guess, there is obiviously a flagpole there. And yes it IS similar to SMB1 flagpole, it only doesnt have fireworks.
5000 points?! But that didnt exist in SMW. o.O
More flagpole action.
Wait, why do I show pictures of level 3?
Simple, because I didnt start level 2 yet *facepalms*
Anyone likes to jump on 16x16 tiles at all?
So yeah, that was it... for now. Ignore the status bar palette in the underground cave. It needs to be fixed... yet.
Thanks Buu-Huu for ripping both outside backgrounds, except the underground cave.
Also, something for random:
(YES I USED BAD GRAMMAR ON PURPOSE. I WONT INSERT THIS MESSAGE IN MY HACK)
I used SMB3 music patch, followed Mattrizzle's tutorial, and replaced SMB3 level musics with SMB1 level musics, including the unused one
. I could post stuff now and then