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Would This Be a Good Forum Game?

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Remember this?

Well, I was wondering if I could revive it, this time with a LOT of tweaks so that hopefully this time it actually makes it past the starting phase.

.txt with the updated first post to reflect the changes I've made.

Changes include starting with at least 3 base tech trees, as well as a proper template, and some adjustments to the rules, among other things.

.txt may update without warning. I strongly recommend checking it several times over so you don't miss the changes.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
All right. Your game is approved.
I was considering starting up war again, but after seeing what a failure it's been, I figure the game should be made simpler and more regulated. What I'm proposing was originally an unchanged game of war, but the concept evolved in my mind, and now it's almost an entirely different game.

Call this game "War Abridged".

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This game was inspired by Sid Mier's Civilization, a game I play quite avidly. Generally, when people are playing war on this forum, it tends to get confusing as to when a particular "attack" hits another player, and turns into bickering and god mode from there.

My version of war, on the other hand, is semi-turn-based. Every post by a participant is considered a "turn". Here's a map with 6 players, to better illustrate the concept: (To keep things simple, the map doesn't wrap around to the other side when you cross from one edge to another). PARTICIPANTS ARE REQUIRED TO INCLUDE AN UPDATED MAP IN EVERY POST. THIS RULE DOES NOT APPLY TO POSTS BY THE HOST OR NON-PARTICIPANTS, WHICH ARE CONSIDERED MERELY OBSERVERS.




Notice the gridlines. When a player launches an attack on a target from a city, a movement is drawn on the map and posted. Troops move at a rate of one square per post/turn in the thread. The "turn clock" is advanced after any participant posts in the thread. Here's an example of an attack:



In this example, Player 1 (Red) is attacking Player 6's (Green) capital. Since the Player 1's troop movements (marked by the red arrow) cross black gridlines 5 times, they will reach their target after 5 posts/turns in the thread. Since Player 6 put up a fortification to the west of his/her capital, the attack will be delayed by one post. Altogether, Player 1's attack will take 6 posts/turns to reach Player 6's capital. Once the attack reaches Player 6's capital, the capital falls, and Player 6's territory is ceded to Player 1. When attacks are launched on cities, that city falls to the player who attacks. No attack route can cross 2 cities. Only one may be attacked at a time by a single player.

In the time it takes for Player 1's attack to reach Player 6, other players can counterattack Player 1, like so:



In this example, Player 2 (Blue) is allied with Player 6. Since the post Player 2 makes occurs immediately after Player 1's post, a border cross is indicated with an arrowhead. After 2 more posts, Player 2 will have counterattacked and cancelled out Player 1's attack unless Player 1 reroutes his/her troops like so:



In the meantime, Player 1 can call off the attack or try to negotiate with Player 2. If the attack is called off, attack lines are erased, and the troops commit seppuku for failure. A counterattack is successful when one player's attacking troops meet another's on the same square, cancelling out the attacks for both sides. Keep in mind that while you're posting, another player can post out of the blue before you can reroute your troops. This is a game where you have to anticipate each player's movements. You definitely want to enable ninja protection.

The game begins once each numbered territory is claimed by a player. Unlike in the other war, it's not necessary to name or describe your territory. Although, I'd highly recommend you identify your territory and attacks with a color of your choice, like in the example.

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Do you guys get the idea of this game? How about we do a test run with about 4 players and see if it works. The game ends when one player conquers all the territory, or, if two Players remain, they declare peace due to a stalemate. I'll add more rules if neccessary. I believe to start out, there should be 4 Players and 1 host (The host's posts don't count as turns) to make sure everything's going smoothly. The game might be a little too complex to work though... still, I think it's worth a shot.

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ADDITIONAL RULES:
-Again, participants must post an updated map on every post they make in this thread, even if that participant chooses to do nothing.
-Only posts made by participants (with updated maps) advance the turn clock.
-It's fine to delete or edit your post as long as it's the most recent post. If not, your actions are still considered valid. This is why an updated map has to be posted every turn by participants.
-One can take no actions as long as they have some discussion to contribute (no postcount++), although updated maps must still be posted. This can be used to your allies' advantage, speeding up a counterattack before the attacking player can reroute.
-No developing nukes/obliterating the planet/redrawing the map/godmoding. There's only one type of attack in this version of war.
-No erasing other players' attack routes unless you successfully counterattack them.
-Place your capital wisely on your island's squares, ideally in a hard-to-reach, fortified position.
-The general rule is one city or outpost per square of land. (All squares of territory must have at least one city or outpost to launch an attack from)
-All players are allotted 3 fortifications, which must be placed wisely. These don't all have to be placed at the start, though.
-Any actions which violate the rules result in that action being declared void by the host.
-Alliances are allowed (Although if there's only four players, this may be difficult to implement). I'd even suggest not wasting your posts (which are your turns) discussing this by using PMs. That'll surprise 'em!
-For now, terrain is entirely cosmetic. It makes no difference whether your capital is inland or on the coast... it's going to take the same amount of turns to reach. Perhaps in future iterations of the game I will implement different types of terrain that take multiple turns to cross, but for now the rule is 1 troop movement for post (or turn).

