In that case, can anyone give a link to GM? I wanna try that thing out.
Everyone should go to #radbusiness, my epic irc channel, RIGHT NOW!
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I don't really see why the OP is attempting to enforce a "no links" rule that was never actually set into play here. Last I checked, the only thing the Japanese don't want is the rehosting of their stuff, which is somewhat understandable. Attempting to stop the linking of these all over the Internet would be futile on their part.
I should have something witty to put here (even if it's just to update dated info), shouldn't I?
Originally posted by Ramp202
Originally posted by mariomon
scarlet devil mario
Pyua doesn't want people distributing his hack to other SMW Hacking Sites when i checked.
Yeah, you're not missing much on that one anyway. A hack that deals with ESD that basically ends (and turns into Kaizo Lite with bad palettes) before Mario even reaches the game's namesake. Severe wasted potential, I believe.
Fuck GM! That hack is near impossible. Who thought it would be a good idea to have Bullet Bills flying at 300 fucking miles per hour straight in your face?!
And this is only the FIRST GODDAMN LEVEL!
That level is actually really easy. If you press up, you will spawn blue koopas. Spawn enough blue koopas, and the bullet bills will not spawn. Simple really. But, it's really not worth it, as I stated, it's very poorly made.
GM does have a lot of interesting ASM, but unfortunately the game is really meant to be almost Kaizo difficulty as you get further in. Presumably because over in Japan, there's no real need to be 'fair' in ROM hack level design as much as just show off your ASM skills.
But the final castle in the latest demo (castle 2) is really poorly coded (I've had the level glitch up on me before and stuff looking like glitched tiles/static and what not appear), and the first one, while interesting has one of the least fair boss battles ever.
Oh, and some notes about the hard to find hacks mentioned.
Ore World 1 is horrifically designed. It's average ASM, with some custom bosses, but the level design is... well, less than Youtube quality.
Ore World 2 is really quite basic level design with decent boss battles, but gets very, very repetitive, and has some extremely hard custom boss fights (oddly enough, the first boss is harder than the Nightmare boss from world 2, and the third or so boss, I think Kabula is harder than King K Rool from the end of the third world).
Scarlet Devil Mario is repetitive, VIP 5 is a tad overrated in my opinion simply because most of the level design doesn't work that well, and the stuff seen on Youtube is all right at the end of the game.
But yeah, in general, most Japanese hacks seem to have fairly mediocre level design I'm afraid.