RULES REGARDING IMAGES:
-It doesn't matter what image software you use, as long as you SAVE YOUR EDITS TO THE MAP IN .PNG FORMAT!
-Make sure your images aren't resized or compressed when you post them
-Use a secure host for images - meaning, the image is guaranteed to stay hosted for quite some time. I know S.N.N. recommends the file bin for these type of image games in the rules, but I personally recommend hotlinking from a Photobucket account - you get almost unlimited image hosting for free. I have files hosted there from at least half a decade ago. You do have to register for a free account, though.

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I'm willing to make changes to the rules and mechanics before this game is approved. Tell me what you think, forum games mods. Please give this idea some consideration, as I spent at least 2 hours thinking it up. Is there anything I should clarify or change?
Quick question, if this game is approved and turns out to have several rounds, would you add little "bonus" things? Say like NPCs, a monster, treasure, neutral islands, etc. I personally think that some of these, if used correctly, would make the game a bit more entertaining.

Of course I'm not saying you should use these immediately, I'm just wondering if you were planning to at some point.
Originally posted by Derpy Backslide
Quick question, if this game is approved and turns out to have several rounds, would you add little "bonus" things? Say like NPCs, a monster, treasure, neutral islands, etc. I personally think that some of these, if used correctly, would make the game a bit more entertaining.

Of course I'm not saying you should use these immediately, I'm just wondering if you were planning to at some point.

Are you talking about my game?
Yes I am.
I don't consider my game to be round-based, but I could add twists every once in a while. Some ideas I have are, 0.5x speed (Meaning actions take double the posts/turns, a sea monster that destroys troops within its radius and must be routed around, peacekeeping islands that try to destroy any troops unless bribed in some way, and variable terrain that takes a different amount of turns to cross. I'm also considering ditching realistic map shape and using squares like in Civilization, as it really doesnt make a difference. Good suggestions, I thank you.
Hey, I was thinking of how to adapt the game show Family Fued to a forum game, and I think I have an idea of how it could work.

NAME: SMWC Family Fued
PLAYERS: 6-8+, the more the better.
STRUCTURE: Players will sign up for each game. Once the game begins, players can't enter the game until the next game. Each game has 4 normal rounds, and if needed, one tiebreaker round.
RULES: For each round, I will make a number of questions equal to the number of players I have in that game. Each question will either be opinion based or have multiple "right" answers, and I will provide 3 answers for the players to choose from. Each player will be assigned one of the questions. In the first half of the round, each player will PM me their answer for each of the questions EXCEPT their own. After that is all done, each player will post in the thread with their answer for their own question. They will recieve a point for each other player who PMed me the same answer that they chose for that question. The points will be added up at the end of the 4 rounds. If 2 or more people are tied for the most points, an tiebreaker round will commence to decide the winner. If not, the person with the most points total wins that game.
TIEBREAKER: In a tiebreaker round, I will ask a question to the people who are not participating (did not tie for first), which will always be a YES/NO question. After I get all their answers in PM, I will name one of the nonparticipants at random. It is now a speed challange to see which one of the participants can post first, guessing whether that person guessed yes or no. If the first poster is correct, they win that game. If they are incorrect, they are disqualified and I will name another one of the nonparticipants. This will continue until somebody either answers correctly or is the only person left, either way they win that game.


Anyway, this will be kind of an experiment, but I want to see if it will work out!

Originally posted by eXcavator
Words

I approve this message.

Suns I guess I'll approve yours too.
Layout by LDA during C3.
What about, perhaps... a Message like game?

Using numbers and words..like, you know those puzzles that use this..


_ _ _ _ _ _
6 1 9 2 4 6

Maybe we could make some rules for that and try it out? (using numbers 1-9)
Why don't you come up with some rules, and we'll talk then? I'm not really interested in approving games unless I know how they will operate.

@Suns: your game is approved. Good luck!
Oh, and I also approve Henix's game. Good luck to you, too!
It's rather hard to explain, but I'll think of something.
How about a D&D type game? Someone (probably me) acts as the Dungeon Master and 6 or 7 people sign up. The players roll up some characters (with classes and item lists and all that crap, but simpler) and we start a quest. The players level up along the way, and fight bosses and such. I'm not sure what genre it will be (Fantasy? Steampunk? Futuristic? Superhero? Modern-Day?) but the same thing applies to them all.
How does this sound?
I think we already have quite a few such games going on right now. Propose again in a few weeks, when some have died down.

Also, for games as complex as this, it's a good idea to show me more of the rules, characters, stats, and stuff to help me gauge how your game will be played.
So, there are fewer running games now compared to a few weeks ago, and I'm no longer tied up with 10 Questions. So this seems like a good opportunity for me to ask to rehost the SMW Hack Video Challenge, a game I hosted almost a year ago.

Here are the rules, almost directly copied from the thread:

Quote
How this works:


- To begin a round, I will give you a hack and a challenge, and you will will be given a certain time period (probably around a few days to a week) in which to do it.

- You must upload a video to Youtube (any video sharing site works really) that shows you doing the challenge and link to it in the thread. The video must have been uploaded after the beginning of the round. You can redo it as many times as you want until you are satisfied or until the round ends; just edit it into your submission post (don't make a new post).

- Depending on how well you did, you will receive (or lose) points.

- The person with the most points after 10 rounds wins. (see scoring below)



There are two different categories:

TAS - Playing with tool assistance, savestates, (player-controlled) slowdown, frame advance, glitch abuse and whatnot
Non-TAS - Playing without tool assistance. Pretty much like playing the game on a real SNES (except this probably isn't possible with most of them). If I believe your video is a TAS, you may be disqualified.

The scores from each category are separate, so you could compete in either one, or both if you wanted to. Point values (or other requirements) may be different for each category depending of the challenge.


Scoring:

For most challenges, you will be awarded for completion. However, there will be a few ways to earn extra points depending on the challenge, such as completing the challenge first or being the fastest in-game.

If a challenge does not use the scoring listed above, it will be explained in the challenge's description.


Last time the game died because there wasn't a set number of rounds, I ran out of ideas, and the person who was going to take over ended up lolpermabanned. So I'm planning on restricting the game to 10 rounds (after which a new game of 10 rounds may be started at my discretion), and barring acceptance, I wouldn't start the game until I came up with ideas for all 10 rounds.
So there was this place called Board 2 once and it had a game hosted by Marzen named Color Lingo. So yeah, here are the rules and how to play, .etc .etc...

It's basically common lingo, with some "major" changes, here are the rules, the major changes are italized:

I'll post a word like this:

L _ _ _ _


That means a 5 letters word in where the L is on the right place, and the other 4 letters are unknown, but could be any letters as long as they form a word (it could be anything as long as it exists and is decent).

You may post up to 2 guesses per turn, then I post and you can guess again. A guess consists of you posting a word that could be it. After each guess, letters that are in the word and in their correct position will be bolded and cyan, letters that are NOT in their correct position, but are in the word, will be underlined and green, letters that are not in the word will be italized and yellow, and known letters will be white.

Scoring: You score $25 per letter right, $200 for the whole word, and extra $100 if you guess the word in one try. Words can be of any lenght, if they're shorter than 7 letters, their background will be blue, and they'll give extra $5 per letter right, and if they're shorter than 4 letters, their background will be red and they'll give extra $10 per letter right. I'll keep one vanilla word going at all times.

Most of the time a hint will be given, and if the word proves too hard to guess, it'll be lost giving me points and a new one will replace it. There is no limit of guessing as long as you post up to two guesses per each time I post.

Please don't edit your post unless I ninja you and you want to change your guesses (this is the only exception.)

Bonuses: There can be more than 1 word at a time. Words with golden background will give $100 extra points.

I'll update the thread each time someone guesses a lingo, enough guesses have been posted or enough hours have passed since last guess.

The object of the game is to reach $10'000, the first doing so wins the game!

And as a change this will be going in rounds, the rounds will go up by $5'000 each time.
Both TRS' and Rydia's game gets my approval.

Good luck to the both of you.
I was yanking at an approval all day :P Thanks.
I was thinking about a game, similiar to an active one, but not the same at all. "Guess the resource"
In it the host (a.k.a. me) specifies Block, Sprite, Graphic, Music or Patch and a description that will be either Easy, Medium, Hard or Very Hard. Depending on the hardness of the description, each round will have a certain amount of points for the member who answers.
When somebody asks is it something (Example: How overused is the sprite?), there's a 10% chance the round will yeild less points, and on every wrong suggestion, 20%. When somebody gets something right on the 3rd try (or less), there is an 80% chance for a bonus round.
Do you think this is good?
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